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Posts with tag leatherworking

Gold Capped: What we didn't learn at BlizzCon

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the auction house. Feed Fox's ego by emailing him, tweeting him at @foxvanallen, or by making him a festive fall cookie platter.

Honest, guys, I tried my best. I was there at BlizzCon 2011. I got up and in line at the Q&A panels, determined to ask the Blizzard development team questions about the game's economy.

Ultimately, I was foiled by a bunch of dudes who wasted our time offering shout-outs to their guild (and by my own poor planning of not getting in line two hours before the panel started). But I digress. The fact of the matter is that there's a lot of stuff wrong with the World of Warcraft economy and Auction House. Issues that need to be addressed in the next expansion to promote a fair and level playing field, something WoW has lacked ... well, something the game has lacked for years.

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Filed under: Economy, BlizzCon, Gold Capped, Mists of Pandaria

Gold Capped: Chaos Orbs to become tradable in 4.3

bank vault open
Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Email Basil with your questions, comments, or hate mail!

Chaos Orbs, currently soulbound, are BOE on the player test realm for patch 4.3. Blizzard said that this would happen at some point, and since this is literally the last point before the end of Cataclysm, it's happening next patch.

Currently, only crafters who can use them can even roll on them. Once they become BOE, anyone will be able to roll on them. If this feels unfair, remember that tradable loot (even BOE gear) is greed only. Whether you use it or sell it, it's worth what someone would pay for it. If you decide to use it yourself, you're in essence paying what someone else would have bought it for.

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Filed under: Economy, Gold Capped

Gold Capped: Selling PvP and leveling gear

banker in bank
Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the Auction House. Email Basil with your questions, comments, or hate mail!

If you can make blue PVP and leveling gear, you can make a lot of gold. Blacksmithing is one of my most profitable businesses, and almost all of the money I've made is from that gear. Sure, belt buckles are great cash when there's no massive undercutting war, but every night a couple of people kit out their plate alts with my Hardened Obsidium gear or start a PVP set with my Bloodthirsty Pyrium gear.

There are three professions that you can use for this market: blacksmithing, leatherworking, and tailoring. All three of them have gear that is appealing for alts and new characters; however, be aware that some of this gear is made by people leveling the trade skill and isn't worth making.

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Filed under: Gold Capped

Gold Capped: How to make money from leatherworking

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the auction house. Feed Fox's ego by emailing him or tweeting him at @foxvanallen.

Leatherworking has a pretty bad reputation as far as World of Warcraft professions go. Some people say that the biggest problem with leatherworking is that it's a frustratingly difficult profession to level. Others say that the worst part is how hard it is to make money off it, even at 525 skill.

I can settle the argument right here: You're all right! Leatherworking is terrible on so many levels!

That doesn't mean it's entirely useless -- after all, someone has to craft those i379 epics for druids, rogues, and shaman. And it doesn't mean that it's entirely profitless, either. It's not a profession I'd recommend for raking in the big bucks, but if you're otherwise stuck with it ... we may as well discuss how to squeeze a few pieces of gold out of it.

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Filed under: Economy, Gold Capped

Gold Capped: Cashing in on the Molten Front

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the auction house. Feed Fox's ego by emailing him or tweeting him at @foxvanallen.

If you'll allow me a moment to editorialize, I'm pretty damn sick of the Molten Front. This new questing area for level 85s, released with patch 4.2, is the grind-iest damn place I ever had the misfortune to grind lately.

Basically, how it works is this: First, you clear a solid chunk of the regular Mount Hyjal quests that have been available since Cataclysm's launch. This opens up a small new quest hub, the Sanctuary of Malorne, with a couple of non-repeatable quests and a few dailies. Grind those dailies long enough, and you'll get access to a new daily quest hub inside the Firelands. Grind those dailies (and the old ones), and in another week or so, you'll gain access to another set of dailies. Keep grinding, and ... yes, you guessed it, another set of dailies becomes available.

Eventually, after about 40 consecutive days of grinding dailies in the Molten Front, you'll gain access to your choice of three vendors: one with tailoring and leatherworking patterns, and one with blacksmithing plans and engineering schematics. The stuff you can make from the patterns, plans, and schematic are neat -- 36-slot profession bags and some epic i365 gear.

There's an awful lot of grind-y garbage keeping most players from these rewards. But for those of us who play the auction house, that's a good thing -- players are always willing to pay a premium to avoid a long, boring grind.

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Filed under: Economy

Gold Capped: How to make money while leveling

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the auction house. Disclaimer: Their expertise only extends to making in-game currency, because if they knew how to make millions in real-world money, they wouldn't be spending their time writing about WoW gold. Feed Fox's ego by emailing him or tweeting him at @foxvanallen.

There are hundreds of different strategies for making money once you've hit level 85, right? Max-level professions tend to be strong money-makers in the right hands, because they allow you to sell the latest and greatest items.

It's a bit of a different story while leveling, however. There are gathering professions, of course, and some can provide fledgling characters with a solid chunk of cash. There are crafting professions too, but often times low-level gear and items sell for less than the materials it takes to make them.

Making money while leveling isn't typically at the forefront of your mind when you're making your fifth alt on your home server -- after all, you can make more money running dailies at 85 than you can farming Wool Cloth. But if you're just starting out in World of Warcraft or are starting fresh on a new server without any of your main character's bank ... well, finding a way to make money while leveling is exceptionally important, especially so you can buy the much-needed conveniences that rich players take for granted, such as Flight Master's License and Expert Riding.

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Filed under: Economy, Gold Capped

Firelands crafting recipe drop rate nerfed

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

The recipes that drop from trash in Firelands have had their drop rate nerfed in a recent hotfix:


Hot fixes notes
The rate at which crafting recipes drop has been greatly reduced.



This makes sense from a design perspective; these patterns take some pretty rare boss drops to be made and produce gear on par with normal mode Firelands boss gear drops. On most realms, everyone who is getting the recipes is trying to sell them -- at first, for a lot; however, I've been picking them up for a tenth of what they were being listed for yesterday.

One of the interesting artifacts of this system before the nerf was that the people most likely to get the recipe were people farming reputation by doing trash runs. The people most likely to be able to craft the items were the ones in the more organized and progression-minded raiding groups. Now that the drop rate has been reduced, in a few weeks when more guilds are making it farther into the instance, it's possible that more recipes will drop into the laps of raiding guilds than trash PUGs.

Click past the jump for a list of the recipes that are affected.

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Filed under: Economy

Gold Capped: Stockpiling for patch 4.2

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

Patch 4.2 is going to bring with it a whole new tier of craftable gear, all of it better than the current craftable gear. The ilvl378 gear all takes Living Embers, which are purchasable for valor points and drop from Firelands raid bosses, but the ilvl365 stuff only takes Chaos Orbs. One way or another, everyone is going to be wanting to get this stuff crafted, and that means there's an opportunity for gold makers.

If you can gather or buy the materials, crafting these and selling them on the auction house will likely be a brisk business. If you can't, though, you can still stockpile the mats now (while they're cheaper) and sell them after the patch. Let's look at the different tradeskills that will be seeing some heavier than normal demand.

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Filed under: Economy, Gold Capped

The OverAchiever: Mountain O' Mounts from professions

Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. Today, we are convinced that archaeology's RNG won't apply to us.

There are a number of interesting (and by interesting, perhaps I mean "occasionally very expensive and likely to drive you insane via RNG-laden accessibility") mounts available from professions, though for some of them, you'll have to be a practitioner in good standing before you'll ever be able to learn them.

Regrettably, I am the bearer of some very bad news this week concerning the Vial of the Sands for all those of you who like circumventing the highest costs in the game.

Also read:

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Filed under: Achievements, The Overachiever

Gold Capped: Goodbye, level 84 crafting alts

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

When Cataclysm launched, it brought with it a new design for low-level crafting alts. In order to progress to the most desirable items, players had to get access to a "trader" NPC located in a phased area of the Twilight Highlands. This could not be done until level 84. A lot of auctioneers leveled a lot of alts they otherwise wouldn't have just so they could max out professions. I, however, was not one of them. And my laziness (or prescience?) seems to have paid off, because as of patch 4.1, all the previously locked profession content is now available from your friendly local profession trainers!

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Filed under: Economy, Cataclysm, Gold Capped

Addon Spotlight: Work harder with GnomeWorks

Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. This week, GnomeWorks is to trade skills what fire was to cavemen.

These past few weeks have been very good in the old email box for suggestions for addons to be featured on Addon Spotlight, so keep those recommendations coming. In the next few weeks, I've got a recommendation spotlight planned as well as a grab bag. Also, there is an idea kicking around in my head about a "my first addon" spotlight, where new addon developers pitch their addon and we talk about it constructively. What do you guys think?

Today's Addon Spotlight is one of those "long time coming" pieces; people were utterly shocked over the fact that I had not talked about GnomeWorks before. Well, there is a good reason for that -- GnomeWorks is still in its alpha development stage. As far as profession windows go, prior to Cataclysm, an addon of this type was almost required. The sorting features and customization options on the default profession window was lackluster at best.

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Filed under: Add-Ons, AddOn Spotlight

Lichborne: Professions for level 85 death knights


Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. Join World of Warcraft's first hero class as we head into a new expansion and shed the new kid on the block label.

With your death knight at level 85 and all kitted out for raids, there's one more step you can take to make your death knight the best he can be: Learn some professions. A profession can provide self-buffs that nudge your DPS or suvivability up to the next level. It can grab you a lot of extra gold on the auction house (or drain all your gold, depending on which profession you take and how you choose to level it). Finally, it can provide you with some cool toys. This week, we'll take a look at WoW's professions to see which ones are tops for a death knight.

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Filed under: Death Knight, (Death Knight) Lichborne

Arcane Brilliance: Professions for Cataclysm mages


Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. Except last week, when the holidays aggroed us. But rest easy, we managed to sheep the holidays, so now we can all go ahead and nuke down the rest of the year. As long as nobody breaks it early, our sheep shouldn't expire on the holidays for about 12 more months, give or take.

So you're a mage. You have a job, and that job is taking something that was previously intact and converting it into much smaller, bloodier, often frozen chunks of that same thing. You manufacture shattered mobs, and you take pride in your work. But you may also have a side project or two. Maybe you thought to yourself, "Self, perhaps when we aren't making warlocks explode, maybe we should spend our time sewing trousers. Or baking cupcakes. Or making necklaces."

Well, your self is right. You should be using your downtime in between vicious warlock kills to learn a side trade. They offer bonuses in the form of cool gear, extra money, and bonus stats, plus a bit of catharsis to help you decompress form all that murder. But which professions should you choose? That's easy: anything but mining. What's that? You'd like a bit more detail? Oh, fine.

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Filed under: Mage, (Mage) Arcane Brilliance, Cataclysm

Countdown to Cataclysm: Profession updates and changes

This article is part of our Countdown to Cataclysm series -- preparing you for Cataclysm launch one day at a time.

Cataclysm
is going to change the world of professions -- so without any further ado, here are the most important changes.

General
  • The skill cap for all professions is now 525.
  • There is a lot of content locked behind a phased area you can not unlock until you're level 84.
  • The new elemental trade goods are called Volatiles.
  • Herbing and mining now provide experience.
  • Archeology will be trainable.
  • Guilds can see links for all members' available professions.

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Filed under: Economy, Cataclysm

Insider Trader: No more low-level crafting alts

Insider Trader is a column about professions by Basil "Euripides" Berntsen, who also writes Gold Capped about how to make money using the auction house. Email Basil your questions.

It's been pointed out before that I happen to use the very laziest of profession and auction alts: a level 65 death knight. Death knights start at 55 and can be facerolled to 65 with the least investment of time of any class. In my reply to that comment on the original post, you'll see my method: I never level anything except the character I plan on playing in the endgame. I'm a busy man, and among all the activities that can be done in World of Warcraft, I prioritize leveling just under patching my client and just above reputation grinding.

Well, it's a good thing that my poor, facerolling DK has been grinding the dungeons for the last week, because one of the trade skills I've maxed on him is undergoing a pretty serious change: All enchanting recipes that require a skill of over 510 are apparently not available from the normal trainers in major cities. That's not the end of it, either -- blacksmithing, leatherworking, and jewelcrafting are all capped out at 500 skill at the city trainers. Special thanks to my Hunting Party Podcast co-host Darkbrew for confirming these values for me in the beta, and thanks to Kaliope for writing a post that pointed me in the right direction.

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Filed under: Economy, Insider Trader (Professions), Cataclysm

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