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Posts with tag legacy

Call for Submissions: What do you want from your next MMO?

The world of MMOs would be a very different place without the monumental presence of World of Warcraft. At this point, WoW has shaped an entire world full of gamers, setting expectations, conventions and precedents that other games will be struggling to meet (or dodge, or surpass) for years to come. What is WoW's legacy to you? Once you've logged out for the last time and are eagerly preparing to dive into the next big thing, what will you be looking for?

WoW.com is accepting article submissions on what you crave from your next big MMO experience. From playstyle to game features, community and social features to casual/hardcore balance, what do you want out of the next MMO you'll play? What has WoW whetted your appetite for that you'd like more of? What would you like to explore in areas WoW never ventured? Your article will clearly relate how Blizzard and World of Warcraft's legacy has shaped your ideas on what you'd like to play in the years to come.

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Filed under: WoW Insider Business, Guest Posts

15 Minutes of Fame: Playin' it old school


15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.

Upcoming Raids
Zul'Gurub (Farm)
Ahn'Qiraj (20) (Farm)
Molten Core (10/10 Farm)
Blackwing Lair (2/8)
Onyxia (Farm)
Azuregos (Farm)

ZG (Farm)? Blackwing Lair (2/8)?! LOL wut?!? We've written before about players who love to chow down on some good, old-fashioned retro WoW content, avidly mixing original instances with the latest hotness from Wrath. Heralds of Yore from Smolderthorn takes that idea to the next level: not only do they specialize in old-school content, they do it as intended – at level 60.

Why would a guild put two entire game expansions on /ignore? Hearken back to the days of "vanilla WoW" with 15 Minutes of Fame and Heralds of Yore, after the break.

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Filed under: Guilds, Expansions, Features, Raiding, The Burning Crusade, Wrath of the Lich King, 15 Minutes of Fame

Scattered Shots: Wrath of the Lich King starting zone upgrades, Part I

Here's a Hunter ready for upgrades.Welcome to Scattered Shots, the weekly Hunter column, now with 100% more Northrend!

So you're on the shore in Northrend by now, one hopes, and maybe you're level 71, still tooling around the starting zones, looking for the right quests to do to get some decent gear for yourselves. Now if you've spent a decent amount of time in Tier 4 or better content, or if you decked yourself out in badge gear, I'll be honest, you may not find too many upgrades here. But for people who started their Hunter a little late or didn't quite clear Karazhan before the expansion, there's some very nice stuff here.

Let's take a look at the quest rewards of Howling Fjord and Borean Tundra and their attached dungeons, and see what they offer:

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Filed under: Hunter, Items, Analysis / Opinion, Tips, Quests, Leveling, Guides, Wrath of the Lich King, (Hunter) Scattered Shots

Level 60 Love pines for the olden days of Azeroth

We've heard the idea of "classic servers" passed around before -- some players believe that things were better way back at level 60, when Molten Core was the beginning of the endgame, Tier 3 was as high as things got, and you had to coordinate a whole 40 man raid (shudder) just to pick up a few epics. Blizzard has already said no -- they think it would be trouble to run two different versions of the game at a time, and you have to wonder if they have the capability, as much as the game has changed, to run an old server anyway.

But that hasn't kept some players from continuing to ask -- someone has even put together a whole site called, cleverly, "Level 60 Love," designed to convince Blizzard to re-offer the vanilla game again. They've got a mission statement, a FAQ and forums, and even a few ways to "help" out (though you could question how signing a petition helps, but we guess every little bit counts).

It's not too farfetched -- as they point out, Dark Age of Camelot once hosted "classic" servers, and the idea of legacy raiding is something that's already happening in game. But of course it's up to Blizzard -- even if they feel the demand is there (and it sounds like it would take a lot of demand), they might just see it as a sign that they need to justify the newer content and do more things like the recruit-a-friend and quicker leveling.

Filed under: Analysis / Opinion, Fan stuff, Blizzard, News items, Expansions, Bosses, Leveling

Badges unbound

Badges of Justice: I love them. It's brilliant that you can go to a raid, down a boss, and have everyone walk away with a piece of an epic (albeit a fairly small piece). It really cuts back on the angst of not having what you want drop, as well as giving Blizzard a way to provide for uncommon specs without too much loot table bloat. And with the relatively recent system that has all raid bosses dropping badges, and some pretty great new badge rewards, the system is now quite strong. However, in my view, they do have one defect: they're soulbound.

Now there's a strong argument to be put for the concept that if a character can't do a raid, they shouldn't get the reward. And I certainly agree that badges should not be salable on the AH. However, I do think we should be able to send them between alts. I have one character who needs very little in the way of badge gear, and correspondingly rakes in badges like nobody's business by tearing through Karazhan. My character that really needs the gear is typically not taken on raids, or not "A-group" raids anyway. It would be nice to be able to send all my badges over to that toon to get an undergeared character geared up, without being able to give them to just anybody on the AH.

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Filed under: Items, Raiding, Alts

Death Knights and legacy content

Merdrah had an intriguing question on the forums a few days ago: will Death Knights get a callout for Nefarian? During the Nefarian fight in Blackwing Lair, each class gets called out by the boss, and the raid has to deal with abilities that define that class (ie for Warlocks, each Warlock "accidentally" summons two Infernals that the raid has to AoE down). Bornakk, kind of surprisingly, says that yes, Blizzard will "probably" add in callouts for Death Knights.

And that's interesting, because it means that, at least right now, Blizzard is committed to implementing Death Knights throughout the entire game. Though they're only a Hero Class, Death Knights are the first "new class" that WoW has ever seen, and so we'll definitely see some interesting changes throughout Azeroth. Every class has their moment to shine in each instance, and so if Blizzard wants to give Death Knights their chance to step up in even the "old" instances like Blackwing Lair, lots of changes are probably coming.

Of course, one factor of this, however, is that Death Knights won't start at level one-- they'll be starting at a higher level when first rolled. From what we know, Blizzard hasn't actually chosen that level yet (remember as well that when Death Knights appear ingame, the highest level will be 80), but if they're planning on changing around a level 60 instance to include Death Knights, odds are that you'll have at least twenty levels to go on your Death Knight before you can reach level 80.

Filed under: Analysis / Opinion, Blizzard, Instances, Expansions, Leveling, Wrath of the Lich King

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