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Posts with tag legendary spells

I put a spell on you (that no one else has)

Casters have often complained that their itemization is worse than melee itemization, especially in new dungeons. It took casters a long time to get a legendary of their own, and for that they have to complete Naxxramas and be "chosen" to get forty pieces of the staff above every other caster in their guild, while warriors and rogues just have to get lucky in MC.

To fight this perceived imbalance, Lower of Equilibrium (Mannoroth) suggests that legendary or epic spells should be available as drops in Burning Crusade. He notes that these don't have to be entirely new spells, but could be current spells with an added component -- perhaps an shadow bolt volley with a cooldown for warlocks, or a chance for all your frostbolt spells to frost nova around the area of the target.

Other classes also argue for their own epic dropped abilities (my favorites being the rogue's "Epic Pickpocket," which would give you a random non-soulbound item from the opponent's inventory, as well as the self-explanatory "Facestab.") Priests and druids want AOE mindflays with fear and moonfire, respectively. A mage even suggests a legendary drop of the Meteor spell from AQ40 trash mobs. Meteor basically does a fixed amount of damage divided by the number of targets in a certain area, which brings to mind the hilarious mental picture of an entire AV piling on top of each other to avoid getting killed by the spell.

Is Lower dreaming an impossible dream, or can you see a way for this to work out?

(Image from Final Fantasy VI, copyright Squaresoft. Old school epic spell FTW!)

Filed under: Druid, Mage, Priest, Warlock, Analysis / Opinion

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