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Posts with tag legendary-dagger

Patch 4.3: Rogue legendaries, Raid Finder, and more

Blizzard's patch 4.3 info drop continues tonight with interviews going up across the blogosphere. Our sister site Joystiq posted a whole bunch of new info about 4.3's dungeons earlier, and now we've learned a few really cool pieces of information from Curse's interview with Greg Street (aka Ghostcrawler) about the new rogue legendary weapon, the Raid Finder, and more.

First, the rogue legendary is actually a pair of legendaries -- specifically, a pair of daggers named the Fangs of Father (which may be a mistranslation), according to Taiwanese Gamebase. GC explains across his interviews that rogues have understandably felt left out of this expansion both in terms of numbers and content, so giving them a legendary of their own was a good way to get them into the spotlight. The quest line for these daggers will revolve around the single pure black dragon egg that players helped protect in the Badlands. The dragon will hatch (it's a boy!) and lead rogues on a time- and gold-consuming quest around the world for their well-earned blades.

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Filed under: Cataclysm

Patch 4.3: Rogue legendary, new raid difficulty, and other details

The afternoon, The Escapist published an interview with World of Warcraft's Lead Producer J. Allen Brack on all things patch 4.3. Some of the topics discussed are topics we already know quite well: the nature of transmogrification, how void storage works, and so on. However, the interview also includes juicy bits we didn't know. For example, patch 4.3's legendary weapon, which was initially stated to have a "narrow audience" in the tanking edition of the Ask The Devs series, will be a rogue dagger.

Brack states that they haven't settled on a name, lore, or any such thing for the weapon, so who knows what its quest chain may bring. That is actually a very interesting detail in itself: If Brack is being truthful and Blizzard doesn't know anything about the dagger's design yet, are we as close to seeing patch 4.3 on the PTR as the armor previews suggest? Or will Blizzard need to cobble it together in a hurry late in the patch's development cycle?

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Filed under: News items

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