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Posts with tag legendary-weapons

What does legendary really mean?

What does legendary mean
Legendary. The color orange was once one of the most revered, whispered-about intangible things in vanilla WoW. People had heard rumors of legendary weapons, but nobody knew how to actually get them -- they were just as much a source of speculation as any lore in Warcraft today. When those legendary items finally first began to appear, it was a moment of sheer joy for those lucky enough to receive them.

And for those that were not that lucky, it was a source of constant envy. People got really, really ticked about legendaries, how it was determined that they were rewarded, and who they were rewarded to. In the end, when it boiled down to it, anyone who watched someone else get a legendary immediately questioned what made that other player worthy, when they themselves had put it so much more perceived effort. Legendaries had the power to tear guilds apart -- or, in some cases, the power to pull a united guild into an even stronger front.

The history of legendaries is pretty fascinating in and of itself, but more fascinating is the evolution of the color orange. It's changed over the years, and in Mists of Pandaria anyone can start a chain to get their very own legendary -- and that's got some bloggers talking.

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Filed under: Analysis / Opinion, Mists of Pandaria

Should green fire be prestigious?

Blood Pact Should green fire be prestigious MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill wishes the mages would stop sending out the bad voodoo vibes to everything she owns so she can buy new fun things for her birthday instead of old replacements.

There's plenty to look for through the datamining, but the question on everyone's mind is, "How do I start the questline?" Trust me, when someone finds out, I'm sure the internet will explode about it. It'll probably be on a Monday, during my other job's hours, and right after this column posts, knowing my luck.

But before I get into an all-out walkthrough of the questline, I want to discuss one thing: does green fire have to be exclusive? Is exclusivity required for meaningfulness?

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Know Your Lore, Tinfoil Hat Edition: Wrathion's War

Know Your Lore, Tinfoil Hat Edition Wrathion's War SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Clever, vicious and sometimes cruel, the black dragon Wrathion is not just the son of Deathwing, he's the only black dragon currently in existence that is free of the corruption of the Old Gods. In Cataclysm, he arrived with quiet fanfare, and just as quietly plotted to take out every single other black dragon on Azeroth. And with the help of an unnamed rogue, he succeeded, even bringing down the corrupted, infested mess of his father, with said rogue's assistance.

Patch 5.0.4 brought plenty of class and system changes, but it also brought a ton of new achievements as well. And while some are easily defined, others remain an intriguing mystery. Wrathion's part in Azeroth's history is far from done, and there's a series of achievements in the Quests section that clearly point that out. However, we've little to no indication what these achievements actually mean.

Which means it's the perfect time for some rampant speculation about everyone's favorite not-quite-evil young mastermind, Wrathion the Purified.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on why and what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

Please note: This post contains some content spoilers from Mists of Pandaria.

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Filed under: Lore, Know your Lore

Mists of Pandaria beta: Wrathion quest chain now live in beta

Mists of Pandaria beta Wrathion quest chain now live in beta
Wrathion's appearance in Pandaria was originally a bit of a surprise to me. After I finished the rogue legendary chain, it seemed to be clear that Wrathion was going to go find someplace quiet and out of the way to brood. Pandaria certainly wouldn't have been my first choice for the one pure black dragon out there in the world -- but to Pandaria Wrathion went, and presented with his own quest chain to boot.

The voice files for the Wrathion chain were datamined several weeks ago, but it wasn't until this beta build that players got the opportunity to see Wrathion in action. Level 90 players can now make the trek to the Veiled Stair and find Wrathion sitting happily in the Tavern of the Mists with a quest marker over his head. Speaking to Wrathion will offer the option to share a drink while Wrathion shares some information that is dearly important to him -- and probably ought to be pretty important to the rest of us, too. We've captured video of the event, which you can view after the break.

Spoiler warning: The video shown may contain big spoilers for Mists of Pandaria. If you are avoiding spoiler content, turn away.

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Filed under: Mists of Pandaria

Mists of Pandaria: New Wrathion voice files datamined

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So, have you been wondering why exactly Wrathion's made an appearance in Pandaria? Datamining over the course of the past month or so has revealed several legendary quality items, and the possible existence of a quest chain for more details on what those legendary items are for. And of course this all ties back to our dear friend Wrathion, who has apparently been quite pleased with what he's seen so far in Pandaria.

But Wrathion, while a black dragon, isn't necessarily a bad guy. A bit short-tempered, yes. A creature you certainly wouldn't want to cross, absolutely. A black dragon with an agenda that benefits something other than himself? ... well, that actually seems kind of likely. MMO-Champion dug up some voice files for Wrathion and the apparent quest chain for those legendary items. The implications are utterly fascinating, both for current events in Mists of Pandaria, and for future patches as well.

Spoiler Warning: These voice files may contain big spoilers for Mists of Pandaria. If you are avoiding spoiler content, turn away.

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Filed under: Mists of Pandaria

Weapons of Lore: Thunderfury, Blessed Blade of the Windseeker

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We spend an extraordinary amount of time in World of Warcraft collecting loot of various shapes and sizes. Whether it's tier sets, trinkets or other best in slot items, a lot of players devote themselves to getting the best of what there is to offer. Enter the legendary weapons of the world -- weapons so powerful, so rare, that they are viewed as the best of their kind ... well, at least until another expansion drops with better stuff.

But these weapons aren't just thrown into the world with no explanation. The legendary items of the world are legendary because they are the stuff of legend -- the subject of tales told through time, whether old or new. Thunderfury, Blessed Blade of the Windseeker, is arguably one of the oldest of these weapons. Its story begins at the dawn of creation, when the elements of the world waged war at the behest of the Old Gods.

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Filed under: Lore

7 wishes for guilds in Mists of Pandaria

pandaria landscape
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

For officers, the improvements and new systems that Cataclysm brought to guilds were a game-changer in many ways. The sweeping changes to raiding that came with it brought on some difficult challenges. Fortunately, WoW does not stagnate. The Mists of Pandaria expansion gives Blizzard a chance to add new features, make important changes, and improve on what the developers gave us in Cataclysm. Here's my personal wish list:

1. Treat legendary items as guild rewards, not player rewards. As guilds in WoW have matured over the years, I've heard from officers less and less frequently about loot drama -- with one huge exception: legendaries. Every legendary in the history of WoW has caused problems for officers. For some, the legendary drama itself has become legendary.

It's time to change both the reality and the perception of these powerful items.

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Filed under: Officers' Quarters (Guild Leadership), Mists of Pandaria

Drama Mamas: Legendary drama

Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm.

We have two letters this week -- both about legendaries. The first letter is below, and the second letter and our responses are after the break.
Dear Drama Mamas,

I've been thinking a lot about taking a long break from WoW recently since I have almost no interest in playing. The problem is I'm an officer in an active raiding guild and also the only person in the guild close to getting the legendary staff. The only reason I've been playing lately has been to finish the staff for many guild. It'll take me only 2 weeks of doing a full clear to complete it so the guild will get the achievement and pet; however the other officers are too interested in the new 4.3 content to do anything in Firelands, inculding work on the legendary staff.

I'd really like to quit wow without burning any bridges or upsetting my long time guild mates, but I feel that if I quit with a 95% complete legenday I will be a considered a big jerk.

Thanks for any advice you can give me.

Burned Out

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Filed under: Analysis / Opinion, Guilds, Drama Mamas

Officers' Quarters: Patch 4.3 -- An officer's perspective

well of eternity
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

Patch 4.3 is shaping up to be the most exciting and feature-filled of Cataclysm. Let's take a look at which features might impact your guild and how you can take advantage of them.

I have located a raid

The Raid Finder is not just for the guildless. Guilds can also take advantage of this new feature in several ways. The first and most obvious is that it will allow your raiders to get practice time on bosses for your own normal-mode raids. Since you don't get locked to the instance using the finder, you can see the mechanics ahead of time and still raid with your guild in the same week.

If you have players who need to get up to speed, you can also use Raid Finder runs as a training ground. New players can learn the fights without wasting time and causing wipes in your normal runs. (Of course, we have yet to see how different finder mode and normal mode will be, but odds are the mechanics will be fairly similar.) Plus you can use the opportunity to address any issues that the player might be having with DPS rotations, awareness, etc.

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Filed under: Officers' Quarters (Guild Leadership)

Arcane Brilliance: Patch 4.2 changes, clarifications and legendary staves

Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we discuss the perils of writing about the PTR, which stands for "Public Test Realm." For a very long time, I thought it stood for "Pirate Taco Restaurant," which I thought sounded more fun, frankly.

Yes, it's always a good time when I write something and the testing process immediately renders almost every word of it completely moot. Testing is testing, I guess, and absolutely everything that pops up on the PTR at pretty much any stage of the testing cycle is entirely subject to change. So remember what we talked about last week? The whole tier 12 set bonus thing?

No longer true.

Well, okay, I guess some of it still holds true, but not the really interesting part. Gone is the moving Arcane Missiles. To me, that was the single most significant bonus being offered by the tier 12 set for mages, but it's been removed entirely in the latest PTR build. The other bonuses remain, in slightly altered form, but mobile missiles is apparently out.

Still, I'm not perturbed, other than my simmering rage at having a thousand or so of my words -- wrung from my brain only a week prior, sweat out over a hot (or at least lukewarm, perhaps slightly moist) keyboard, painstakingly arranged into mildly pleasing, competently conjugated sentences -- become instantly irrelevant. You see, I actually think this could end up being a good thing for mages, and I promise that in a minute or two I will tell you why I think that, and the answer will not be "because of all that paint I huffed."

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

Officers' Quarters: Wrath of the orange stick

Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

WoW has had a fairly limited number of legendary items over the years. Some took a monumental effort (and a bit of luck) to put together; others just fell into our hands. Either way, obtaining one has always been a big deal.

Patch 4.2 is rectifying a longstanding omission by offering caster DPSers their own, exclusive legendary weapon: Dragonwrath, Tarecgosa's Rest. Sure, you could count Atiesh, but only a handful of guilds around the world ever assembled one, and it could be used by healers as well. Needless to say, casters are hyped, and every caster wants one. Cue the drama:
Hi Scott,

I just wanted to suggest a topic for the next Officers' Quarters: How to choose who gets Dragonwrath. The casters in our group all want and think they deserve the staff, but we're having trouble agreeing on how to decide. Raw DPS, seniority, voting amongst the group, and even chance have been suggested.

Thanks for any help!
Unfortunately, only one caster in your guild will have the thrill of being the first to complete the quest line. Your guild might be able to assemble more than one down the road, but that's irrelevant right now. Everyone wants to be first. How can we single out one player for this amazing reward?

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Filed under: Officers' Quarters (Guild Leadership)

New quests on the PTR point to legendary weapon's origin

More news, in the form of a few quests datamined from the PTR, has cropped up about the legendary staff that will be available this expansion. While we've talked about the possible links between the staff and the upcoming War of the Ancients raid, nothing had been confirmed. However, the quests seem to be pointing to something a little different.

In the quest A Legendary Engagement, players are sent to the Caverns of Time to speak to Anachronos. Anachronos is the acting "leader" of the Bronze Dragonflight in Nozdormu's absence; we first encountered him way back during the quest line to open the gates to Ahn'Qiraj. Oddly enough, it seems as though Anachronos requires your presence immediately -- something that's more than a little strange for a reclusive bronze dragon.

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Filed under: News items, Lore, Cataclysm

Datamining Cataclysm's legendary staff

The stalwart dataminers over on the MMO-Champion forums have uncovered a great number of textures, icons, and models, all potentially leading up to Cataclysm's first legendary -- a staff. We have already known that the first legendary of the expansion would be a staff, as told to us by Blizzard at BlizzCon this past year, but we had no other information or pictures. Above is a picture of what the staff will probably look like.

Check out the MMO-Champion thread here. The forum users working on this have really done a spectacular job figuring out this puzzle. Big grats to them!

So, what do we do once we get something as awesome as this? Speculation! Many of the staff icons and files were named "Firelands," so it is safe to assume that most of the epic staff is put together in Ragnaros' domain. However, there's also a Timeless Eye item mentioned, and the staff's body is made from wood. Wooden weapons don't seem to be Ragnaros' deal.

The Timeless Eye definitely points towards Caverns of Time something or other, and with the body of the staff being wooden and definitely not of the Firelands, we're looking at night elven stuff going on. We'll find out, sooner or later.

World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: Cataclysm

Arcane Brilliance: Patch 4.1 PTR for mages, (very) early edition

Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we discuss the upcoming patch 4.1, which hit the PTR in the wee hours of Thursday here in the North Americas, sending WoW bloggers everywhere into an early morning, sleep-deprived fit of feverish typing, followed by a deep and possibly fatal sugar and caffeine coma. For those who were lost, we mourn you -- but not for long because we gots deadlines, yo.

So yeah. In case you've been stranded in some Mesopotamian nation or another without internet access for the past few days, we've got a new patch on the PTR. It's not the most earth-shattering patch we've seen, but for some reason I'm just inordinately excited about it. I woke up this morning with dreams of raptors, tiger/panthers, and armored bears fresh in my mind. I was quite sad when Zul'Gurub vanished from the game, but every time I flew over that part of Stranglethorn Vale and saw that the ancient troll city was still there, empty and tigerless, I felt a surge of hope that until the structures themselves vanished, the instance wasn't truly gone.

Just the idea that Blizzard is willing to take old raids and turn them into heroic 5-mans for me to churn through in my daily valor point farming efforts is a cause for celebration. Though old 5-mans get new life whenever you level a new alt through the old content, no single part of the game falls into misuse more completely than obsolete endgame content. To see some of it repurposed in such a relevant way, well ... I'm just giddy. Like a schoolgirl, only male and 30ish. Similar outfits, though. Cough.

So there's a lot there to look forward to, you may be saying, but what about mages? I come here to read about magecraft and also to hear about how warlocks drink their own urine. Where's the info on the parts of the patch that are specific to me? I hear you, reader who I just made up. Read on, and we'll talk all about the few but significant mage changes we can expect in patch 4.1.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

The Urban Legends of Warcraft: Ashbringer

One of the more interesting facets of playing a game as extensive as World of Warcraft are the legends and mysteries surrounding the game, both inside and out. A lot of these legends, mysteries and unsolved puzzles have developed over time into urban legends -- stories that sound just true enough to be plausible, but usually end up being untrue, dead ends or simply unsolved mysteries that were never meant to be puzzled out. Today we'll be talking about a weapon whose origins were so mysterious and carried so many loose ends that it left players in a tizzy for years: Ashbringer.

The legend of Ashbringer started when World of Warcraft was originally released. The orange legendary weapon was discovered in the game files by data miners, and the stats and proc on the weapon were truly amazing. At the time, even epic weapons were extremely rare, so seeing something with an orange tag on it was more than a little unique and awe-inspiring. However, other than the datamined weapon, there was no indication of it appearing in game -- that is, until players slowly leveled from launch to their first steps into the Plaguelands.

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Filed under: Analysis / Opinion, Lore

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