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Posts with tag legendary

Legendary Meta Gem restrictions for upgraded items

Legendary Meta Gem restrictions for upgraded items
The Legendary meta gems, added in patch 5.2, as the reward from the latest part of Wrathion's quest chain are getting quite the reputation. Amongst others, top EU guild Method asserted that these items were key to their World First Ra-den kill, as the buff they provide to gear, particularly the proc, is so substantial.

But there's some confusion around regarding their usage. A cursory glance at the tooltip indicates that they can be socketed in any item with an ilvl of more than 504. A poster on the EU forums has asked today for explanation on why his ilvl 496 helm, which he had upgraded to ilvl 504, is still considered too low-level for the gem. Blizzard Community Manager Draztal responds as follows:

Draztal
Quote:

Is it intended that you aren't able to socket upgraded gear prior to 5.2 with the legendary Meta? I have a 496 helm upgraded to 504 but it still denies that it is high enough to be socketed. Some dev feedback be appreciated.

Yes, it is intended that you can't put the legendary meta gem on an upgraded 496 helm, but the developers are currently discussing how upgraded items may behave down the road.

No promises or any specifics we can share at this time, though.

What's your take on this? I suspect that it's potentially born of an issue with the way upgrades are designed. It seems odd that, while the item has the required ilvl, an error is still generated. Perhaps it's an effort on the developers' part to ensure the Legendary meta can only be equipped in gear obtained from Throne of Thunder normal mode, or last tier's heroic gear.

Ghostcrawler tweeted the following, which seems slightly contradictory to Draztal's post, but does clarify Blizzard's intent:


Given that we've had reports of the gem working in last tier's Heroic items, it seems a little odd that upgraded gear should be excluded. Nonetheless, forewarned is forearmed, so we thought we should inform you!

Filed under: Raiding

Blizzard developers discuss patch 5.2 and more

Patch 52 Developer fansite interviews
Last week was a flurry of preparation for patch 5.2's launch, including a whole host of developer interviews. WoW Insider had the opportunity to sit down and chat with Lead Quest Designer Dave Kosak, but there were plenty more interviews to be had as the week progressed. And just in case you happened to miss any of that developer excitement, we've put together a roundup of all the fan site interviews in one handy spot.
While the same developers may have done multiple interviews, each interview offers a different look at what's in store for patch 5.2 and beyond. It's certainly nice to see the developers out and about in the community and talking content -- and one thing's for certain, everyone is pumped for patch 5.2's release. Be sure to check out all of the interviews for the most in-depth look at patch 5.2 you can get.

Filed under: Blizzard, Interviews, Mists of Pandaria

What does legendary really mean?

What does legendary mean
Legendary. The color orange was once one of the most revered, whispered-about intangible things in vanilla WoW. People had heard rumors of legendary weapons, but nobody knew how to actually get them -- they were just as much a source of speculation as any lore in Warcraft today. When those legendary items finally first began to appear, it was a moment of sheer joy for those lucky enough to receive them.

And for those that were not that lucky, it was a source of constant envy. People got really, really ticked about legendaries, how it was determined that they were rewarded, and who they were rewarded to. In the end, when it boiled down to it, anyone who watched someone else get a legendary immediately questioned what made that other player worthy, when they themselves had put it so much more perceived effort. Legendaries had the power to tear guilds apart -- or, in some cases, the power to pull a united guild into an even stronger front.

The history of legendaries is pretty fascinating in and of itself, but more fascinating is the evolution of the color orange. It's changed over the years, and in Mists of Pandaria anyone can start a chain to get their very own legendary -- and that's got some bloggers talking.

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Filed under: Analysis / Opinion, Mists of Pandaria

Patch 5.2: Getting ready for release day

Patch 52 Getting ready for release
Earlier today, we mentioned Bashiok's patch 5.2 release date estimate of late February. However, the blog post in which this tentative release date was mentioned contains a lot of great information on preparing for the patch which should not be missed.

Some of the topics covered include:
  • How to reach the Isle of the Thunder King and entering the new raid instance.
  • Throne of Thunder normal difficulty available in the first week, Heroic difficulty opens the week after
  • Throne of Thunder on Raid Finder opens the same week as Heroic raids (Week 2) with a new section each week after that
  • 480 item level needed to enter Throne of Thunder on Raid Finder
  • All Valor points will be reset and converted down to Justice points
  • Current Valor items will have their costs reduced (25-50% reduction)
  • Valor item upgrades won't be available in patch 5.2
  • Recapping the Legendary meta gem and what will happen to your Sha-Touched weapons
  • Ability to champion select reputations for the first Heroic and Scenario queue of the day
  • The Tillers can also help your reputation by issuing you work orders from the various factions.
  • 5.2 Valor items are tied to raid reputation from boss kills and not dailies (which can be earned via Raid Finder)
If you're still looking for ways to prepare for patch 5.2, our very own Kristin wrote up some excellent points to get yourself ahead of the pack.

Filed under: News items, Mists of Pandaria

Should green fire be prestigious?

Blood Pact Should green fire be prestigious MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill wishes the mages would stop sending out the bad voodoo vibes to everything she owns so she can buy new fun things for her birthday instead of old replacements.

There's plenty to look for through the datamining, but the question on everyone's mind is, "How do I start the questline?" Trust me, when someone finds out, I'm sure the internet will explode about it. It'll probably be on a Monday, during my other job's hours, and right after this column posts, knowing my luck.

But before I get into an all-out walkthrough of the questline, I want to discuss one thing: does green fire have to be exclusive? Is exclusivity required for meaningfulness?

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Patch 5.2 PTR: Wrathion's quest continues

Patch 52 PTR Wrathion's quest continues
The black dragon Wrathion has a new chapter for players to complete when patch 5.2 releases. The updated patch notes has revealed that in the new Throne of Thunder raid, Wrathion is going to charge players to infiltrate the palace. While we don't know exactly what tasks he'll want us to perform, it's bound to take some effort and skill involved.

What exactly are we going to get performing these random tasks for Wrathion? It has to be good since we're diving into another raid and challenging all these raid bosses.

The reward is a legendary quality metagem called Crown of the Heavens! It remains to be seen if this gem can fit into any socket or if, like the weapon counterpart, must be inserted into a Sha-Touched helmet. I can't help but wonder if the gems will have special or enhanced properties compared to the normal meta gems that we use. Here's hoping we'll be able to select a version of the gem which helps enhance our roles.

Stay tuned though as we expect to find out additional details on what Wrathion has in store!


Filed under: News items, Mists of Pandaria

Know Your Lore, Tinfoil Hat Edition: Wrathion's War

Know Your Lore, Tinfoil Hat Edition Wrathion's War SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Clever, vicious and sometimes cruel, the black dragon Wrathion is not just the son of Deathwing, he's the only black dragon currently in existence that is free of the corruption of the Old Gods. In Cataclysm, he arrived with quiet fanfare, and just as quietly plotted to take out every single other black dragon on Azeroth. And with the help of an unnamed rogue, he succeeded, even bringing down the corrupted, infested mess of his father, with said rogue's assistance.

Patch 5.0.4 brought plenty of class and system changes, but it also brought a ton of new achievements as well. And while some are easily defined, others remain an intriguing mystery. Wrathion's part in Azeroth's history is far from done, and there's a series of achievements in the Quests section that clearly point that out. However, we've little to no indication what these achievements actually mean.

Which means it's the perfect time for some rampant speculation about everyone's favorite not-quite-evil young mastermind, Wrathion the Purified.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on why and what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

Please note: This post contains some content spoilers from Mists of Pandaria.

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Filed under: Lore, Know your Lore

Blizzard releases details for Diablo 3's big 1.0.4 patch

Blizzard releases details for Diablo III's big 104 patch
Blizzard has been promising for a while that Diablo III's patch 1.0.4 would be a Capital B D Big Deal for the game, and a blog post from developer Wyatt Cheng seems to reinforce that notion. What's missing from this particular post is specifics about the sweeping class changes the devs have been talking about, but apparently that's going to be a whole 'nother blog, so fear not.

Some major features of the patch are below, with the whole blog after the cut.
  • Magic find and gold find will no longer be averaged in multiplayer games.
  • Monster health will now be a flat increase of 75% health (per player), regardless of the game's difficulty level.
  • No more Out Of Time enrage timers on elites or healing to full after you die a few times.
  • Normal monster HP is increasing by a slight amount, but the chance of finding rare items on normal monsters is being increased by a factor of four.
  • To close the gap between normals and elites, elite HP will be reduced slightly.
  • Weapons of ilvl 61 and 62 can now roll weapon damage that extends to numbers currently reserved for ilvl 63+.
  • Use of two-handed weapons will be encouraged by new sets of affixes.
  • Repair costs of high-end items will be reduced by about 25%.
  • Problem affixes like Fire Chains and Shielding are being adjusted, and Invulnerable Minions is gone, baby, gone.
  • A tentative release date of the fourth week in August.

Read more →

Filed under: Diablo 3

Encrypted Text: The Shock and Awe build

guards
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

If you have been raiding 10-man Dragon Soul every week, Wrathion should be handing over the Fangs of the Fathers any day now. Even the second rogues in most 25-man groups will be collecting their last Elementium Gem Clusters shortly. For many rogues, these daggers are the first legendary weapons that they've ever acquired. When you receive them from Wrathion, it might feel a bit overwhelming. What do you do with these weapons? What will they do to you?

There is a quote that's been passed down from thief to thief, assassin to assassin, and rogue to rogue for generations: "If your blades are happy, you're happy." You want your weapons to work for you, and not the other way around. You can't starve your blades, trying to forcefully adjust their diet to tolerate Morchok's rocky hide or Hagara's snow cones. If you want to keep your blades happy, you have to feed them what they really want: player blood, and lots of it.

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Filed under: Rogue, (Rogue) Encrypted Text

Ol' Grumpy and the return of class-based quests

Hi, I'm Ol' Grumpy. You may remember me from such posts as every single other post with "Ol' Grumpy" in the title. Today, since I have this incredibly uncomfortable rocking chair to sit on, I figured I'd grump about class quests and why I think they should come back.

Back in the day (that day being 2004 to 2005), I leveled the first of many warriors to the experience cap of level 60. At that time, one of the things that set the warrior class (and other classes) apart was a long, involved quest line that sent you all over Azeroth to gather materials and finally face and defeat Cyclonian. As a result, you gained one of three iconic weapons. (Most people took the axe. As a human at the time, I took the sword.) This extremely long quest line took you from Fray Island to the area north of Tarren Mill and then to Arathi Highlands (giving them a reason to exist) and Stranglethorn Vale before bringing you back to face Cyclonian. It was a rite of passage for a leveling toon. As a 60th-level, 70th-level and then an 80th-level warrior, I would often go back and help warriors on the quest to defeat Cyclonian, who posed an extreme challenge to anyone attempting to solo him.

I lamented the removal of class-specific quests at the time it was announced. Now, over a year later, I still think removing them was a mistake. Being soaked in ancient wisdom like a turkey soaked in ancient wisdom, here are my reasons.

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Filed under: Analysis / Opinion, Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria

7 wishes for guilds in Mists of Pandaria

pandaria landscape
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

For officers, the improvements and new systems that Cataclysm brought to guilds were a game-changer in many ways. The sweeping changes to raiding that came with it brought on some difficult challenges. Fortunately, WoW does not stagnate. The Mists of Pandaria expansion gives Blizzard a chance to add new features, make important changes, and improve on what the developers gave us in Cataclysm. Here's my personal wish list:

1. Treat legendary items as guild rewards, not player rewards. As guilds in WoW have matured over the years, I've heard from officers less and less frequently about loot drama -- with one huge exception: legendaries. Every legendary in the history of WoW has caused problems for officers. For some, the legendary drama itself has become legendary.

It's time to change both the reality and the perception of these powerful items.

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Filed under: Officers' Quarters (Guild Leadership), Mists of Pandaria

How to sell Hagara Pick Pockets to rogues

afrasastraz
Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Check out Fox and Basil's reboot of Call To Auction, and email Basil with your questions, comments, or hate mail!

There's a fairly simple way to make gold without professions: Sell summons to a pick-pocketable Hagara to rogues looking to get their legendary quest starter daggers, Vengeance and Fear. These are the most accessible rogue weapons, because aside from picking the pocket of the fourth boss in a raid instance, the quest can be easily completed with a 10k gold and a minimum amount of help. These daggers are the best entry-level options for rogues who PvP or PvE, available as soon as they hit 85 and are capable of completing the quest.

If players are raiders, they'll probably get it for free just by being in a raid that gets to Hagara; however, if all they do is PvP or casual PvE through the Raid and Dungeon Finders, they won't be able to get the first leg of the quest finished. Within a few weeks, most rogues who want to start the quest will have started it. Until then, I've heard of non-raiding rogues paying as much as 25k for the opportunity to pick Hagara's pockets.

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Filed under: Rogue, Economy, Gold Capped

Player nabs two legendaries in one week

Heart of Flame quest
From Hollywood celebrities to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW? We're giving each approach its own 15 Minutes of Fame.

It's a good week when you can say you've finally completed a legendary weapon in World of Warcraft -- and for one hard-working player on Spinebreaker (US), it was a very good week indeed. Lucky dog Nasar and his alt Grômp have both completed the legendary staff Dragonwrath, Tarecgosa's Rest this week. Even more remarkably, the alt actually beat the main to the punch by a few days.

Pulling strings behind the scenes? Nepotism? Cronyism? Hitting the ol' casting couch, even? No, Nasar and Grômp earned their staves the old-fashioned way: dedication to guild and goals. "We have exceptional casters in our guild, and Nasar is one of them," says guildmate Linthiel. "We always knew we wanted to give Nasar a legendary, even though we couldn't give it to him first. Nasar has been leading our guild's GDKP, which enabled our alts to get Firelands gear, and many mains on our server a shot at killing Ragnoras. I've personally been raiding with Nasar for over three years -- we both got our Firelord title last week -- and I am very happy for him. His main and his alt deserve this."

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Filed under: Raiding, Interviews, 15 Minutes of Fame

Are common quality items rare to find?

Common may not be quite so common anymore. While working on an article about a legendary quest chain, I recalled the days of class quests -- specifically, the days of Molten Core and The Eye of Divinity, along with the Ancient Petrified Leaf that started the class quests for epic weapons. Epic anything was rare to see in the early days of vanilla, and even when Molten Core first came out, it was rare to see people decked out in purple gear. But these days, it seems everyone is wearing epics, as it's dropping from dungeons with alarming frequency.

When you look at gear labels, each color of gear is assigned a different label. Common quality items are white, uncommon are green, rare are blue, and purple of course are epic. But as the game has evolved over time, each expansion offered more raids and more epic gear, which led me to the question -- just how common is common gear? How rare is rare? Is uncommon gear really that uncommon? I hit Wowhead just for a quick look at these items to compare numbers, and the results were actually pretty surprising.

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Filed under: Analysis / Opinion

Drama Mamas: Legendary drama

Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm.

We have two letters this week -- both about legendaries. The first letter is below, and the second letter and our responses are after the break.
Dear Drama Mamas,

I've been thinking a lot about taking a long break from WoW recently since I have almost no interest in playing. The problem is I'm an officer in an active raiding guild and also the only person in the guild close to getting the legendary staff. The only reason I've been playing lately has been to finish the staff for many guild. It'll take me only 2 weeks of doing a full clear to complete it so the guild will get the achievement and pet; however the other officers are too interested in the new 4.3 content to do anything in Firelands, inculding work on the legendary staff.

I'd really like to quit wow without burning any bridges or upsetting my long time guild mates, but I feel that if I quit with a 95% complete legenday I will be a considered a big jerk.

Thanks for any advice you can give me.

Burned Out

Read more →

Filed under: Analysis / Opinion, Guilds, Drama Mamas

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