@stephenreis123 Hmm. I'd say two things off the top of my head. 1) We wanted to offer options but didn't offer *enough* options (e.g. GL).- Greg Street (@Ghostcrawler) April 24, 2013
@stephenreis123 2) As many difficulty levels as we offered, it wasn't enough.- Greg Street (@Ghostcrawler) April 24, 2013
@stephenreis123 I said 2, but also we didn't do a good job of providing direction at L90. Also wish we had added some dungeons in maybe 5.3.- Greg Street (@Ghostcrawler) April 24, 2013
Firstly, one of the great things about Ghostcrawler is how readily he owns up to the team's mistakes here. There's no shame in getting things wrong, but maintaining that you're infallible is both irritating and generally untrue.
Filed under: Analysis / Opinion