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Posts with tag level-100

People are already level 100


There are a handful of people already roaming around the World of Warcraft at level 100. There are numerous reports from around the EU that the level has been achieved less than 24 hours after the game launched.

Some people were exploiting certain bugs and have had their levels rolled back. Others were behaving normally, but were just grinding things out non-stop. This shouldn't come as too too much of a surprise to anyone, given the nature of some player's priorities, but still -- it's quite a quick turn around.

There are no world or realm first leveling achievements anymore. Those have been removed with patch 6.0.2 entirely. I'm sure these folks had fun leveling like this; but I'm going to have a grand ol' time getting to 100 by the end of the weekend. Slow old man, that's me.

Filed under: News items

Latest Warlords beta build opens new zones, increases level cap

The beta forums are abuzz with discussion of an upcoming beta build -- the servers are down for maintenance this afternoon. Two new zones, Nagrand and Spires of Arak, will be open for testing, and the level cap is increasing to 100. The leveling portion of the beta is moving along at a steady clip now. Though there are still many major bugs with fixes in progress, nearly every leveling zone will now be open for testing.

In addition, the new beta build will be renaming beta realms for clarity. They will lose their unique names, and instead be given names that are simple descriptors.
  • Lost Isles (PvE) is being renamed to Beta Leveling Realm 01
  • Gilneas (PvP) is being renamed to Beta Leveling Realm 02
  • Mekkatorque (PvP) is being renamed to Level 100 PvP
While these clear descriptions are far more useful than their old names, I'll miss having the ability to personify Lost Isles. Cursing its name aloud each time it crashed was cathartic. Screaming Beta Leveling Realm 01 to the heavens doesn't quite have the same effect.

Filed under: News items, Warlords of Draenor

Encrypted Text: The promise, and the peril, of Shadow Reflection

Ruffy vs. the Shadow
Every week or two, WoW Insider brings you Encrypted Text for assassination, combat and& subtlety rogues. Scott Helfand (@sveltekumquat) will be your shadow on this treacherous journey; try not to keep your back turned for too long, and make sure your valuables are stashed somewhere safe.

When a WoW game designer sends out nearly two dozen tweets in an hour about a talent, you know he's really excited about it.

Such was the case last week with Technical Game Designer Chadd Nervig (@Celestalon), WoW's torch-bearer on class design issues since Greg "Ghostcrawler" Street's departure from Blizzard late last year. Celestalon treated us to an epic twitversation about the upcoming Level 100 rogue talent Shadow Reflection -- one of the most involved, intricate discussions any WoW designer has ever had with us regular folk on Twitter. "It has pretty crazy potential," he said at one point in the conversation.

Celestalon is clearly psyched about what Shadow Reflection will bring to the rogue class. The question is: Should we be as pumped?

In a word: youbetterbelieveit.

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Filed under: Rogue, (Rogue) Encrypted Text

Lichborne: BlizzCon 2013 news for Death Knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

BlizzCon 2013 bought with it a new expansion, Warlords of Draenor, and while we did learn a lot about upcoming changes, very few of it was actually class-specific. Mostly what we got in class specific news was the level 100 talents, which, while awesome, will likely change pretty significantly even between now and the beta, to say nothing of when Warlords of Draenor goes live. That said, there were still a lot of very interesting system changes that herald great things for death knights, and we'll go over those today as well.

New Talents and Skills

The level 100 talents continue the storied tradition of level 90 talents in that they very obviously take their cue from the prime death knight, Arthas himself, the Lich King. They also address something we've talked about before, ability bloat. Instead of adding new skills, 2 of them simply replace existing things.

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Filed under: BlizzCon, Death Knight, (Death Knight) Lichborne

BlizzCon 2013: Updates on the level 90-100 questing experience

BlizzCon Quest Panel
Craig Amai, Lead Quest Designer, sat down with other developers on the WoW gameplay and systems panel to discuss the future of questing in Warlords of Draenor. We learned more about the level 90-100 experience as well as Blizzard's plans for max level PvE content outside of dungeons and raids.

Level 90-100 questing
  • There will be key story related quests in each zone involving major lore characters.
  • The optional quests are entirely separate, so people who only want to progress through the zone's story have fewer quests to do and can instead get more of their XP in dungeons or elsewhere.
  • There will be dynamic world events and treasures similar to the Timeless Isle while you are leveling.
  • One example of a dynamic event: You encounter an Iron Horde caravan entrenched in the snow. It's being dug out by the escorts, and if you kill them you will be able to loot the chest on the caravan.
  • All quests have a chance to grant rare or epic items as rewards.

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Filed under: BlizzCon

BlizzCon 2013: The new level 100 talents for all classes and specs


Players are getting some peeks at the new level 100 talents at BlizzCon, and Perculia from Wowhead and our own Olivia scrambled to write them down for us. Unfortunately, they weren't allowed to take pictures, but to the best of our knowledge these are all the level 100 talents in their present form.

As with all early glimpses at content, keep in mind that many of these will probably change by the time the beta hits, and the numbers are likely to be tinkered with as well.

Read more →

Filed under: BlizzCon

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