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Posts with tag level-70

Blizzard tweaks XP at level 70


Our good friend Boubouille at MMO Champion has news of an XP change in the game, but not where you might expect. Blizzard has secretly changed the amount of XP earned... at level 70.

But wait, you say, we don't earn XP at level 70! Ah, but we do -- after you hit 70, you actually continue to earn XP to level 71, but you never actually ding. And while before the patch, the amount you had to earn to "hit" 71 was about 814,700, now it's up to 1,256,500. Which makes sense -- while some folks are saying this might have been done to just fix a bug, Boubouille says it lines right up to the difference between vanilla WoW and the Burning Crusade, which means we'll need to earn about 50% more XP per level in Wrath of the Lich King.

Of course, this affects a few other things in the game -- Mania notes that pet loyalty is based on percentage level XP earned, so Hunters at level 70 will now need to hang out with their pets for longer to earn a higher loyalty level. But Blizzard isn't nerfing anything here -- from what we can tell, they're just lining up level 70 to become the first level of the next expansion instead of the last level in the game.

Filed under: Patches, Analysis / Opinion, Blizzard, Leveling, Wrath of the Lich King

Do records even matter?

There have been a few records set recently. Some are people claiming to have leveled to 70 the fastest, some are groups of players downing a boss on the PTR before anyone else in the world, while others are PvP records yet to be made. Everyone likes to say "we broke a record." It makes them feel good, gives them a sense of purpose and measurable accomplishment, and generally will put a smile on their face. Even I've done that here at WoW Insider occasionally: "Hey, we had a record number of hits that day, cool!" (No, I'm not going to say when that was, I'll leave it up for you all to comment on and guess.)

With all these record breaking accomplishments, it begs the question: do they really mean anything? Does it matter if you've leveled up to 70 in the time that most people are still working on getting the Deadmines quests done? Let's take a look at what records do and do not provide.

One thing that they do provide is competition amongst a small group of players. To borrow a phrase from marketing, we'll call these players "alpha players." They are the ones that will always be the first to jump on new content, the first to let everyone know how to do it, the first to complain, and the first to get the benefits of completing the content. These alpha players are pretty hard core, and use world firsts and records to challenge each other. There is literally a whole 'nother side to the game that many of us don't ever see – hard core time based competition.

Read on for more and vote in our poll, after the jump!

Read more →

Filed under: Analysis / Opinion, PvP, Raiding, Leveling, Arena

How many 70s does Eyonix have?

Surprisingly, US CM Eyonix has dropped in on a thread titled "How many 70s do you have?" I'm surprised because I wouldn't think it would necessarily be in a CM's best interest for people to know what classes they play, as a common perception in the community is that if you don't have a level 70 <insert class here> you obviously know nothing about the class and should stop talking. Anyway, here's the four classes that the whelpling has gotten to the level cap (in the order he put them in):
  • Shaman
  • Priest
  • Druid
  • Paladin

Read more →

Filed under: Paladin, Classes, Alts, Forums

Heartless gamer delays dinging 70 as long as possible; writer sympathizes.



Heartless Gamer sent in his (or hers) story of an intentional delay in dinging level 70 here. He says:

"Also, the auction house was full of bargains when I started. I easily replaced nearly every item on my character with a TBC green for just a few gold per slot. Due to the mudflation of items in TBC, I was far more powerful than most players that started TBC at it's (sic) launch. This made the first few levels relatively painless.

Unfortunately, there are a couple things that surfaced due to my late start: lack of groups and level 70 gankers."


As a recent level 70 dinger, I can certainly sympathize with taking the long route. Not as bad as college, though; I'm on the 20+ year plan there. I did a mad dash to 60 to do the TBC review (a pace that would have made Cartman proud), did the review, got burnt out and logged in again mid-summer and got to 65. Eventually the embarrassment of writing for a WoW website and not being 70 got to me and I ground it out.

"In the end, levels 60 through 69 came and went and 70 arrived. In reality, I am back at level 1. I'm just a baby 70, barely able to hold my own in dungeons five levels below me"

I feel that pain. I was a level 70 hunter in quest blues and greens, steadily holding the bottom spot in the DPS charts--I'm pretty sure the healer was ranked higher. After running some instances to get my Kara key things got a little better, but the saving grace for me was my first Kara run--the Loot Gods bestowed favor on me and I had a four-drop day in Kara, and then Murmur dropped the Sonic Spear that night. Now that I'm half-epiced, gemed and enchanted things are a lot better.

How about you? Any of you take the scenic route to 70? Will you take your time getting to 80 when Wrath launches or rush like there's no tomorrow?

Filed under: Analysis / Opinion, Odds and ends, The Burning Crusade, Leveling

Fighting in battlegrounds at a level that ends in 1

Nick on WoW LJ posted about something that drives me nuts every time I head into the battlegrounds below level 70. Here's a tip: before you queue up for the battlegrounds, check the last number of your level. If it's anything below a seven, you are not prepared. Don't go in there. Level up, and then go in, because the other side (whether they be Alliance or Horde) is bringing nines, and sometimes even twinks.

Now I know that's a tough suggestion to follow-- even I, despite being driven so nuts by this, have wanted to try out my new spells so much that I've taken some level 44s and 22s into the battlegrounds. But the fact is that at the lower end of each ten levels, you're just not anywhere near powerful enough to either do much or survive in a BG. And the people that did show up to play at 29 and 49 and 59 are just being left shorthanded by having lowbies on their team. Maybe teamwork can help a lower-leveled team power past a team of 8s and 9s, but since teamwork is missing in most PuG battlegrounds, I haven't seen it yet. And yes, a well-timed root of any level, or any other utility spell, can save a BG, but it wont if that root gets resisted.

Is there a fix that Blizzard can implement? I don't think so-- even if they gave 9s their own BGs, then 8s would complain, and even at 70, gear can be so inconsistent that it still doesn't matter that everyone in the BG is the same level. But if your level ends in 1, please don't even bother going into a BG-- go level up (leveling pre-60 is super fast now), and then come back to actually help your BG team win.

Filed under: Analysis / Opinion, Tips, Odds and ends, Blizzard, PvP, Leveling

Breakfast Topic: One-shots

You know how it is: you're just running a long, minding your own business in a battleground, when suddenly some enemy mage hiding in a bush casts Pyroblast on you, and crits you for more damage than you can count. "Whaa?!" is you can say as you drop dead before you even knew what was going on.

They're called "one-shots." I'm not talking about Massively's snazzy screenshot feature -- I'm talking about any player being able to kill another player in effectively one hit, from maximum health all the way down to zero. In a forum post by "Deathanddecay," there's apparently a big argument among himself and some friends as to what exactly counts as a "one-shot." Does it have to be like a Pyroblast critical strike? Or can a three-in-one windfury proc count?

For my part, the distinction seems unimportant. Either way, you're dead before you have any chance to react and defend yourself. This sort of thing used to occur all the time before The Burning Crusade came out, but since then players' stamina has increased faster than their damage, so one-shots tend to happen a lot less. Now that the expansion's been out a year, however, if one player is in the best gear while another just hit 70, it could definitely happen quite a bit. What's your experience with one-shots? Do you prance around gleefully decimating your helpless opposition without effort? Do you dread going to battlegrounds for fear that you'll just die without being able to contribute anything? Or do you find that everyone is more or less balanced and one shots don't happen much anymore?

Filed under: Mage, Shaman, PvP, Breakfast Topics, Battlegrounds, Arena

Saving quests for level 70

As early as Hellfire Peninsula (which I'm playing through on my Hunter right now), it becomes pretty clear that Blizzard packed Outland with quests and things to do. By the time you hit Zangarmarsh, you're probably already at 62, and with a few instance runs, it's pretty easy to get all the way to level 70 without ever seeing certain quest areas or zones in Outland. So Dacronic wants to know: what zones did you save for level 70, when you didn't need XP any more and just wanted to get money or have fun?

On my Shaman, I barely saw Netherstorm before 70, and went up there way after I'd hit the highest level to go looking around for cash. And there are lots of fun quests to do up there, too. Shadowmoon Valley was another one that I didn't actually quest in for a while after 70, but now that I've done it, I'd say that it should actually be a priority ASAP-- there are a ton of terrific quests in SMV, not only for lore's sake, but just really well-done content as well.

When you hit 70, what areas did you head towards to continue questing in? And what areas did you "save" until you were as powerful as you could get, and reading to have fun instead of just grinding?

Filed under: Analysis / Opinion, Quests, Expansions, The Burning Crusade

Damion Schubert (sort of) defends the raid mechanic

Allow me to state the obvious; raiding is an integral part of WoW's design. A lot of people think that's a bad thing. They'll say raiding is only for the elite hardcore, and that it alienates everyone else. Here's a shocker; Damion Schubert -- a renown MMO designer whose games have historically been pretty much the opposite of raider-friendly -- is not one of those naysayers.

He recently updated his blog with a strong defense of Blizzard's decision to emphasize raiding. You should read it for yourself, but the gist of it is that there are more raiders than you think, that players of a PvE game want a PvE endgame (as opposed to a PvP one like the Battlegrounds), and that because raids are re-playable content, Blizzard gets more bang for its development buck.

His ultimate point, though, is that Blizzard focuses on raiding content because that's what players want. But I wonder if a lot of those players, especially the more casual types, would want something different if they were aware of other options. And Schubert suggested that there are alternatives. What are they, and do you want them, or are you perfectly happy with working your way up to Black Temple?

Filed under: Analysis / Opinion, Raiding

Saying goodbye to a deleted character

Timekeeper on WoW LJ had to say goodbye to a friend recently. After 70 levels, countless instances, gear upgrades, and raids, circumstances lead him to decide that his mage should no longer exist, and so he typed "DELETE," and sent her to the big graveyard in the sky.

I can't bear to do it, myself-- I think I've deleted maybe one or two characters for space ever, and even then, though they were only level 5 or so (about 20 minutes of leveling, probably), I still cleaned out their bags and sold off and mailed away their gear. Like most people, I couldn't imagine deleting one of my 70s on purpose-- even if I don't ever play them again, I couldn't be the one to wipe out all of those accomplishments (virtual as they are) forever.

Have you ever killed a character past level 60 before? Did you just delete them, gear and all (like a bandaid), or did you strip them down and send the parts to your other toons? And do you regret it at all? We should all keep in mind that these are just characters in a game, of course, but having your progress wiped in anything you do is always a loss that can be felt.

Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Features

Latest Armory population figures from Okoloth

Okoloth has dropped an update to his Armory analysis, featuring the latest and greatest information on about half of the World of Warcraft's denizens. He surveyed 4.6 million characters on the Armory, and while that sounds like a lot (it sounds like half of WoW's population, except that Blizzard's 9 million figure is supposed to be players, not characters), it's not actually that much of a representative sample. Still, compared to the table scraps that Blizzard gives us, it's something, so let's get what we can from it.

He finds that the biggest majority of players are at level 70 compared to the other levels, but there are still only about 40% of the characters there (adding fuel to the fire on both sides of creating midlevel and endgame content). Mages and Warriors are the standouts on the class breakdown at level 70 (with 13.5% and 14.3% respectively-- what tank problem?), while Shaman are the biggest losers-- only about 7% of level 70s he surveyed were Shaman. Sounds about right. Across all levels, Warriors still have the biggest percentage, while Hunters follow them up. And on the low end, it's Druids, Pallys, and at rock bottom, Shamans. People just don't like playing the totem class.

He's also got new stats on realm balance, but remember that these numbers are not much more than guesses. They're pretty close, though, even for that. Drysc told us that Agamaggan's Alliance/Horde balance was about 1.1:1, and Oko's figures have it at about 1.09:1 (by my math), which is pretty darn close. Big ups to Oko for putting these numbers together, always interesting to see the figures on how and where people are playing in Azeroth.

[ via WoR ]

Filed under: Shaman, Warrior, Realm News, Polls, Analysis / Opinion, Fan stuff, Blizzard, News items

Who am I this time?


When I first started writing for WoW Insider I began my posting foray with a discussion about my little lock and her leveling in Hellfire Peninsula at level 55. She and her trusty Felguard have finally reached the end of their journey, recently hitting 70. Having two level 70 characters now, I face a tricky question: who holds my attention more? My mage is my main, the character that has quested with me for long before I even played World of Warcraft, and I have all sorts of time invested in her and her gear. On the other hand, the warlock is horribly fun to play now that I have come to terms with who she is. So what now?

I am also leveling my third character, in between the odd foray into raiding with my mage and working on my lock. I have thought long and hard about who of the three represents me more, and despite the fact that mages seem to be less and less desirable in PvE groups and raids, I have spent so much time with her. I love the overall versatility of a mage, what they bring to a group beyond the glass cannon (the sustenance, the crowd control, the transportation.) I have been grouping recently with my lock to get her gear, but whenever a tight spot arises where we need the extra DPS, out comes the mage to power through the encounter. She's the heavy hitter I know I will always have waiting in the wings.

The question still hangs in the air on my character selection screen, who do I enjoy playing more? It's no secret that DPS classes are a blast (no pun intended) to play, but because there are so many of them out there, the need for them is significantly less. Perhaps that is why my third highest character is a priest. She's leveling shadow, so I could for all intents and purposes say it's just another DPS class, but my intent is to have a more useful character for grouping with guild members. I'd also love to have a character I know would have a solid and constant spot in a raid, and it's been my experience, at least on my server, that the mages and warlocks are a vast army of pew pew to compete with.

It's a dilemma I really didn't expect to face. Sure I play ten characters (at least on my home server), but I really didn't think that I would ever consider switching my main character. Now as I look toward the end of this expansion and into the next, the words of Kurt Vonnegut pop into my head, "Who am I this time?"

Do you too have this debate with yourself? Or are you the type to stick to one type of character and stay loyal to them?

Filed under: Analysis / Opinion, Virtual selves

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