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Posts with tag leveling-speed

Are low-level dungeons too easy?

Are lowlevel dungeons too easy
Taepsilum went on today a little bit about an assertion that low level dungeons are too easy. This position is one that many experienced players can likely sympathize with, particularly those who have alts climbing through the levels with full heirlooms and considerable player knowledge behind them.

For players in that position, yes, low-level dungeons are too easy. But, as Taepsilum points out, players with years of WoW under their belts ought to turn back the clock, to let the Ghost of Azeroth Past take them on a journey through time to their first ever dungeon. Hopefully they weren't as foolish as your writer, and didn't select tank without really realizing what it meant. The low-level dungeons have, at least to some extent, to cater to players who have never been in a dungeon before.

And, of course, for the lower levels, dungeon leveling has to contribute an equivalent amount of XP per hour to questing, or nobody would ever go into dungeons at all. But, as another poster in the same thread commented, perhaps it would be possible to open up heroic difficulties of dungeons at lower level to players who wanted a challenge?

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Filed under: Mists of Pandaria

Spiritual Guidance: Levels 80 to 85 as a priest, plus recent beta changes

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers healing for discipline and holy priests and makes the occasional StarCraft 2 reference. If you ask her, she'll tell you disc priests are like sentries and holy priests are medevacs.

There is a lot to cover in Spiritual Guidance this week, so I'll be diving right in to the content. I was going to outsource my creative introduction to Mr. Fox Van Allen, but he wanted to be paid entirely in red M&Ms, so we'll just have to do without.

We'll be covering two topics today. The first will be to cover the latest build released on the Cataclysm beta earlier this week. There were some large changes made to AoE healing that affect both holy and discipline priests in different ways. Second, I've written up my advice on leveling from 80 to 85 as a healing priest.

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Filed under: Priest, (Priest) Spiritual Guidance

Addon Spotlight: Leveling your pre-Cataclysm alt

Addon Spotlight focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. This week, level those alts quickly!

It's been a heavy past couple of days in Azeroth. First, we've got heroics on the beta. Second, the public test realms are lighting the world up pretty good. Third, the clock is ticking faster and faster down to Cataclysm, so time is running out for getting those pre-Cataclysm alt characters ready.

This week, Addon Spotlight focuses on a few of your old favorites -- addons to help you level up that pre-Cataclysm alt faster, hopefully ready in time for the big shakeup. From reputation trackers to quest helpers, these addons will make leveling a breeze. Let's roll!

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Filed under: Add-Ons, AddOn Spotlight

Upcoming level and zone changes in Cataclysm

Nethaera (Blizzard community representative) has posted some new, interesting information about the leveling experience in Cataclysm. Mount Hyjal and Vashj'ir, the two opening zones of the expansion, will now require level 80 to enter and begin questing in. Betas go through a lot of balance and experience tweaking, and this new change hints at some issues with the previous leveling curve. In addition, creatures' health pools have been increased with the new level restrictions, and level 80 is required to use the dungeon finder for the opening 5-man instances of the expansion, Throne of the Tides and Blackrock Caverns.
Nethaera -- Upcoming Level and Zone Changes
In the next beta build the minimum level for entering and questing in Mount Hyjal and Vashj'ir will change from level 78 to level 80. All associated creature will have their levels increased to match the new flow.

Additionally, after careful review and consideration we've decided to increase the hit point values of level 80+ Cataclysm creatures. The new hit point values are roughly double their previous values.

Level 80 (OLD)

Level 80 (NEW)

Players will also now need to be level 80 in order to use the Dungeon Finder System for Throne of Tides and Blackrock Caverns.

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Filed under: Cataclysm

60-70 XP changes coming in 3.0.2

Patch 3.0.2 is going to bring us much of Wrath, without the new content. Specifically, we'll be getting the new spells and talents, which come out to a total class revamp for many classes. We'll also be getting a couple other fixes, like learnable mounts and mini-pets. And Tigole just confirmed today that among these will be a reduction in the amount of experience required to level between 60 and 70.

Levels 20–60 were sped up dramatically a little while ago, which I have been very much enjoying on my various alts. But the Outland levels have remained at the same rate as always. This isn't so much of an issue now, when 70 is the endgame, but of course we're getting another ten levels in LK, and trudging through Outland then will feel a lot like dragging yet another toon through Plaguelands now. (I know some of you like Plaguelands, but I just don't understand it.) So I'm glad this is coming a little sooner, so that hopefully I can have at least three 70s poised to go into Northrend instead of the two I have now.

What kind of a speed increase are we looking at? Well, the only hard numbers I've seen so far are 30% less XP required per level, and possibly 20% more XP given per mob, with no changes on quests. This is fairly substantial; I would be pleased.

Filed under: Patches, Leveling

When the going gets tough

A few friends and I have begun leveling alts in the interests of having a few more 70's around for Wrath, and I got a comment on my Warrior after she dinged 29. "We'll need to get you some good blues," said a buddy, a 70-Paladin-turned-10-Shaman (in hindsight, probably cringing over said toon's Armory profile). "Warrior 30-40 is kinda tough."

It didn't mean much to me at the time, but I started thinking about it while contemplating the possibility of starting a Hordeside Hunter. A 1-10 Hunter without a pet is a fairly unpleasant (if mercifully quick) experience, but that one is pretty obvious while others seem less so. There's a strange alchemy of level, quest drops, scaling, gear, dungeons, and skills that seem to combine to make life tougher in certain level ranges.

A 2005 guide to classes' relative leveling speed insisted that classes alternately sped and slowed as they aged and that the difference could be tracked statistically, and while I'm not sure I trust all of their math (and the information's outdated anyway), you can't fault the amount of work that went into it. Moreover, as the commenters point out, someone who picks a Rogue as a main is not necessarily playing the game with the same goals in mind as someone who picked, say, a Priest. A less scientific, but more detailed, look at leveling speed and class difficulties was written by Breanni of, and her experiences seem to gel a bit more with conventional wisdom, particularly with respect to the speed of Hunter and Warlock leveling. That being said, Druid 1-20 was pretty ugly, Shaman late-30's is a parade of mana inefficiency, and I'm not looking forward to getting another Hunter to 10.

Filed under: Druid, Hunter, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Leveling, Classes, Alts

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