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Posts with tag lfg-system

Sunday Morning Funnies: Magic carpet

Happy Thanksgiving to all you Americans out there! I will keep this short so that you can get back to your feasting.

Filed under: Analysis / Opinion, Humor, Comics, Sunday Morning Funnies

Blizzard announces phase 2 of region-wide battlegroup matching

In an effort to connect more players through the dungeon finder tool and battlegrounds matchmaking, Blizzard is slowly rolling out a region-wide battlegroup matching system. This enormous undertaking will eventually link all of the North American realms to one another, allowing for faster queues, a more diversified opponent pool and much more. Since this is a huge step for Blizzard, both in terms of hardware and software, it will take some time. Thankfully, this is all rolling out slowly. Hit the jump for the official announcement.


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Filed under: PvP, Cataclysm

Sunday Morning Funnies: Speedy


Comic News:
The Daily Blink is back!
Away at BlizzCon notices:

Filed under: Humor, Comics, Sunday Morning Funnies

The Daily Quest: We heard you like pugs

Here at WoW.com, we're on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Is there a story out there we ought to link or a blog we should be following? Just leave us a comment and you may see it here tomorrow! Take a look at the links below, and be sure to check out our WoW Resources Guide for more WoW-related sites.

This weekend I noticed an achievement and a pet I was missing. So I pugged my heart out, and at the end of the run of pugs, I was rewarded with a pug, so I could pug when I PUG. Or something like that. Everyone's got something to say about PUGS:

Filed under: The Daily Quest

The Light and How to Swing It: Gearing a new level 80 tankadin, part 2


With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons.

We're still talking about fresh, up-and-coming tanking paladins who have just hit level 80 and are looking for gear. After taking another look back at it, most of last week was concentrating on items from reputation vendors and craftable items that you could either make for yourself or nab off the auction house. I decided that I could have done a lot more with various tanking drops from dungeons and items from the emblem vendors. So, this week we'll take a look at just about everything a level 80 can nab from a dungeon for tanking, and next week we'll take a look at what you can do with all of those emblems you earned up running dungeons.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

WoW Rookie: Gearing up with the LFG feature

New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. For links to all our tips, tricks and how-to's, visit WoW.com's WoW Rookie Guide.

Plotting your path from zero to hero? "Last night, I got my alt mage to level 80 (woop) and thought I'd set about doing some heroics to get those 'phat loots' and a have a bit of fun," writes reader Hedwinkle of EU Daggerspine. "However, I was disappointed to see that I couldn't queue up for any heroics using the new tool, as my gear level wasn't high enough. I mean, it's all blue gear from the later instances, so I guess I have two questions ...

"1. What is the gear level required to allow me to queue up for random heroics using the new tool?

"2. What is the best way for me to go about getting my gear level higher? People on my server have very little interest now in finding a group the 'old-fashioned' way."

As it turns out, Hedwinkle's not the only one who's been puzzling over the details of how the new Looking for Group tool matches and places group members. Luckily, blue poster Zarhym had some answers that should reassure all of WoW Rookie's fresh level 80s.

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Filed under: Tips, Instances, Features, WoW Rookie

WoW Insider Show Episode 118: Taking sides

We had a great time as always on last weekend's podcast -- Kelly "Cadistra" Aarons and C. Christian Moore (a.k.a. Colby, a.k.a. C-money) joined us on the podcast to talk about comics and PvP, respectively, and we hit on the most popular posts of the past week as well, including wrapping up Pilgrim's Bounty, our favorite memories of the game for the fifth anniversary, and how GDKP works -- both in terms of mechanics and as a loot system.

Additionally, we talked again about the Dungeon Finder system and how it will affect the game, as well as why Blizzard probably won't provide any more character slots per realm, even in Cataclysm. And we hear some more great fan-made intros -- if you'd like to send us one (or anything else, really), the address as always is theshow@wow.com. Thanks for listening and enjoy!

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Filed under: Analysis / Opinion, Tips, Podcasts, Podcasting, Virtual selves, Odds and ends, PvP, Humor, Raiding, Arena, WoW Insider Show, Cataclysm

Officers' Quarters: Cross-server LFG and you

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

With Patch 3.3, the new LFG interface will certainly reshape PUGs as we know (and loathe) them. This week, one reader wants to know how the new system might affect guilds.

Hi there Scott,

As we all know, patch 3.3 will bring many great things. As a guild leader, one of the new features makes me happy but also slightly worries me: the new LFG system.

Of course, it's a big boon to everyone and will greatly increase the chance of success of pugs (particularly the lower level dungeons), but it also takes away that what I liked about pugs: meeting new players from your own server.

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Filed under: Officers' Quarters (Guild Leadership)

How many wipes does it take to end a raid?

This is probably a good question to revisit since we're heading into a patch where lots and lots of us will be running pickup raids and groups. Souldreamer on WoW Ladies LJ asks: "just when do you give up on a raid?" It's a good question, and unfortunately, the answer probably depends on the raid itself. If, going in, you're not sure just how much DPS the raid can do, and your healer says he's actually specced prot, and you were planning on going to bed anyway, one wipe is probably enough to call it. On the other hand, if you've dropped a few bosses and have an issue with the tank losing aggro for a second on a boss, you'll probably go back for another few wipes just to see.

Do any of you have an actual policy? I tend to not get involved in PuGs at all if I think there's a chance they won't make it -- there are too many fish in the sea, and too many other things for me to work on rather than beating my head up against a boss. But maybe it would be good to set up a rule that most of us can agree on, something like, "three wipes and you're out." That might save a lot of time and frustration in the new Dungeon system.

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Filed under: Analysis / Opinion, How-tos, Virtual selves, Odds and ends, Instances, Raiding

Advancing the battlegrounds

With all of the hubbub around the new LFG interface coming in patch 3.3, we haven't done much thinking lately about that other form of group play in the game, battleground PvP. But Cassandri at HoTs and DoTs has, and she has some interesting insight about what players are doing in the battlegrounds and why. She notes that some people dive off on their own, like Lone Rangers. And she hints that maybe, if these people were so persuaded, things would go better if they fought together, rather than on their own.

An interesting thought, for sure, and probably true -- while there are situations where I aim to be by myself in the battlegrounds (if I'm on my rogue and just want to hunt down some clothies), things almost always go better in there when you work as a team. So here's an idea: why not take the rewards implemented in the LFG system and apply them to better behavior in the battlegrounds?

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Filed under: Patches, Analysis / Opinion, Odds and ends, Blizzard, Quests, Making money, Battlegrounds

Officers' Quarters: Patch 3.3 -- An officer's perspective


Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

Much as I've done with Patch 3.2 and other major patches in the past, I'd like to examine what 3.3 will mean for officers. All major patches require some forethought and adjustment, and this one just happens to be a doozy!

Icecrown Citadel

The ultimate raid of this expansion, Icecrown Citadel is poised to be one of the most exciting raids that Blizzard has ever released. As such, I can virtually guarantee you'll have long-lost players coming out of the woodwork to get back into the raiding scene for a chance to face off with the Lich King. Make sure you review your guild's policies for inviting players to raids to make sure that slots will be awarded in a way that's as fair as possible while still giving your raid a solid chance at success.

One debate that's sure to rage among officers and raid leaders this time around is whether to extend lockouts until you beat the zone and unlock the hard mode toggle or to reset the instance each week to farm the early bosses. I'm still not sure how my guild is going to handle this. It will certainly depend on how quickly we can clear those first bosses and which bosses present more of a roadblock. If we're clearing quickly, we'll probably keep going until we hit a boss we can't beat. Then we'll reset and farm up more loot and Frost Badges.


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Filed under: Officers' Quarters (Guild Leadership)

Patch 3.3: Teleporting in and out of instances

The most recent patch notes answered something I've been wondering about the "summon-from-anywhere" LFG system since I first heard about it: what happens if you get summoned into an instance and then you leave? The answer, apparently, is that you go not to the instance's entry portal, but instead you get sent right back out from whence you came. That's a bummer and a benefit -- unfortunately, you won't be able to use the feature to do any cross-world teleporting (leaving Violet Hold, for example, won't work as an extra hearthstone to Dalaran), but on the other hand, you won't have to stop what you're doing wherever you are.

In fact, porting in and out of any instances you run may change your positioning in the game completely. Nibuca doesn't see any need any more to leave a hearthstone in Dalaran -- that was previously the most central location for collecting daily dungeon quests and flying out to meeting stones, but with neither of those things necessary any more, you can park your stone anywhere you want. It'll be very interesting to see how movement patterns change after the new system goes live. I doubt Dalaran will be a ghost town (if nothing else, there will be plenty of people there sitting in LFG chat), but certainly the LFG is mixing up the reasons that a lot of people are hanging around there.

Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Patches, Analysis / Opinion, Virtual selves, Instances

Disenchanting in dungeons in patch 3.3

Enchanting is probably the number one most complained about thing in patch 3.3 (or at least was until last night's nerf bat got the undead and paladins in an uproar). But hopefully this is all going to cool down a bit with what Bornaak just posted a short while ago.

His full statement is after the break. But the key line from the release:

To maintain the importance of the profession itself, the disenchanting UI option will only be available for groups that have a character with the necessary level of Enchanting to disenchant the items that are obtained.


More after the break.

Read more →

Filed under: Enchanting, Patches, News items, Enchants

WoW Insider Show Episode 113: LFG with a vengeance

We had a fun show as always on our podcast last Saturday -- Gregg Reece joined Turpster and I to talk about the most popular stories of the last week. We talked at length about Hallow's End and how it's going for everybody, the new LFG system coming to patch 3.3 and what to expect in there, as well as last week's developer chat on Twitter and whether or not Blizzard should do it again.

And of course we answered your emails, and actually went longer than I think we ever have before. Not three hours long -- we're only doing that if we can get 25,000 followers on Twitter (and hey, though we're not there yet, we're actually moving pretty steadily towards that). But it was a nice long show this past week, full of the usual information and fun. Hit it up to listen on any of the links below, and enjoy -- we'll be back next Saturday afternoon as usual.

Get the podcast:
[iTunes] Subscribe to the WoW Insider Show directly in iTunes.
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[MP3] Download the MP3 directly.

Listen here on the page:

Filed under: Patches, How-tos, Podcasts, Podcasting, Fan stuff, Humor, WoW Insider Show

Patch 3.3 PTR: New LFG interface

In the latest build of the PTR, Blizzard has included the new Looking for Group interface they've got in the works. As they had announced in at BlizzCon, the recent fix for the "Additional Instances" errors that were plaguing us a few months ago also adds the ability for them to allow cross-realm LFG. A new feature usually means a new interface and the trend proves true. It incorporates a lot of the long asked for features as well as removes several older features from the panel.

They've taken the current system that allows you to select your available roles (healer, tank, or dps) as well as select if you're willing to lead the instance. One thing that should help out is the ability to earn emblems as well as gold for doing just a completely random pug each day. While some of you might be groaning at this thought, they are willing to reimburse you for the inconvenience with 68G for completing a random level 80 heroic. This money scales based on how much of your party is random and how much is premade. The less random your party is the lower the cash return.

It's still early in the PTR and several features, like the ability to use the LFG panel to look for a raid, don't appear to be completely finished yet. I've included a gallery of what the new interface looks like thus far.


Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Patches, Analysis / Opinion, Odds and ends, Instances, Screenshots, Galleries, Wrath of the Lich King

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