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Posts with tag lfg-tool

Zarhym hints at cross-realm raiding

In a recent player-created thread about cross-realm raiding on the official forums, Community Manager Zarhym popped in with seven enigmatic words:

We have some plans. They're good plans.

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Filed under: Blizzard, News items, Raiding

Blizzard working on ways to improve dungeon finder

The current dungeon finder is of course a vast improvement over the old LFG channel, but it can always be made better. In response to a forum thread about the dungeon finder's ever becoming performance-based, Zarhym weighed in with some interesting news.

Zarhym - Dungeon queue should be performance-based
We would love to implement better ways for Dungeon Finder to detect if players know what they're doing in dungeons beyond just the gear they've accumulated. We have some long-term design goals in mind for this we're not quite prepared to share this early on though. ;)

What was more interesting was the idea that Blizzard wants to improve the educational aspect of the service, however. With the current vote kick system, often players who are forced out of a group may have no idea why they failed, especially when they are new to the game.

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Filed under: Analysis / Opinion, Blizzard, News items, Cataclysm

Making the dungeon finder suck less

Anyone who's read the official forums lately has probably seen a raft of complaints directed at players abusing the dungeon finder and vote to kick features. It's a reminder that people will always figure out a way to twist a system to their own benefit. The most upsetting technique I've read about is two hybrid DPS in cahoots with a third DPS queuing as a tank/healer duo, getting an instant invite to dungeons, and then pressuring the two other members of the party to shoulder the tank or healer job. If they don't or can't fill these roles -- kick 'em after the 15 min grace period and requeue themselves as straight DPS. Voilà -- they are now at the head of the dungeon queue for the next tank or healer! Is it any wonder that players find this enraging?

Heartbourne of Lore Hound offers an analysis of some potential solutions to dungeon finder abuse. As he observes, a proposed rating system for players could be easily abused on its own, so maybe that's not the best way to go. However, I find his suggestion of a social networking angle to be pretty interesting. What if there were a priority system to be grouped with players you met and "liked" before? What if guilds across servers could "friend" each other and form pools of players from which to draw 5-man groups?

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Filed under: Analysis / Opinion

Blizzard announces phase 2 of region-wide battlegroup matching

In an effort to connect more players through the dungeon finder tool and battlegrounds matchmaking, Blizzard is slowly rolling out a region-wide battlegroup matching system. This enormous undertaking will eventually link all of the North American realms to one another, allowing for faster queues, a more diversified opponent pool and much more. Since this is a huge step for Blizzard, both in terms of hardware and software, it will take some time. Thankfully, this is all rolling out slowly. Hit the jump for the official announcement.

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Filed under: PvP, Cataclysm

The Light and How to Swing It: Gearing a new level 80 tankadin, part 2

With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons.

We're still talking about fresh, up-and-coming tanking paladins who have just hit level 80 and are looking for gear. After taking another look back at it, most of last week was concentrating on items from reputation vendors and craftable items that you could either make for yourself or nab off the auction house. I decided that I could have done a lot more with various tanking drops from dungeons and items from the emblem vendors. So, this week we'll take a look at just about everything a level 80 can nab from a dungeon for tanking, and next week we'll take a look at what you can do with all of those emblems you earned up running dungeons.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Spiritual Guidance: How to be the perfect pickup group priest

Every week (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a UI and addons blog for WoW.
Too bad he was too busy running heroics to come to the aid of the King!

With the new dungeon finder tool released, I felt it was a good idea to write up how a priest should handle themselves in instances with a group of players they don't know. Once I started using the system, I became exposed to a large variety of different personalities, skill levels and gear levels. Quite the experience grouping with players packing gear ranging from Trial of the Grand Crusader to the random hunter wielding the grey bow of death.

My approach to pugging has not been that different since the pre-dungeon tool era when players would randomly form up in groups for whatever the heroic daily was. After a while, I stopped doing heroics because I didn't need the emblems anymore. In the end, I had to re-learn and remember some of the core philosophies I held onto when I dived back into the world of running heroic dungeons again.

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Filed under: (Priest) Spiritual Guidance

Drama Mamas: Dungeon Finder advice

Dodge the drama and become that player everyone wants in their group with the Drama Mamas. Lisa Poisso and Robin Torres are real-life mamas and experienced WoW players -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We're taking your questions at DramaMamas (at) WoW (dot) com.

Most of us have been having a great time with the new Dungeon Finder. (And if you haven't, then you really, really should. It's a gamechanger.) We have our good PuG stories and, of course, the bad PuGs. My first experience was in a dungeon where all but the main boss had been downed. I got in because the rogue whose place my mage was taking had quit in order to turn in a quest. None of us could figure out why he didn't want to wait the three minutes, get the random dungeon rewards and then turn in the quest. But his loss was my gain. He was a bad PuGger (PuGgie? PuGinator?) because he left his team hanging and waiting to pick up a 5th person before they could finish their dungeon and move onto the next one.

Here are some more examples of bad PuGgers that I think most of us can agree on:
  • The player who puts the tank on follow and doesn't participate.
  • The tanks who don't pay attention to healer mana and then complain when they die.
  • The players who don't manage their aggro, regardless of role.
  • Rude and/or spammy chatters.
  • Players who make careless mistakes and repeatedly wipe the group. (One mistake does not a bad PuGger make.)
But what about the player in blues and greens who doesn't make mistakes, is perfectly pleasant and cooperative, but isn't putting out the numbers you think he or she should?

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Filed under: Analysis / Opinion, WoW Social Conventions, Virtual selves, Instances, Features, Drama Mamas

The Queue: Literally

Welcome back to The Queue,'s daily Q&A column where the team answers your questions about the World of Warcraft. Michael Sacco will be your host today.

Editor's Note: The above image has now been fixed to include its original participants.

What a great week for dungeon running. Got my shaman his full tier 9 set, my rogue her 2-piece, and a myriad of other badges and loot for my other alts. Soon I'll start pawning off my alt's Emblems of Frost for Primordial Saronite and finance some epic flying. Plus I've gathered enough mats to get my rogue berserking on both of her weapons. Not bad, Patch 3.3. Not bad indeed.

But wait! The Queue is about you. Let's get some you in here.

Squirr3llywrath9 asked...

What's the deal with the Scarlet Crusade? I thought they were against anything that is against the teachings of the Light, particularly the scourge. But in Dragonblight there are shadow priests and death knights in the various bases the crusade has in Northrend. Was wondering if I missed anything that explains their change in ideals.

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Filed under: Analysis / Opinion, Lore, The Queue

Breakfast Topic: Your random dungeon experiences

It was a dark and stormy night. It all started with a one drink. Isn't that how it always goes? One tough raid is followed up with some drinks to calm the nerves. One drink leads to another and you start thinking about doing crazy things.

Crazy things like jumping into pugs using the new random dungeon finder tool.

I hadn't done it yet myself and I know the people I've spoken with said they've had nothing but good things to say about it. But I'm a skeptic. What's the worst thing that could possibly happen? Maybe I'll get stuck with a party that has never done Oculus before with a tank that's no where near defense capped. But what are the odds of that happening, right?

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Filed under: Analysis / Opinion, Breakfast Topics

Dungeon Finder Tool Mini-FAQ

Blizzard has posted a Dungeon Finder Tool Mini-FAQ this morning. The Mini-FAQ is a nice rundown of some of the more important facts that need clarification. It's more or less a polished up version of the questions Zarhym answered over the weekend.

As we talked about last week, patch 3.3 should be coming out tomorrow if there has been no major additional problems.

The entire Mini-FAQ after the break.

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Filed under: Patches, News items, Instances

The Queue: No

Welcome back to The Queue,'s daily Q&A column where the team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

For the curious, the original title of today's edition of The Queue was "The Queue: Adam if you skip me and write a Queue today I'm going to shiv you IRL because I'm seriously not still asleep and will have it written in a couple of hours." Luckily, he didn't skip me, so he gets to live another day.

Terethall asked...

"Will the newer 5-mans (ToC and the Icecrown Citadel 5-mans) be included in the random dungeon tool in 3.3?

Because it seems like a huge difficulty difference when you could go from extremely easy instances like Heroic CoS to extremely difficult (comparatively) Heroic instances like ToC and the IC instances."

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Filed under: Patches, Analysis / Opinion, The Queue, Cataclysm

PUG with the blues today at 7:00 p.m. EST

Want to be cool, yo?

Want to bask in some blue goo?

Want to put yourself in a sticky situation having to heal Ghostcrawler (perhaps, if he shows up)?

Then come and pug with the blues today at 7:00 p.m. EST / 6:00 p.m. CST / 4:00 p.m. PST on the PTR. Blizzard folk will be logging onto the PTR to test out the new dungeon system matching tool that's coming up in patch 3.3. Blizzard has done this kind of event before on beta realms and tournament test realms, and they're always a good time. writers will be there taking some pictures of any antics that develop (we know the blues have a thing for turning people into toads and what not).

Nothing says loving like 10,000 people standing around /yelling "Don't nerf me, bro!"

That's hot.

Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas.'s Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Patches, Events, News items

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