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Posts with tag librams

Patch 3.2 T9 set bonuses and relics

Continuing on the data-mining train, we have now learned the set bonuses from the tier 9 gear that is coming in patch 3.2 (confirming, by the way, that there will be a real tier of gear in the Crusader's Coliseum raid). There is also information available on some new relics for the relic-bearing classes (Paladin, Druid, Shaman, and Death Knight).

Information after the break. Keep in mind some of these are certainly placeholders. The priest healing 4-piece, for instance, is strictly worse than the priest healing 2-piece Tier 8 bonus; there's no way it would go live like this. Some of the bonuses don't even make any sense, like the Warlock 4-piece. Datamined info is always suspect.

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Filed under: Patches, Items, Raiding

Level requirements changed on some enchants, items

Ishh over at Twinkinfo has some pretty big news for lower-level players: the enchants, librams, and even jewelcrafting trinkets that used to work for almost everybody ingame have gained a few level requirements on the PTR. Twinks especially love these items, as they can be used to give big buffs to even low-level players, but Blizzard isn't down with that any more, apparently. Even applied enchants and Leatherworking leg armor will apparently stop working if this change goes out to the live realms -- they have pictures, as you can see, of enchanted stats turning red due to level requirements.

Most of the time, when Blizzard makes changes like this, they aren't actually targeted at twinks -- they're just designed to keep the game from becoming extremely easy at a given level (I'm still bummed that my Leatherworking drums have no effect after level 70). But obviously twinks are affected by these changes, and as you can see from the comments on that post, they're not very happy with having even more limits placed on how they can buff up.

But then again, as I said a little while ago, twinks have always dealt just fine with limits. Twinkinfo has a poll up on what twinks will do if these changes go live, and the majority of votes say that they'll just keep twinking. They've gone around level restrictions before -- a few more won't be the end of the world.

Filed under: Leatherworking, Enchanting, Items, Analysis / Opinion, Odds and ends, Jewelcrafting, Leveling, Enchants

Libram of What Might Be Truth, Maybe

The Libram of Absolute Truth has been on a bit of a roller coaster on the patch 2.4 PTR. Its current form on Live servers is a 27 mana off of Holy Light. The PTR gave it a boost to an 84 mana reduction, but it has recently been gutted back down to 34.

While 84 mana off is really, really nice, I can understand the nerf(or fix), even if it makes my paladin buddies sad. Off of the top rank of Holy Light, it was a 10% reduction in mana cost. In general, a bonus that large comes from 5 talent points or a set bonus rather than one piece of gear, and unless it diminishes over time, it would be hard to beat that bonus in a Relic slot for Wrath. Unless they start adding raw stats to Relics, which they've stated they don't want to do, things would start looking pretty crazy to top that.

In the 84 mana reduction state, it was possible to cast Holy Light rank 2 for free. While not a big heal considering you acquire it at level 6, it was something to do when you're completely drained of mana. You can still do this with the 'nerfed' version, but with Rank 1 of Holy Light, so I'm not sure if that had any effect on the decision.

There's also a strong possibility the devs have crappy handwriting and the people punching in the values read 34 as 84. Who knows?

Filed under: Paladin, Patches, Items

Item stat changes on the PTR for Relics and Retribution Paladins

Ok, so it's not the most uber gear, but at least I look pretty. Retribution Paladins and "Classic" hybrids rejoice. Even in the midst of all these recent nerfs, Blizzard is working on a few buffs. The latest news from the PTR via MMO Champion is that we can expect to see a few tweaks to Relics and Retribution Gear alike, mostly on the good side. Various pieces of Retribution Paladin focused gear, mostly from the heroic dungeon level, has had its spell damage removed and replaced with strength. Not great news for Shockadins, perhaps, but good for Retribution Paladins, whose talents and skills have been moved more to the side of shedding all spell damage for quite some time.

Druids, Shamans, and Paladins can rejoice at seeing a lot of their Idols gets a boost, with various stats and effects on them being boosted, sometimes by as much as twice their old values.

There's also a somewhat interesting, but probably ultimately minor tweak coming to arena and honor weapons, as all three levels of Feral Druid and spellcaster PvP weapons have seen their attack speed reduced by 1 to 1.60 seconds. You'll rarely see any of those classes using those weapons to melee anyone to death, so it seems a bit superfluous, but perhaps it was done for consistency with the recent Vengeful Gladiator's Waraxe change.

There will probably be a few more changes when the server comes back up, of course, and we'll be here to deliver you the news on them, so stay tuned.

Filed under: Druid, Paladin, Shaman, Patches, Items, Odds and ends, News items, PvP, Raiding, Classes, Battlegrounds, Arena

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