Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag lichborne

Lichborne: Death knight rookie tips and tricks


Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. Join World of Warcraft's first hero class as we head into a new expansion and shed the new kid on the block label.

Daniel Whitcomb, our death knight extraordinaire, is out on vacation and unable to fulfill his undeathly duties this week. In his absence, we're going to try something a little different. We're going to learn together, you and I. Veteran death knight players be warned, today's edition of Lichborne is aimed at the rookie death knight, though you may still learn something ... or teach us something, perhaps?

My main is not a death knight, but I do have a level 85 death knight alt. If I'm allowed to say so myself, I think that one of my strengths as a player is my ability to pick up little tricks of a class just by observing those around me. Just by watching my guildmates in heroics or my raidmates in ... well, raids, I can pick up an alt of a class I've never played and do a pretty good job with it. Not great right away, but pretty good.

Death knights were a fascinating class to try this with, because while they're easy to pick up and go, they're not a particularly straightforward class. You can push A button to achieve X result, but you're much better off pushing A and combining it with B (and possibly C) to achieve Y. The combinations aren't always obvious, especially to brand new players. I've picked up some of these tricks and polled our Twitter audience for more. Let's dig into them, shall we?

Read more →

Filed under: Death Knight, (Death Knight) Lichborne

The Art of War(craft): Must-have PvP talents for death knights in 4.0.1


Every week, WoW Insider brings you The Art of War(craft), covering battlegrounds and world PvP, and Blood Sport for arena enthusiasts. Want to crush your enemies, see them driven before you and hear the lamentation of their women? Battlemaster Zach Yonzon, old-world PvP grinder and casual battleground habitué, rambles on about anything and everything PvP.

So the bomb finally dropped. As expected, Patch 4.0.1 finally made it to live realms and players are scrambling to get used to everything new. For most players, that first free respec is used for PvE to enable them to join the latest PUG looking to down the week's raid boss. This is when reality bites -- that spec you've been fiddling around with over at Wowhead or wowtal.com isn't delivering the way you thought it would. That's OK. If you're doing some PvP, understand that there are a number of bugs out there, so things aren't behaving exactly as they should. Add to that the fact that the game is balanced around being level 85, that stamina is low, and resilience has taken a hit ... things are going to be somewhat wonky. So don't write off that spec you've theorycrafting on for weeks just yet.

Since specs are pretty complex and fluid at this point, we'll take a look at vital PvP talents instead. The fun thing is that at this point in the game, all specs are good to go for PvP -- although your mileage may vary. There isn't much room for variation, unlike before, when players could reach deep into two trees, especially for PvP. But inevitably, there are talents that are extremely useful in a PvP environment. Today we'll take a look at core PvP talents for each spec for death knights, just in case you were wondering what to do with those last few talent points. For this exercise, we won't bother discussing any 31-point talents because, well, you're supposed to pick those up, anyway.

Read more →

Filed under: Analysis / Opinion, PvP, Death Knight, The Art of War(craft) (PvP)

Lichborne: Frost tanking 101


Welcome to Lichborne, WoW.com's weekly death knight column.

This week on Lichborne, we're looking at yet another endangered death knight play style: frost tanking. Frost tanking is one of those strangely misunderstood specs in that many players consider it to be the only tanking spec, or at least the only viable one. This is based on the old pre-beta outline of the death knight class that dedicated frost as the tank tree. Blizzard decided to allow all three trees to tank well before even the alpha was over, but the myth of frost tanking supremacy persisted. Now, there really will be only one tank tree, but instead of frost, it's going to be blood. That means that if you want to experience the original death knight tanking tree, you only have a few more months max to do it. That's why we have this guide.

This a 101 guide, so the usual disclaimers apply. This is meant to get people well on their way to being a viable frost tank, but it's not a be all, end all guide, so there are additional tricks and talenting tweaks experienced tanks will know and pick up. These are just the basics.

Read more →

Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Blood tanking 101


Welcome to Lichborne, your weekly journey into the world of the death knight. This week, we're getting ready for Cataclysm in our own round about way.

While sometimes less considered by the WoW population at large, blood tanking has long been known to serious players and theorycrafters as an incredibly dominant raid tanking spec, thanks to incredibly high health pools. It will also be the sole tanking tree for death knights in Cataclysm. While it is certain that the tree will change extensively under this new system, it is likely to have a lot of the same elements in place that make it distinctively blood tanking, even in the new expansion, so it might not hurt to start practicing with it now.

Whatever your reason for trying blood tanking, this guide is here to help you take the first few steps along that path. Remember as this is a 101 guide, we won't necessarily being doing hardcore theorycrafting, and we may simplify a few basic concepts that can be a bit more nuanced for an experienced, high-end blood tank.

Read more →

Filed under: Raiding, Death Knight, (Death Knight) Lichborne

Lichborne: 2009 in review for death knights


Welcome to Lichborne, where Daniel Whitcomb has decided that Boom Boom Pow is our class anthem for the new year, if only because those chickens are totally jackin' our style.

So here we are, at the end of 2009. This marks the first full year of the Death Knight class, and it's definitely been an eventful year as Blizzard's balanced and rebalanced our class to help us fit into the ranks of the more established classes. We've been called flavor of the month and overpowered. I dislike the former label on philosophical grounds but grudgingly admit that the latter label has probably been correctly applied at certain points in time. Still, overall we've definitely had the ride of our lives over the last year as the devs have worked on a patch by patch basis to get us all figured out and settled in. Lets look at each tree and look back at the highlights and lowlights.

Read more →

Filed under: Analysis / Opinion, Blizzard, Death Knight, (Death Knight) Lichborne

Lichborne: What Cataclysm might mean for Death Knights

Worgen Death Knight concept fanart
Welcome to Lichborne, the Death Knight column that dares ask the hard-hitting questions of Blizzard. Questions such as: Can I make a Worgen Death Knight now? Pretty please with sugar on top?


We've now had about a week and a half to digest all the new information from BlizzCon about the Cataclysm, and while it's not a complete picture of what we can expect from the expansion, there's enough information now that we can make some pretty good educated guesses about the direction of the game and the new theorycraft of being a Death Knight. Let's take a look at we can learn from the latest information.

New Races


The new races definitely have some pretty awesome racials. The Worgen's plus damage racial will make them a very solid choice for a DPS Death Knight, and the sprint will be excellent for closing distance in PvP, especially when paired with Lichborne or Icebound Fortitude to avoid CC. Even the skinning racial will be nice for a leveling Death Knight who decides to take some time out to level the money making gathering tradeskills.

Goblins are definitely going to be a nice little convenient race, with low buy and sell prices and a free bit of banking. Combat-wise, the Rocket Boots should be nice for closing distances or running away.

As far as whether these races will end up being the "best" races for Death Knights, I don't think I can say. Part of this is because I think the idea of a "best race" is, to at least some degree, rather subjective, but also, the devs strongly hinted they'll take a look at everyone's racial abilities as they move into Cataclysm, so its certainly possible that other races will get some new or upgraded racials that will keep pace with the awesomeness that are the new races' racials.

Read more →

Filed under: Analysis / Opinion, Talents, Death Knight, (Death Knight) Lichborne, Cataclysm, Worgen, Goblin

World of Warcraft Patch 3.2 Death Knight Guide


WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing.

With the arrival of Patch 3.2, let's take stock of what's going on with Death Knights and how things have turned out for us. The Patch 3.2 PTR's been the testing grounds for a few major changes to various trees and play styles, and now it'll be interesting to see how things play out on the live server. You can see the basic size of the Death Knight changes in this original analysis of the patch changes, but some things have changed since then, as we will note below.

Tanking

We do get a couple hits to tanking this patch. Frost Presence will be switching from a health buff to a stamina buff, and Veteran of the Third War will be nerfed to only a 3% stamina gain at the top level. Toughness is also dropping from 15% to 10% armor buffed at its top level. Honestly, I don't think these changes alone will be so bad as to drop us too low on the tanking totem pole, especially since we've been up at the top so long.

Read more →

Filed under: Patches, Items, Analysis / Opinion, PvP, Instances, Raiding, Guides, Talents, Death Knight

Lichborne: Patch 3.2 Death Knight changes in-depth

See how nerfed I am?
Welcome to Lichborne, the Death Knight column, with your host, Daniel Whitcomb.

On my first read-through of the Patch 3.2 Death Knight patch notes, I had to chuckle a bit. If the theme of the Retribution overhauls was making Retribution DPS a bit more complicated, it was definitely very much about the simplification for Death Knights. Simplification is a relative term, of course, given that rune rotations are still in full effect, but there has been some streamlining of techniques and adjustment of cooldowns that will lead many of us to do some tuning up on our rotations. Let's take a deep look at the changes and see what they'll mean for us going forward into Patch 3.2.

Read more →

Filed under: Patches, Analysis / Opinion, News items, Classes, Talents, Death Knight, (Death Knight) Lichborne

Lichborne: Dual Wielding and Tanking on the 3.1 PTR

Nerfs stink.
Welcome to Lichborne, where Daniel Whitcomb is ready to help you roll with the punches (and Death Knight changes) coming from the PTR.

We had a new build hit the PTR this week, and with a week gone by, now's a good time to take a deep, focused look at the changes and see how they're shaking down. They're mostly pretty solid nerfs, and a lot of Death Knights aren't too happy about them. Still, beyond people concern about the fact that they are nerfs, the question remains: Were they merited, and where do they leave us? Let's discuss.

Read more →

Filed under: Patches, Analysis / Opinion, Talents, Death Knight, Wrath of the Lich King, (Death Knight) Lichborne

Lichborne: On Dual Specs for Death Knights

Okay, so this Alice in Wonderland reference is more of a stretch, and it was a Small Feast we ate instead of a mushroom, but still.
Welcome to this week's installment of Lichborne, where we're preparing to head further down the rabbit hole that is patch 3.1.

With the details about dual speccing becoming clearer, it's probably about time to start thinking about how it will affect Death Knights. We're probably a little luckier than many classes in that all of our trees are pretty solid for either tanking or DPS, but at the same time, some trees are better than others for certain roles, and you're definitely going to want to switch out some talent points for optimal performance in either role. Some Death Knights have actually been experimenting with "hybrid" DPS/Tank builds up until now, but with dual specs, it'll be a lot easier to just dedicate your time to one or another and go from there.

Essentially, There's 3 major ways I see most people going with dual specs: Tank/PvE DPS, Tank/PvP DPS, and PvE DPS/PvP DPS, depending on their interests. The complications will probably come in deciding which combination is right for you and your raid, and which trees to focus on.

Read more →

Filed under: Patches, Analysis / Opinion, News items, Talents, Death Knight, (Death Knight) Lichborne

Are Death Knights autowin in PvP?


Here's a question I'm sure a lot of players have asked themselves when faced against those dreaded Death Knights. Critical QQ wrote an interesting post in his blog theorizing that the side with the most number of Death Knights will win. Think Ret Paladin during the first week or so of Patch 3.0. He posits that Death Knights are such a powerful PvP class that they tend to turn the tide of a battle. To a degree, it's actually true. The very first Arena Master was a Death Knight.

The blog post plays out several scenarios where Death Knights make a difference but doesn't get into too much detail. But the point he makes is clear, and some of you might have actually felt it whenever you played some Battlegrounds -- whichever side has the most Death Knights wins. I've never actually stopped to figure out the ratio of Death Knights in all my Battlegrounds games, but there's no question a Death Knight is a force to be reckoned with in PvP. But are they unbeatable?

Read more →

Filed under: Analysis / Opinion, PvP, Death Knight

Lichborne: Gearing up to tank Naxxramas

Best Raid Group Ever.
Welcome to Lichborne, The weekly Death Knight column, where your host is recruiting only the most pro critters for his raiding team.

So by now, I'm sure many of you Death Knights have managed to follow our last tanking gear guide and have put together a pretty decent tank set that's gotten them through a few heroics, but now it's time for the next step: Getting ready to tank Naxxramas. You'll find that while a lot of your gear is probably "good enough," you'll still want to look for a few important upgrades to kick you up another notch so you can be at your best coming into Naxxramas to tank. Let's look at a few heroic upgrades that you can grab to be the best tank you can be heading into 10 man Naxxramas content.

Before we start, there's two things you should remember: One, I'm pretty much following the logic I laid down in the Death Knight statistics primer a few weeks back, so if you want to know why I picked a certain item, the answer is probably there, and two, whatever you do, remember to hit 540 defense skill. You'll need that to survive against the bosses.

Read more →

Filed under: Items, Analysis / Opinion, Tips, Instances, Guides, Death Knight, (Death Knight) Lichborne

Lichborne: Death Knight Tanking


Welcome to the first post-Wrath installment of Lichborne, the weekly Death Knight column. Join Daniel Whitcomb on the bleeding edge of a new and untried class.

So Wrath is upon us, and we can finally start leveling our Death Knights on the live servers. That's right, this time it's for keeps. I'm pretty excited about that. One thing, though, that I haven't gotten to do yet on live servers is tank a dungeon. It's not that I don't want to, it's that 98% of the people leveling through Outland right now are Death Knights, so finding a healer is a bit difficult. Still, I did my fair share of tanking on Beta servers, and I played a Druid tank for years, and I'm figuring I'll do my fair share of tanking again at 80. Thus, I decided that this week is the perfect time to start getting ready to tank, even if Utgarde may be the first instance most Death Knights will get a group for.

Let's get down to the basics:

Read more →

Filed under: Tips, Raiding, Bosses, Guides, Talents, Death Knight, Wrath of the Lich King, (Death Knight) Lichborne

Lichborne: Talents for catching up


Welcome to Lichborne, where Daniel Whitcomb is doing some last minute agonizing over what face to give his Death Knight on Thursday.

So there are quite a few of us, I imagine, who are still on track to switch to a Death Knight, or at least play one quite extensively, immediately when Wrath of the Lich King hits the live servers. But the fact remains that you'll be 15 levels behind everyone to start, and if you have friends to catch up to, you're going to want to get up there pretty quickly, most likely. Even if you plan to take it slow, you'll still want a good effective leveling build, most likely. So today, we'll look at three solid solo DPS builds from each tree, and discuss how to use them most effectively for grinding and leveling.

Read more →

Filed under: Analysis / Opinion, Tips, Leveling, Talents, Death Knight, Wrath of the Lich King, Inscription, (Death Knight) Lichborne

Lichborne: Death Knight glyphs

Welcome to Lichborne, your weekly weekend look at the first hero class, the Death Knight. Daniel Whitcomb is back after dealing with some light administrative work back at the Ebon Hold.

Inscription seems to be coming on to the beta server in bits and pieces, especially when it comes to the much looked for glyphs. One or two classes seem to trickle in each build, and in the latest build, it is the Death Knight's turn. Today, we'll take a quick look at the new Death Knight glyphs, and figure out how useful they'll be to the various playstyles and specs of the Death Knight. As always, it's worth noting that these are beta numbers, so things could change by the time Inscription and Death Knights see the light of day on live servers.

Read more →

Filed under: Patches, Analysis / Opinion, News items, Expansions, Death Knight, Wrath of the Lich King, Inscription, (Death Knight) Lichborne

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events


Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Pandamonium
The gaming artwork of Jessica Dinh
Mists of Pandaria Raid DPS Analysis
Mists of Pandaria Collector's Edition
Death Knight plague epidemic
Mega Bloks: Goblin Zeppelin Ambush
Mists of Pandaria Beta: Ruins beneath Scarlet Halls
Mists of Pandaria: New warlock pets
Female Pandaren Customization

 

Categories