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Posts with tag lifebloom

Shifting Perspectives: Lifebloom is like broccoli, and other lies my mother told me

Shifting Perspectives Lifebloom is like broccoli, and other lies my mother told me TUESDAY
Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, Lifebloom prevents vitamin deficiencies.

When I was a small child growing up on the mean streets of a rural farming community, my mother used to hector me into eating my vegetables.

"You'll get rickets if you don't eat your broccoli," she said.

"Children in some parts of the world would kill to have string beans," she said.

"You'll flunk your SATs if you don't eat zucchini," she said.

So I'd choke the stuff down in resentful silence, assuming that dessert would be forthcoming in the typical quid pro quo of the childhood dinner table. (My lawyer father lived to regret teaching that phrase to small children.) It took me until freshman biology to realize that my mother was exaggerating the odds of developing scurvy if we didn't eat a sufficient quantity of vegetables at every meal.

And you know what? Playing a resto druid on the beta is kind of like being a small child getting Lifebloom and Harmony endlessly stuffed into your face. In the meantime, there's a bowl of deep-fried, bacon-crusted, chocolate-dipped Wild Mushrooms just ... out ... of ... your ... reach on the table.

I ate the green stuff, Blizz. Now where's my dessert?

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: Bear and resto druid changes ahead for patch 4.1

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This week, we look at the patch 4.1 PTR and, when so inclined, drink heavily.

Hail, druids. We've got another exciting patch coming up, and this week I wanted to take a look at the changes currently in store for both bear and tree druids (with a few notes that inevitably touch on cats as well, as some feral changes are pretty general).

And far be it from me to omit the most important change:

Zarhym
Prowl has a new icon.

Well, thank God for that.

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

Shifting Perspectives: Beta build 12803

Every Tuesday, Shifting Perspectives explores issues affecting feral/restoration druids and those who group with them. This week, we ponder change.

Beta build 12803 dropped late Friday, and with it a number of changes to the feral and restoration specs. Some are what you'd expect after some recent forum conversations with Ghostcrawler (lead systems designer), and others came out of left field. We'll take a look past the cut.

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: A limited number of people know the troubles I've seen

Every Tuesday, Shifting Perspectives explores issues affecting feral/restoration druids and those who group with them. This week, we equivocate on the best means of filling a bottomless pit.

Beta build 12759 dropped early Saturday morning, and with it the introduction of mastery and quite a few changes to the feral and restoration specs. I think Blizzard may even have fixed some of the issues with feral damage, but the newest bug on the block is making that a little difficult to tell. The default scrolling combat text is now broken -- you can't see how much damage or healing you're doing to hostile mobs or friendly players, respectively -- so at best, you're confined to guesses based on how much health the mob's losing when you hit it. For me, this requires squinting at a very small portion of a laptop screen with my nose two inches from the monitor, and I'll be damned if I'll wind up financing the purchase of another Maserati for my ophthalmologist.

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: Restoration 101

Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, a quick and dirty guide to raising one's tree from a young sapling to a mighty oak, or other suitably impressive arboreal species.

Whenever other columnists here write really good columns, I sit at my computer and swear a blue streak, for I am a jealous god. Sacco, damn him, turned out a great article on the basics of elemental shamans, and for a while I've been kicking around bits and pieces of 101-esque columns for all four druid specs. This was the last shove I needed to get that done. While I expect our new balance blogger (a.k.a. Murmurs, the person I will be forcing to do all my number-crunching in the future with bribes or, when necessary, threats) will address moonkin, I'll cover bears, cats, and today, trees.

A quick note on what I want to accomplish here: I'm addressing this to people with no prior knowledge of the spec who want the tools to become reasonably competent healers quickly. By necessity, that means we're going to gloss over a few finer points; this is a cheat sheet, not an encyclopedia. When I say (for example) that Improved Tranquility needs to be dragged out behind a barn and killed with an axe, I'm not going to spend paragraphs explaining why that is, or examining situations where you could actually get some use from it. If you think I've glossed over something truly important, please drop a comment and I'll direct readers to anything they really need to know.

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

The Daily Quest: Yummy

We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

I find it comical that November is known to someone as Peanut Butter Lovers Month. Why? Because peanut butter is obsolete when you have baconnaise at your beck and call. Here's some good things from around the web to read as you enjoy your bacon flavored awesomesauce.

Filed under: The Daily Quest

Shifting Perspectives: A 3.3 miscellany


Every week, Shifting Perspectives examines issues affecting druids and those who group with them. Today we root around our inbox and herd a series of scribbled notes across our desk, trying to get what we actually know about patch 3.3 in order. Also, Zach Yonzon's PhotoShop skills for the win, but we already knew that.

This week's column is going to be a little bit of a grab bag in much the same way that our patch 3.1 miscellany post was, because there have been a few changes on the PTR recently that we haven't yet discussed.

Before we get any farther, I'd also like to give a shout-out to our readers and commenters on last week's column, "The disappearance of the bear." I was a little antsy over how it was going to be received (lengthy articles on what's going wrong with a spec can get derailed into QQ-fests pretty easily, and that wasn't my intent), but was heartened to see so much quality discussion. One of the things I realized after reading through the comments was that Blizzard may actually have succeeded a little too well in their quest to make tanking more attractive and fun to the average player. WoW's four tanking classes (warrior, paladin, druid, and death knight) comprise 4 of the 5 most popular classes in the game right now. As I've written previously, the druid functions as the proverbial canary in the coal mine as a harbinger of class balance concerns, and with each of the game's plate classes numbering among the most played at 80, it's impossible for this not to have an impact on druid spec choice.

Anyway. For the moment, we are going to turn away from this rather depressing situation, and concern ourselves with what's going on in patch 3.3.

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Filed under: Druid, Patches, Analysis / Opinion, Features, (Druid) Shifting Perspectives

Shifting Perspectives: Leveling 61-70


Every week, Shifting Perspectives examines issues affecting Druids and those who group with them. This week, we gain all of the abilities that went live during Burning Crusade and wonder why the hell Lacerate can't be trained earlier than level 66, because the Bear spends 16 levels Mangling things it can't actually put a bleed on. Weird.

Only one more leveling guide after this, and then we'll be heading into an array of new articles I've been planning for a while, and a Druid perspective on tanking issues raised by Matt Rossi's article. I will probably be turning some of this material into just plain Druid posts rather than Shifting Perspectives columns, though, as otherwise it'll take longer than I'd like to get them all posted.

LEVEL 61

In Outland and Northrend, you'll be training new ranks each level as opposed to every other level, so don't forget to hit your trainer promptly with each level-up.
  • Shred, rank 6: standard upgrade.
  • Wrath, rank 9: standard upgrade.

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Filed under: Druid, Analysis / Opinion, Features, Guides, (Druid) Shifting Perspectives

Patch 3.2 Druid changes


3.2 approaches! Sort of. The PTR itself isn't up yet (at least, not as I write this), but nonetheless, 3.2 approaches on little cat feet.

I'm going to examine the 3.2 PTR patch notes line by relevant line, just because there are several changes that impact Druids while not being class-specific. If you want a quick summary without being massively spoiled, Balance is getting a huge and welcome change to the functionality of Eclipse, Cats are getting bonked by the nerfbat, and PvP-Restos are really getting bonked by the nerfbat. Bears, well...not much is going to happen to bears this patch, which is a little demoralizing given the improvements being made to Pally tanks, but that's OK. We still have our, uh, amazing Tier 8 set bonuses and...um...the best -- sort of -- tanking cooldowns in, uh, the...uh...

...Oh, screw it, just stack the hell out of stamina and pray to the gods of RNG if your guild's dumb enough to try Ulduar on hard-mode. Congratulations; you have now done all you can possibly do to prepare yourself for modern tanking.

Sad lolbare is sad. But cough syrup for everybody! Is nise! Now let's take a look:

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Filed under: Druid, Patches, Analysis / Opinion, News items

Shifting Perspectives: A 3.1 miscellany


Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, our author ferrets around her inbox for several unanswered questions concerning patch 3.1.

Greetings, Druids. For a while now I've been adding to a list of questions I've had for the upcoming 3.1 patch. Some of these are questions I got from other players, some are questions that occurred to me while reading various versions of the 3.1 PTR patch notes, and others are mostly-illegible bits scribbled in the middle of testing Ulduar fights --

dasiewlerjewDIFEEIRKdfklsd? 3349FHDFHDIOJKfkdsfadioer. REIOWEL?


Must've written that one on Kologarn. I believe it is a super-secret, devilishly clever guide to the fight that brilliantly exploits group positioning to produce a clean, one-shot kill on the first attempt, but alas, we will never know. Such are the dangers posed by bad handwriting, people. Study your Palmer Method!

This evening, I will attempt to answer all of the following questions, or to point you in the direction of other bloggers who have. These deal with all three Druid specs, so let's get started!

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

The Daily Quest: The new Restokin druid blog

We here at WoW Insider are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

The name Lissanna is well-known to many Druids. She has been posting quality feedback and guides on the Official Forums Druid class section for years. Now she has started her own blog, Restokin, to post her guides, analysis and opinions on the many different Druid specs. Here's a sampling of what she already has up:
She also has many articles about the recent PTR changes and links to the community response on the Official Forums. Stop by and leave a comment.

EDIT: As you can imagine, her site is getting a lot of traffic at the moment, so if you can't get through, try again in a little while. Alternative links to the Druid Leveling Guide and Resto Healing Guide are added above.

Submit a guide, post, podcast or resource for inclusion in TDQ, by using our tip line and we'll consider it for a future TDQ post.

Filed under: Druid, Fan stuff, Raiding, Guides, Talents, The Daily Quest

The Daily Quest: Of DK gear, T7 sets and extreme fishing bobbers


We here at WoW Insider are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.
Submit a guide, post, podcast or resource for inclusion in TDQ, by using our tip line and we'll consider it for a future TDQ post.

Filed under: Druid, Paladin, Warrior, Fishing, Engineering, Fan stuff, Odds and ends, News items, Add-Ons, Death Knight, The Daily Quest

More Druid changes on the 3.1 PTR

The above headline is a polite, succinct means of saying "I went AFK for a few hours yesterday and returned to 2/3 of the Druid class wanting to throw itself in front of an oncoming train."

Additions to the latest PTR build aren't extensive for Druids but include a 10% nerf to stamina returns from Heart of the Wild in the feral tree, and a doubling of Lifebloom's mana cost (and reworking of its bloom mechanics) in the Restoration tree.

Well, no point checking our watches waiting for the next harbinger of welcome death by way of light commuter rail. Let's take a look.

HEART OF THE WILD: Stamina bonus changed to 2/4/6/8/10%.

Ouch, baby.

Before I write anything else, a quick note to the people spamming the Tanking and Druid forums with End-of-the-World proclamations; it's the frigging public test realm. None of this is set in stone. Calmez-vous.

I can finally stay on the PTR without disconnecting every 5-10 minutes, so I hopped on and started comparing the character sheet to my main's live version. The biggest problem right now is that the HotW change (in addition to the Survival of the Fittest armor nerf) has gone live on the PTR without Savage Defense going live alongside it. If you get any toons copied to the PTR or can just finally log on successfully, you'll find yourself down several thousand armor and several thousand HP without Savage Defense active to compensate.

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Filed under: Druid, Patches, Analysis / Opinion, Features, Guides, Classes, Wrath of the Lich King

Arena players say they can't compete with Death Knights

A Korean Arena team named Kill e A has dropped out of the upcoming Extreme Masters tournament and claimed that they just can't compete with Death Knights in the Arenas. "Due to recent balance changes resulting from the 3.0.9 patch, we believe that it is no longer possible for the Mage and Rogue character classes to remain competitive in a high-level PvP setting," says the statement posted on the ESL's site. They go on to say that "our testing has shown that it is now impossible for other classes to compete effectively with the Death Knight." Since they don't have a DK player and their team's strategy is based around using a Mage and Rogue, they're out, and another team from SK Gaming is in. The SK Gaming team will be running with a DK, and they say they're certain they won't be the only ones.

And Kill e A isn't the only team dealing with the power of the Death Knight. Gotfrag has an interview up with Rumay "Hafu" Wang of Fnatic/Orz, winners of two big tournaments last year. She too says Death Knights are a force to be reckoned with, though the recent changes might bring them down a notch. Plague Strike, as even the NPC Death Knights say, is a Lifebloom-killer, and Hafu says that as a Resto Druid in the Arenas, she can't match them.

Blizzard will definitely be watching during the upcoming Arena tournament -- if Death Knights are as overpowered as these players claim they are, we might see some PvP-based nerfs in their future.

Filed under: Analysis / Opinion, Blizzard, PvP, Classes, Death Knight, Arena

The Queue: Last rites


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Another day, another Queue! Let's jump right in, hm?

meme
asked...

What's the situation about the aesthetic minor glyphs? Could we see them in a future? What's the last thing Blizzard told us about them? Are people in the official forums still demanding them?

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Filed under: Analysis / Opinion, Blizzard, PvP, Death Knight, The Queue

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