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Posts with tag light-of-dawn

The Light and How to Swing It: Cataclysm heroics from a holy paladin's perspective

Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we examine how it feels to heal a heroic in the new expansion

I've been spending my evenings churning through heroics on the Cataclysm beta. It's a bit unsettling to heal as a holy paladin in the dungeon environment, because it feels like you're playing bizzaro-WoW. Holy Shock is your main heal, Holy Light isn't the button you go to when your tank is dipping dangerously low, and you're actually watching for procs instead of settling into a steady state of heal spamming.

Not only that, but we've now got options when it comes to healing more than one target. Our precious Glyph of Holy Light is gone, but it's been replaced by far more powerful options. Holy Radiance allows us to heal either melee or ranged players, based on our location. Light of Dawn gives us our AoE toolbox a ranged option, with a sweet graphic effect to boot. The core fundamentals of paladin healers are still around, and our Hand spells are still as potent as ever, but now we've got a more robust set of tools to handle every situation. Needless to say, your number of keybindings will expand significantly.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: New paladin heals in Cataclysm


Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we examine the cool new heals that paladins can look forward to.

If you've been playing a holy paladin for any period of time, you're familiar with the feeling of spamming one button. I pushed Cleanse so often in Molten Core that my mouse nearly broke, and the number 2 key on my keyboard has never forgiven me for the rough treatment it received in The Burning Crusade. Our ability selection has been a bit more flexible on Wrath, largely due to our potent mana pool, allowing us to cast any heal we want to. Holy Shock has found its way into our arsenal on a regular basis, and Flash of Light gets a fair amount of usage as a backup spell when Holy Light isn't necessary.

While Cataclysm is introducing us to an entirely revamped healing model and our new core heal, Divine Light, the spells look nearly the same as they do today. Our hands do the glowy-light thing, and then someone gets some sparkles raining down over their head. Meanwhile, restoration druids are covering the ground with more flowers than Cenarius' gardener, and resto shamans are literally making rain to water them. Luckily for us, Blizzard saved a few tricks for holy paladins, and our new abilities actually have some amazing animations and useful functions.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Cataclysm beta: Paladins in build 12984

In the middle of the night, a new build for the PTR and beta got pushed to the patch servers, but it hasn't been marked as ready for download at the time of this writing (it might be at the time of this reading, though). Several classes have received major changes (including six new talents scattered across druid specs), while others simply got a collection of damage tweaks. Paladins appear to be somewhere in between those.

Most of our changes are small tweaks and talent reorganizations, but a few are obvious balancing passes. While there is a new talent for holy, it's just another of the spirit-to-hit conversion talents that other classes have seen. This could, however, mean a possible comeback of the shockadin -- but I'll leave that for Chase to speculate on tomorrow when he covers the holy changes in more depth.

Some quick excerpts from the patch notes, with everything after the break:
  • The holy tree gets a spirit-to-hit conversion talent.
  • Holy Light's healing has decreased by 25% and mana cost has increased to 9%.
  • Divine Purpose proc rate has lowered to 20%.

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Filed under: Paladin, Cataclysm

Paragon's world first heroic Fall of the Lich King video


<Paragon> of EU Lightning's Blade
has released the video of their world-first kill of the Lich King on 25-man heroic mode. The video itself is in three parts and includes the viewpoints of a combat rogue, restoration shaman and holy priest over the course of the fight. Only one other guild to date has made the 25-man heroic kill; the guild <For The Horde> of EU Nazjatar claimed the world-second kill earlier today. Congratulations to <For The Horde> on the kill, and congratulations to <Paragon> on not only the world first but the absolutely gorgeous video they've put together. Check out part two and part three of the kill video after the break.

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Filed under: News items, Raiding

Paragon scores world first heroic Fall of the Lich King

Our tipline has just exploded with tips about the latest raiding news: Paragon of Lightning's Blade (EU) has just scored the world first Heroic Lich King (25-man) kill. GuildOx backs up the tips with a brand new listing for the achievement and you can see it for yourself on the armory. Each member of the raid is now the proud owner of the title 'the Light of Dawn.' Not the coolest sounding title around, but the level of prestige is through the roof. We would include a screenshot of the kill in this post, but their guild website seems to be down for the count.

Congratulations to all of the players involved. The Lich King is a harsh fight on its own, and we don't imagine doing it on heroic is a walk in the park. How did Defile treat you?

Update: Azizrael supplied a kill shot in the comments below.

Filed under: Raiding

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