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Posts with tag lock-and-load

More Power Auras tips for hunters

Huntsman's Lodge has a terrific set of tips for running Power Auras as a hunter. I'm not running this addon (yet) on my hunter, but apparently it's pretty old news -- our old friend BRK had some ideas on how to use it a while back. But HL goes even farther, and I like a lot of his ideas, like a star that lights up when Dragonhawk isn't turned on -- I'll admit I make that mistake from time to time -- and warnings for "special circumstance" spells like Lock and Load and Kill Shot.

You can mix and match them all to fit your own gameplay as well, so maybe use some from HL's list and throw in one or two from BRK's old setup. And even if you're not a hunter, the addon is helpful for any class that needs a heads up on buffs and debuffs coming their way. We hunters can get all the help we need though -- HL's list is a great resource for using the addon with our class.

Filed under: Hunter, Tips, Tricks, Add-Ons

More on Black Arrow and Lock and Load

The Hunter's Mark examined what's going on behind the Hunter talent Lock and Load a little while ago, and last week Atkallen did a follow up post getting down into the nitty gritty of the numbers a little further. Essentially, he charges that you're looking at an LnL proc for about 2-4% uptime during a four hour raid -- that is, for about 4% of the time, you've got Lock and Load giving you free Explosive Shots with no cooldown and no mana cost. And as he says, that's the "applied" time -- since LnL disappears as you use it, odds are that the real time you have it available will be much less.

He also tracks that time from 3.1 to 3.1.2, and says he's found data that confirms his previous theory: that it was more than the tooltip that needed changing during the last patch. Before the patch, he was looking at 11% uptime during three Ulduar fights, and after the patch, that's dropped down to 6%. Blizzard said they were only changing the tooltip, but that doesn't seem to be the case.

Finally, he stands by a notion that a lot of our commenters debated last time: that LnL is proccing more after 3.1, even though the mechanics claim that it shouldn't be. I haven't had a lot of personal playtime with it post-patch, but there are two different conclusions to take away here. First: LnL, in conjunction with Black Arrow and Resourcefulness, is a definite force for DPS in the Survival spec no matter how often it's proccing. And second: there still may be something else going on here behind the scenes -- the removal of the cooldown is almost definitely a factor, and Blizzard may be playing around with the RNG more than they're letting on.

Filed under: Hunter, Analysis / Opinion, Odds and ends, Classes, Talents

Possible hidden mechanics behind Lock and Load

The Hunter's Mark's Atkallen takes a good look at one of my new favorite Hunter abilities: Lock and Load. I'm pretty late to the party on this one (BigRedKitty showed us all how awesome it was a while back), but ever since I went dual spec and started raiding Survivalist, most of my time is just spent waiting for a Lock and Load proc. And oh boy, when it hits twice in a row and I can throw off Explosive Shots for free on just a global cooldown, look out.

But Atkallen's post suggests something a little sneakier about the buff, which procs off of any trap snares or damage, or, more commonly, off of Black Arrow, another Survivalist talent. It used to proc off of Serpent Sting, from 3 to 10 percent of the time according to how many points you put into the talent, and when it was changed to the current form and lowered to 2, 4, and 6 percent, most Hunters worried that they wouldn't see it pop up as much. But here's the thing, and I can attest: it still shows up all the time.

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Filed under: Hunter, Analysis / Opinion, Odds and ends, Blizzard, Talents

WoW Patch 3.1 PTR Hunter changes

The notes for Patch 3.1 and news on some undocumented changes to classes and glyphs have recently become available, and there are plenty of changes in store for us hunters. You can expect some changes to all three trees (some of which are rather minor) as well as changes to how our pets and glyphs. Lets take a look at some of the information coming down the pipe and see just what effect it will have on our game play.

Beast Mastery

The Beast Mastery tree is slated for just one minor change at the moment. There were hints from Ghostcrawler previously that the tree would receive buffs for Ulduar, but so far nothing major appears to have surfaced. For now, Improved Aspect of the Hawk is receiving a minor facelift in the form of a new spell effect being added to the talent.

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Filed under: Hunter, Patches, Classes, Talents

15 Minutes of Fame: The most untalented player

15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.

We admit to developing a soft spot for hard-headed, level-80-by-hook-or-crook metagamers like Noor the pacifist and Gweryc the melee Hunter. How can you resist this much sheer creative enthusiasm? These guys undercut their own characters just to see if they can manage without: without killing anything, without wearing any armor – and now, without training any talents.

Lithiumflowr of Bronze Dragonflight-EU started making plans for his second Hunter not long after dinging level 80 with his first. But this time, he had an investigation to conduct: At a time when epic-length forum threads split hairs over moving a single point between trees, what would be the effect of going 0/0/0? How could he compensate for a lack of talents? Could he compensate at all?

Evidently, he's compensating rather well. Lithiumflowr is humming right along, moving into Burning Crusade with an eye on level 80. He may be the most untalented player you've ever seen – but he's definitely no Huntard.

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Filed under: Hunter, Features, Interviews, 15 Minutes of Fame

Beast Mastery: Spiders


I like the creepy-crawlies. As soon as my hunter hit Level 15, I made my way to the Skittering Dark in Silverpine Forest and hunted down Krethis Shadowspinner. Sure, she looked exactly like the low-level spiders in Tirisfal Glades, but how could I not want her? With a name like that, she was sure to be deadly. Sure enough, she was, and she managed to kill me several times before I was finally able to tame her. If I had waited 5 more levels, Freezing Trap would've made things much easier.

Of course, over the course of leveling, I had to abandon her (leveling pets was nowhere near as easy as it is post-Patch 3.0.2) but these days I keep the company of Leech Widow from the Wetlands. Yes, it's a generic white spider, but you'll understand these things if you have a Hunter. The cool thing is, Spiders now appropriately have the Web ability that we only used to envy from NPCs. It entraps opponents for 4 seconds from 20 yards and has a 40 second cooldown. It's a damage-less version of the Exotic Pet Silithid's Venom Web Spray. The good news is, the damage doesn't really matter. You'll want to use the web merely to keep opponents at a distance. This ability makes them a great choice for Level 19 twinks.

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Filed under: Hunter, Analysis / Opinion, Odds and ends

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