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Posts with tag lockpicking

Encrypted Text: The secret rogue skills

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any article suggestions or questions you have!

The word "rogue" has several meanings. Some people envision a swashbuckling pirate, deftly wielding two maces and smashing faces in. Others imagine a trained ninja, assassinating marks silently in the night. Many of those with Dungeons & Dragons experience expect rogues to be similar to the thief, sneakily disarming traps and picking locks. I love the rogue class because it has enough versatility to meet all of these stereotypes and more.

Before dungeons were the streamlined "on rails" encounters of today, they were complex and open-ended. There were several paths to victory, and rogues had the ability to use their unique flair to unlock alternate routes. While it's obviously not good for business to have rogues be a pivotal part of every dungeon, it was nice to see our utility actually being utilized. Young rogues today don't get the experience of playing their class outside the box.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Add the finishing touches to your rogue

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about how to make sure your rogue is ready for the next expansion!

If you've been following along with the recent news in the WoW stratosphere, you know that patch 3.3.5 is currently being tested on the PTR. Included in this patch is the new Ruby Sanctum raid dungeon, which is very likely to be the last raid that we'll see this side of the Cataclysm. While I think it will be more of a Sartharion-like raid and less of an actual progression instance, the fact is that after Halion and company go down, Deathwing's emergence will be soon to follow.

I talked last week about how the various trade skills can enhance your rogue in a multitude of ways. While these are certainly some of the more tangible benefits you can receive by working on your character's progression, there are several other ways to make your rogue all it can be. With Icecrown Citadel on farm status for many guilds, you might have some free time to start rounding out your rogue for Cataclysm's imminent release. Read on for a few pointers on how to get yourself into top shape for the upcoming expansion.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: New Year's Resolutions

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss the list of the things you should accomplish before 2011.

With 2009 fading quickly and Cataclysm on the horizon in the upcoming year, the WotLK chapter of our lives as rogues is coming to a close. Preliminary numbers from Icecrown Citadel show rogues performing admirably, especially on fights like the Deathbringer, where we truly get to focus on a tight rotation and maximum single target DPS. While much of ICC has yet to be unlocked, I am confident that we'll find the best way to tackle the challenges it will place in front of us.

Arena season number 8 (and likely Wrath's final season) is to be released shortly as well, which will see rogues vying against the plate classes for the top melee DPS honors. Cataclysm is bringing some of the most sweeping changes the game has ever seen, and so this is our last chance to experience the WotLK rogue before it disappears forever. Between the talent tree rebuild, the complete stat overhaul, and the massive world disruptions that are planned, we are running out of time to finish all of the items on our rogue to-do lists. Whether you're a new rogue, or a grizzled 5 year veteran of the Horde-Alliance war, I'd suggest knocking out these rogue-specific objectives that may be disappearing forever.

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Filed under: Rogue, Classes, (Rogue) Encrypted Text

Wrath lockboxes appear in Karazhan

We did a run through Karazhan last night, and not one but two of these popped up -- Froststeel Lockboxes apparently require 375 Lockpicking (the current limit is 350), and so we have no idea what this might hold. The Ashbringer? Frostmourne? It's Wrath gear for sure, but it could be anything!

No, only joking -- of course it's probably just some Northrend green vendor trash (although item level 73... that might be pretty good). Too bad we won't know until someone hits level 75, as lockpicking's general skill formula is five times whatever your level is. But apparently the last patch added at least some higher level loot to the world drop tables -- any of you seen any Wrath greens or other gear randomly drop yet?

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Expansions, Raiding, Wrath of the Lich King

Encrypted Text: Lifestyle of the Northrend Rogue

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we explore quality of life changes for Rogues in the upcoming expansion.

After playing The Burning Crusade for nearly two years now, most Rogues have gotten into their level 70 groove. They know where the poison vendors are in Shattrath and where to acquire some good leather gear. They know where to level up their lockpicking and the best way to organize reagents in their bags. However, all that is about to change.

Blizzard is implementing a ton of new simple changes to the Rogue class that are guaranteed to have many of us confused at first. I've tried to make this transition a little bit easier by outlining some of the differences between your time at 70 and the upcoming road to 80. Read on to find out what these changes mean to your daily Rogue lifestyle.

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Filed under: Rogue, Tips, Tricks, Odds and ends, Expansions, Classes, (Rogue) Encrypted Text, Wrath of the Lich King

Insider Trader: Tradeskills for noobs

You've entered Azeroth with a brand spanking new character and you're trying to find your footing in the world. Perhaps this is even your first MMO entirely, and while looking for guidance, you're overwhelmed at the sheer volume of information available. Sound like you?

While our very own WoW Rookie column has a wealth of information specifically tailored to new players, this week's Insider Trader is going to go in-depth and personal with your profession choices to help make sure that you get the job you want.

Whether you are looking for a challenge, thinking ahead to your future, or looking to maximize your profit, you'll find the advice you need to make an informed decision. Have you already chosen, and are regretting it? Never fear, I'll walk you through backing out of the deal and finding something that really suits you.

Make sure not to skip the comments section, as input and personal experience will help you learn about the different outcomes you might face.

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Filed under: Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, First Aid, Items, Analysis / Opinion, Jewelcrafting, Features, Leveling, Guides, Making money, Insider Trader (Professions), Inscription

Encrypted Text: Lockpicking 101

One of the things that I seem to be asked most often from many different up-and-coming Rogues is for basic information and tips on lockpicking. Now while I'll admit, I haven't ever personally run the Alliance version of the lockpicking quest, there is some common information between the different factions that will prove useful to Rogues of all flavors. In this week's edition, I'll be going over some lockpicking basics. For those of you who are higher up, I'll also include a special tip to make some extra cash just before you need to buy your epic land mount and head into Outland. (Or for those of you who like to farm old content for cash and prizes, but may not have known about this.)

When it comes to learning the fine art of pilfering goodies from locked boxes, there is only the basic quest that will teach you the skill. Unlike other "gathering" type skills that you can pick up in game, there are no higher lockpicking trainers that you check in with to learn more down the road. Instead, you will gain 5 points of potential ability towards your lockpicking skill per every level that you gain. Both Alliance and Horde get their lockpicking quests at level 16, with a pile of Lockpicking points already available for the growing Rogue to skill up on. (Your maximum lockpicking skill can be figured by multiplying your Current Level by 5.)

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Filed under: Rogue, Features, Guides, (Rogue) Encrypted Text

Insider Trader: Open, Sesame!

Insider Trader is your weekly inside line on making, selling, buying and using player-made products.

Open up in there! Rogues aren't the only ones who can open those tricksey chests and doors. This week, Insider Trader looks at two tools for those of us with no cred in roguely lockpicking. We'll also point you rogues toward some compelling reasons to level and use your lockpicking and pickpocketing skills.

You may not have to be a rogue in order to open a locked chest or door, but you do have to be handy with tools. Blacksmiths and engineers are the other locksmiths of Azeroth.

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Filed under: Rogue, Blacksmithing, Engineering, Tips, Making money, Insider Trader (Professions)

A Rogue's lock box request

[y halo, i c whut u did thar]Imagine with me, if you will... You're standing in the bank minding your own business. You have all your bags open, both in your inventory and in the bank. Everything is arranged perfectly, and you're comparing pieces of gear in the bank versus ones you've since picked up to see which items should stay and which should go. As you go to pick up the next item -- *BAM* -- all of your windows close. There is no warning before this happens, and you freeze mid-mouse move. You double-check your chat box, questioning if you've somehow overlooked a /say, a /whisper, even an /emote... There isn't anything. It then dawns on you that you're now staring at some random stranger's trade window. A window where they are hurriedly moving a lock box from the top trade slots to the "will not be traded" spot, as if even having that item in your vicinity means that you'll somehow steal it from them. As if this weren't enough, they then just stand there, silent. It would appear that the owner of this box is one of the myriad number of players who are laboring under the belief that Mind Reading is one of the first-tier talents in the Rogue's Subtlety tree that we all seem to spec into, just for reasons such as this. Welcome to the life of a Rogue -- especially one in a major city.

No other ability or tradeskill in the game seems to garner people shoving trade windows in your face without so much as a single word. But every single day, across many different servers, people open trade windows with Rogues and wordlessly await the opening of their lockboxes. While I understand and appreciate everyone's desire to get their boxes open to get at the goodies inside, I must personally get on the pulpit here and just say "Ask us first, please?" I will happily open lockboxes if people ask first, and I don't even care about tips. The request makes me happy enough, frankly. So, please -- if you want your lock boxes opened, ask before you open trade.

Any other Rogues out there with this particular issue? I know from talking to the Rogues in my guild I'm not the only one, but I'm curious just how widespread the problem is of people opening trade windows without asking is.

Filed under: Rogue, Analysis / Opinion, Tips, Virtual selves, Odds and ends

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