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Posts with tag logistics

Officers' Quarters: Solutions to scheduling conflicts

raid calendar
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

This week's Officers' Quarters doesn't enjoy the same high drama compared to, say, the story from a few weeks ago of a guild leader who took back his guild using a secret alt. However, it's a common issue that often crops up for both officers and non-officers alike: What can you do when your personal schedule suddenly conflicts with your guild's raid times? It may seem hopeless, but it doesn't always have to be! First, the email:
So I am at a crossroads. The guild I am currently in as an officer is 6/7 on FL norm. The raid schedule we currently have is a friday/saturday night. Unfortunately though due to real life scheduling soon I will not be able to raid on friday nights. I do not wish to leave this guild that I am currently in. I have 4 level 85s in the guild and I have developed a lot of friendships. I know if my guild leader finds out that i have left the guild she will understand but not be happy. I would like to find a guild who has a more flexible raid schedule, but I don't want to leave the guild I am in and loose my position of officer. I have no idea how to go about this situation.

Please help,

Much Confusion

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: The great raid size debate, part 2


Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

Last week, I received an email asking me for my thoughts on raid size in Cataclysm. As it turns out, I have quite a few thoughts -- three columns' worth, in fact, covering four different categories: gameplay, logistics, rewards and intangibles. My goal is to help officers and their guild members to choose which raid size is best suited for their guild. A week ago, I wrote about the gameplay category.

This week's column will cover two topics that have been linked together throughout the history of the game. From the very beginning of WoW, Blizzard has made a connection between more difficult logistics and greater rewards. Molten Core, Onyxia, and later 40-man raids rewarded the best available gear in their respective heydays. Throughout The Burning Crusade and Wrath, 25-man content yielded the best items. For Cataclysm, this paradigm is shifting.

Let's take a look at the logistics involved with the two raid sizes and the rewards that each size offers.

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Filed under: Officers' Quarters (Guild Leadership)

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