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Posts with tag looking-for-raid

Trouble filling those last few raid slots? Try the raid browser

Trouble filling those last few raid slots Try the raid browser
It's frustrating to lose time when you need to fill those last few raid spots, yet the Raid Finder isn't coming up with the players you need. Or maybe you're the one who's seeking a raid group, but nothing seems to be shaking loose that night. In a recent Breakfast Topic on in-game help tools, WoW Insider reader PaulLloyd offered up a strikingly simple suggestion that gives both types of seekers one more avenue of hope: the old-school Raid browser.

The wha...? PaulLloyd's not referring to the Raid Finder tab in the contemporary Dungeon Finder feature. This relic of olden raiding days, folks, is the previous system found tucked inside the Social tab. Writes PaulLloyd:

This is the "find a raid" system that pre-dates LFR. You would list your interest in a certain raid, and when a raid group is looking for a certain role to be filled, they would look them up on this list. It would've saved me cancelling many raids if people would use it. Sadly, it is hidden away, forcing RLs to use trade chat for missing slots, which relies on people sitting around a city and watching trade chat, which means a huge number of people missing the message.

For those wondering "what the hell is the raid browser?" Open the social tab (default 'O'). Select 'Raid' tab. Click 'Other Raids' Button. If you're announcing your availability to a raid, use the 'Choose Raid' tab. If you're looking for people, use the 'Browse' tab.

While nobody's advocating using this older system as a replacement for the Raid Finder, it makes a fine adjunct tool that could come through if enough players and raid leaders give it a try. PaulLloyd observes that the system is fairly useless on his realm because players simply don't use it, but other players seem hopeful that it could offer a helpful backup method of finding raiders and raids. What do you think? Seems worth a try!

Filed under: News items

Navigating the loot

Horridon
While perusing Wowhead's blue tracker the other day I stumbled across this thread on the EU forums about the LFR loot system, its frustrations, and potential alternatives. Community manager Draztal is pretty active in the thread, which is nice to see -- there is plenty of back-and-forth and, despite player accusations of just parroting Blizzard policy, Draztal has a lot of good points to make about the nature of effort and reward.

The truth is that WoW has never consistently rewarded players for running dungeons or raids. I still get a little involuntary curl to my lip anytime I think about Burning Crusade-era heroics, particularly Magister's Terrace, and how often I ran them trying to get some piece of gear, and how often my groups wiped and nothing I needed dropped anyway (and all those useless PvP gems).

I agree it's frustrating to run LFR and only get gold, though I did have to sit down and think about why, in particular. After all, I killed Saurfang in Icecrown for probably upwards of three months before I finally got the Mag'hari Chieftain's Staff. During all that time it never occurred to me that my failure to receive loot was an indication that the entire system needed an overhaul. After a couple minutes ruminating, though, I think the answer is pretty obvious: loot is the only real reason to run LFR (with the exception of just experiencing content, for those who may not have the opportunity to raid otherwise).

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Filed under: Breakfast Topics, Raiding

Why aren't more healers queueing for the Raid Finder?

Why don't healers queue for the Raid Finder
While writing the Azeroth Ethicist article on whether it's ethical to "cheat" the Raid Finder's loot distribution system, I linked a post from The Grumpy Elf about the lack of healers in the LFR queue and the effect it's having on queue times. There was an observation there about how LFR healing may actually be more stressful than its normal counterpart:

No matter what, you name it, everything in the LFR when done wrong screams "the healers will fix it". Dropping the bad where it should not be, no worries, the healers will fix it. Not using your defensive cooldowns, no worries, the healers will fix it ... even in the LFR if you do not follow mechanics it hurts and puts all the pressure on the healers.

There are a lot of reasons why the LFR queue is so long these days for the average player -- ilevel requirements (though Blizzard's made it easier to get gear from older raids to address this), the sheer popularity of new content, and, as Ghostcrawler pointed out, tanks and healers who queue with their guildies -- but I think Grumpy Elf has a point.

While I've mostly tanked in Mists of Pandaria, I healed my way through the Raid Finder in Dragon Soul, and the number of players who took unnecessary or avoidable damage was depressingly high. You expect that with anyone who might be new to the instance, but it wasn't fun seeing a raid with lots of people in normal or even heroic tier 13 ignoring, say, the players trapped in Hagara's Ice Tombs.

So for the healers out there, here's a question: Are you queuing for Raid Finder raids? If you are, is the job noticeably more difficult or stressful than it is with your guildies? If you aren't queuing, why not?

Filed under: Analysis / Opinion

The Azeroth Ethicist: Is it cheating to trick the LFR loot system?

The Azeroth Ethicist Is gaming the LFR loot system cheating
Before I write anything else here, the issue to be discussed in this article will no longer exist in patch 5.3 if the changes announced in the PTR patch notes from May 22 survive. For the record, I think this is one of the best changes to come along in a while, as it should reduce queue times for the Raid Finder significantly, while also being a great quality-of-life bonus for anyone trying to gear an offspec. However, it's still a problem at the moment.

After reaching level 90, I ran heroic after heroic obsessively in order to scrape the ilevel needed to enter the Raid Finder. After a few drops and the generosity of a guild leatherworker, I cheerfully queued as a tank for Vaults, and then went off to do dailies, figuring that the wait might be a little longer than normal given the popularity of new raid content, but it probably wouldn't be too bad.

30 minutes later, I shrugged and thought to myself, "Well, everybody's running LFR now."

52 minutes later, it occurred to me while yanking pink turnips out of the ground that I had been a little overoptimistic about wait times. Oh well. The farm wasn't going to tend itself.

An hour and 20 minutes later, I tabbed out of the game to check the forums, wondering if others were complaining about queue times, or if I'd just had a stroke of really bad luck.

Nope. Wait times for tanks through LFR, as a legion of enraged forum posters screamed, were through the roof at the beginning of the expansion. Right now, it seems like DPS players are getting the lion's share of agony. Rather than wait it out, many -- perhaps most -- tank players chose to exploit a loophole that allowed them to get a raid more quickly on a less easily-filled role.

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Filed under: Analysis / Opinion

What's the purpose of a heroic dungeon?

What is the purpose of a heroic dungeon
One of the more volatile announcements that we've heard so far from Blizzard regarding Mists of Pandaria is the fact that Mists will not include any more 5-man dungeons. In an expansion where new content seems to be rolling out on a much faster, tighter basis than any expansion prior this seems a little bizarre to players, particularly those that enjoy dungeon-based content. Yet one of the things Mists has been doing consistently throughout the expansion is delivering a wider array of things to do. In fact, there's such a variety in endgame content that players sometimes feel legitimately overwhelmed by the sheer amount of it.

But just because we aren't getting any new dungeons doesn't mean we aren't getting alternate ways to obtain all that sweet, sweet gear we know and love. Patch 5.3 will see the introduction of heroic scenarios, slightly tougher versions of the scenarios we've already seen this expansion. In addition to valor, the heroic scenarios will offer raid-finder level rewards for players that choose to participate in them -- better than any gear you'll find in a heroic dungeon at this point.

While this may seem pretty cool for some people, it does make one wonder -- what's the purpose of heroic dungeons?

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Filed under: Analysis / Opinion, Blizzard

Is the new LFR loot system working for you?

Is the new LFR loot system working for you
I'm not, by and large, a huge fan of LFR. Most of this isn't really due to the raids themselves, but to the fact that as a DPS I generally feel like I have to wait an eternity for that queue to fill up, especially if I wait until the end of the week to run the thing. But I like seeing the fights, and I like beating things up. I like getting loot.

Unfortunately, that last statement doesn't really happen very often. I've gotten a bare handful of pieces out of LFR, but most of the time my reward is simply gold, and the valor I get at the end of the run. That seems to be the case for most players -- after each boss kill is a litany of "Oh no, not gold again, I never get anything from here." But then I started thinking about it, and what exactly that new loot system has done for LFR raiding.

Oddly enough, it's changed it in a significant manner.

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Filed under: Analysis / Opinion

Raid Finder: Too easy?

Raid Finder Too easy

There's been a bit of discussion taking place over on the official forums about the ease of the raid finder's first three bosses, released on October 9th in the US. It's no great surprise, really, that this ever-controversial feature is stirring up ire in the forums, with complaints that it's too easy. Blizzard Blue Taepsilum has weighed in, with some interesting ideas on the Raid Finder's difficulty settings.

First and foremost, the main issue Blizzard seems to have at the front of their minds is that the Raid Finder, unlike normal and heroic difficulties, is specifically designed for random groups. These are not your well-oiled machine guild groups, your Methods and Vodkas, these are a bunch of players who've probably never met each other before, and probably never will again. Sure you can join the Raid Finder as a group if you want to, but that's not really what it's designed for.

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Filed under: Analysis / Opinion

Reminder: Raid finder loot rules change applies even to guild runs

CM Watcher clarified the way loot is going to work in the raid finder going forward, and it may be a surprise for those of us who are used to forming all-guild runs to try and farm up set pieces for the bonuses. You won't be able to use any other loot system for bosses than the new LFR roll system, even in a preformed group.


Watcher - The new LFR roll system
Posted by Ichi

It would be useful if we could form a guild group and set our own loot rules, essentially the same process we use in norm/heroic.

Within LFR, boss loot is handled on a per-player basis using the new system, regardless whether you queued as a full group or used the matchmaking features. You should still be able to change the loot method you use to handle any drops from the non-boss creatures in the instance if you are a full premade, but the boss system is hardcoded.



If you're used to forming groups to funnel gear to a specific player or players, you won't be able to do that with the raid finder any longer. Even in a completely premade raid group, the loot system will work as it does for people using the matchmaking tool to form a random group. Everyone's chance to get loot is independent of anyone else; you can't trade an item that dropped for you, and you'll only get drops that are useful to your current spec.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Analysis / Opinion, Raiding, Mists of Pandaria

Gamescom Raid Q&A with the Devs: Nerfs, the raid finder and more

Gamescom Raid and Dungeons Q&A with the Devs
You may have spotted Monday's post on how to design a raid, which was the first half of the Gamescom 2012 Raids and Dungeons round table with Ion Hazzikostas and John Lagrave. The second half of the Round Table was a Q&A session in which many interesting questions were asked, shedding light on some hot issues as well as simply providing a little more insight into the Blizzard Encounter Design Team's creative processes.

Again, these aren't verbatim quotations from Ion and John, as I simply can't write that fast, but the overall statements are accurate representations of their responses.

Are there any encounters Blizzard have had to alter or leave out due to technical constraints?

There was a boss leading up to the Lich King who you had to heal (Valithria Dreamwalker), and that was a huge challenge for their existing technology. If you think about it, Ion explained, up to that point, every healing spell in the game was designed to be cast on a friendly target, that is to say, a player. So the devs were faced with the task of reworking every healing spell in the game. They didn't want players to only be able to use certain spells on her, as that would have been bad, so they redid every healing spell. The technical team changed the game's design so that the boss basically became a raid team member. Ion and John explained that it's all about working out creative ways to implement the designers' ideas.

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Filed under: Raiding, Cataclysm, Mists of Pandaria

Does World of Warcraft need to be more difficult?

The above video is a bit lengthy, but it's well worth the watch simply because it does raise a few valid points along the line. And lest you think this is yet another player whining about the endless hardcore vs. casual debate, it's not -- this is simply a player who is incredibly passionate about the game we all play. In that passion, he's decided to talk about the direction that raiding in WoW has taken and how it has gone downhill, in his opinion.

On the one hand, he has a point. There is a stark difference between the feel of raiding back in the days of vanilla, The Burning Crusade, and now. There's a stark difference in numbers, which any graph can illustrate. More and more people can complete raids now from one degree or another, which leaves people barreling through content at light speed and doesn't really give that same feeling that raiding had in years past.

On the other, is changing the difficulty in WoW really the way to accomplish that goal? I don't think so.

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Filed under: Analysis / Opinion, Raiding

Mists of Pandaria: Raid Finder loot system changes clarified

If, like me, you heard about the upcoming changes to the Raid Finder's loot system and were a little confused, then this post by Zarhym clarifying what exactly will be changing is a useful read. Basically, rather than rolling against people in the raid (as is the current system), you roll and the chance that you will or won't get loot will have nothing to do with other players at all.

Zarhym -- The new LFR roll system
First, other players will not affect your loot in any way. Another player winning will not cause you to lose. Another player winning a mace will not mean that she took your mace. If there are many rogues in the raid, your chance of winning a rogue item is not diminished. We may decide that each player has an X% chance to get loot, or we may decide that X number of players get loot, and then randomly determine who those lucky players are.

Second, the item you win will be "useful" in the sense that it's potentially usable by your current spec. This does not mean that warriors will get leather because warriors can equip leather (at a huge stat loss). It also does not mean that the game will always give you an item you want or an upgrade for the items you have. It just looks and says "You are a Holy priest, so here is a random item chosen from the Holy priest-appropriate items that this boss can drop."


You'll still have a chance to not get the item you want and have to come back again, but at least this will curb that hideous sinking sensation of seeing Gurthalak drop and knowing yet again that someone else is going to get it instead of you, leading to hostility. Zarhym then goes on to explain the bonus roll system, which is a roll you can effectively trade in for a guarantee of some kind of reward, be it extra gold or a random drop from the boss. At present, this is all only for the Raid Finder, with a possibility of seeing the systems in dungeons if it works out.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!


Filed under: Analysis / Opinion, Raiding, Mists of Pandaria

Does a video game have to force us to make good choices?

Take a moment and picture this: There's a politician out there, a pretty sleazy politician, who is basically in a position of power to use that power to do whatever suits him or her best -- no regard for anyone that voted him into office, no real sense of caring for those he is supposedly serving. One day, someone comes up to that politician and says, "Hey man, I'll give you $3 million if you start taking an interest in your constituents and doing what is best for them, OK?" The politician agrees, takes the money, and promptly starts doing the right thing.

Is that politician in the wrong? Or is that politician simply learning that if he behaves badly, he'll get a bribe to start behaving correctly? What's to stop him from behaving badly again, if he thinks he's going to get another $3 million out of the deal? More importantly, if all the other politicians out there see this guy get a bribe to behave like a decent politician and all of those politicians decide to start behaving badly in an effort to get that bribe for themselves, are they in the wrong?

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Filed under: Analysis / Opinion

Looking for raid, or looking for trade?

My interactions with the Raid Finder have been limited, for the most part. I'm in a raiding guild, and we were told when the Raid Finder came out that we would do guild runs to start out with. This was to make sure that all drops benefited everyone in the guild, and honestly, it was a smart idea. Players got their set bonuses with relative speed, and we completed the encounters with no difficulty at all just due to the fact that they were relatively easy in comparison to the normal-mode raiding we were doing.

However, after we began melting more gear than we were keeping and started working on heroics in earnest, our raid leader let us know that if we really needed anything else from the Raid Finder, we'd have to go run it on our own. So it was with a fair amount of confidence that I queued up for Dragon Soul, looking for a trinket that was so far eluding my rogue in normal mode content. No big deal, right? Easy enough, and by now plenty of people ought to be familiar with the content. Well ... not so much.

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Filed under: Analysis / Opinion

Should WoW players be responsible for player accountability?

Blizzard's policy as far as reporting players has been about the same since day one. If you have a problem with a player, you report them. While Blizzard can contact you and thank you for reporting the issue, it will not give any details regarding what it has done about the problem being reported. This has always been understandable to me; in the many years on and off that I worked customer service and call center jobs, rule #1 was that you did not speak to anyone but an account holder regarding the status of their account. To me, the Blizzard policy is just more of the same kind of treatment -- Blizzard cannot tell you about actions taken against another player's account, because hey, their account isn't yours, you know? It's private information.

That said, I have reported my share of players over the years, and I never really knew if action was taken against these players or not. In simple cases of name violations, like using an inappropriate word for guild or character name, I could usually tell if something had been done, because the guild or player in question would have their name changed. But in cases of player harassment ... well, you never know if they've been told anything or not. You just sort of hope this means the person harassing you will go away and that will be the end of it, but there are absolutely no guarantees.

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Filed under: Analysis / Opinion

Breakfast Topic: Has the Raid Finder changed the way you raid?

My name is Fox Van Allen, and I'm a recovering raidaholic.

When I first got into raiding, it was just a casual thing. One night a week for a couple hours. Then, when Icecrown Citadel opened, it got far more serious. I was raiding several nights a week, several hours a night. I was grinding hard modes, wiping on heroic Lich King more times than I'd care to remember.

But something changed. That something: patch 4.3. The advent of the Raid Finder tool made it possible to get a group whenever I wanted. I could raid on my own schedule. I could have a life again. Sure, it's harder to get loot via Raid Finder, but I don't care about that. I'm just in it for the fun.

How about you? Has the Raid Finder changed the way you raid? Has it freed up more of your time? Or are you just as serious about raiding as you were before the Raid Finder came along?

Filed under: Breakfast Topics

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