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Posts with tag loot-council

Breakfast Topic: Do you belong to a guild that uses loot council?

Breakfast Topic Do you belong to a guild that uses loot council
Loot, no loot ... Loot, no loot ... All this hullabaloo over the pixels our pixels wear. Frankly, the most confusing aspect of the whole equation to me is the fact that so many players leave themselves at the mercy of Blizzard's loot systems in the first place. That's not to say I feel those systems are unfair or that they haven't seen significant improvement over time. I think they're fine.

What I don't understand is why more players don't band together in guilds with flexible systems that help members beat the element of chance. I'm a fervent believer in the loot council system, of playing with folks who have your back. Shouldn't there be a home team advantage when it comes to staring down the RNG? Is looping back through the LFR on your own that much easier or more effective than running with a team that wants to see its members equitably and strongly geared, with friends who enjoy helping you snag your most coveted pieces?

What do you think about loot councils as a way of fairly distributing drops? If your guild uses loot council, have you been satisfied with the overall results? If your guild relies on another method, what about that method do you think makes it a better choice?

Filed under: Breakfast Topics

Why would a top guild not use loot council?

Why would a top guild not use loot council
A blog post over at World of Matticus caught my eye earlier this week. It's called Why a World Top 10 Guild Doesn't use Loot Council and tells a short story of how our own Matt Low was surprised to find out that a top guild didn't use loot council. While interviewing a potential recruit for his guild Conquest, the applicant explained that his guild used DKP for loot distribution because loot council had proven too time consuming.

Matt goes on to conclude that if you're racing for a world first, you probably wouldn't want to waste your time distributing loot of all things. A fair point, seeing as top guilds often get kills within hours of each other.

I myself have never been in a world top 10 guild, but having been in several competitive US guilds I've seen my fair share of loot council and DKP. Regardless of the system my guild was using, we were always expected to make (and sometimes post) a list of our best-in-slot gear before the start of a tier. For DKP, this was to reduce the amount of surprises in bidding and help us all get an idea of who needed what before we snagged an upgrade. For the more common loot council, this let the council put together a master list to decide who should get what first. But which one was more efficient?

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Filed under: Analysis / Opinion, Raiding

Addon Spotlight: Distribute right with LootCouncil Lite

Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. This week, loot without the numbers and randomness.

One of the areas of addons that I haven't touched on in this column with any real depth is loot addons. It's not because loot addons are not important or necessary but because my past experience with loot addons were never impressive or positive. The first guild that I was a part of that actually used an addon based loot system put their stock in EPGP, a loot system based on effort and gear points. To me, EPGP was a convoluted mess at times; the addon would bug out, and it all just left a nasty taste in my mouth. Plus, I had come from a guild loot culture developed around the famous "don't be a jerk" system, in which people would make judgment calls based on who really needed items over others. This worked 90% of the time.

I've steered away from loot addons because of my poor experience with EPGP, much as I originally strayed away from an Addon Spotlight on Tidy Plates because of my bad experience with that addon. Granted, that wasn't Tidy Plate's fault in the least, but my own addon configuration problems. Suffice to say, I'm giving loot addons another shot, mostly because the guild I am currently raiding with uses LootCouncil Lite -- and I've fallen in love.

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Filed under: Add-Ons, AddOn Spotlight

Officers' Quarters: Ultimatum

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

I see this happen all too often when Blizzard releases a new tier of raiding: People get terribly impatient with loot. They want the new loot, and they want it now. They somehow forget that, eventually, if they keep attending raids, they'll get everything they want and then some. This week showcases a prime example of this, but also a set of loot rules that perhaps aren't working very well.

Dear Scott,

I'm in a relatively small horde guild consisting of about 15 core members. One of my best real life friends is in the guild, and they've all been together since WoW classic. I came on the scene in march, and have been very active ever since. I help put together raids, all that jazz. We've been progressing quite well through ICC 10 (what blizzard will allow us to currently at least).

The other night, we downed Marrowgar, and
Citadel Enforcer's Claymore drops. I was currently using Tyrannical Beheader from POS, and rolled a 61. A fellow pally rolled a 79. He was using Orca Hunter's Harpoon from HOR. I was the Master Looter. After much begging and pleading, I looted the sword to the pally.

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Filed under: Officers' Quarters (Guild Leadership)

The Daily Quest: Post Mother's Day Quests

We here at WoW Insider are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

There's really no reason that the above photo needed to be included in today's Daily Quest, other than the sheer awesomeness that was SNL last weekend.

Filed under: The Daily Quest

Loot Council splits your loot up for you

Bonkers of Vek'nilash, creator of the very useful Gear Wishlist that we posted about a while back, has sent along a new site he's been working on called Loot Council. Basically, you throw the names of every character in your instance group into the system along with the name of the instance you're running, and you get a quick list of all the loot available from the instance and which character it's best for, according to class, need, and spec. You can use various rankings for the item, but eventually, all you have to do to determine who needs the item is look it up on the list and then see who has the biggest improvement from what they're wearing.

Very useful, though this might not be quite as tough to figure out as getting gear for yourself: in most of my instance runs, it's usually pretty clear who gets/wants what. And if you do happen to be in a PuG where people don't understand why a certain stat is better for one class or spec than another, you're probably not going to get them to open up the webpage and follow what they see there.

But for a quick no-brainer loot solution while instancing with a group of friends (especially in 25mans, where it's often tough to see who really needs an upgrade), it seems helpful and works well. Another great app from Bonkers.

Filed under: Druid, Hunter, Priest, Shaman, Items, Analysis / Opinion, Fan stuff, Instances, Classes

Guildwatch: Giving out epic gems to scrubs

It's strange how just one little action or one little phrase can completely unravel a whole guild ingame. Of course, you could argue that guilds are ad hoc organizations anyway, and that it shouldn't be surprising that it doesn't take much to knock down a house of cards built only through text on a screen. But for a lot of people, their guildies are good friends and fellow players, and yet one misplaced phrase or piece of loot given out the wrong way can make those ties snap right apart.

There's plenty of that in this week's Guildwatch, along with better news (downings from around the realms), and your chance to get in on some of those weak ties (recruiting notices). Click the link below to see the 'Watch, and send your tips to Because as weak as these ad hoc ties may be, they're still worth having.

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Filed under: Analysis / Opinion, Guilds, Instances, Humor, Guildwatch, Bosses, Forums

Getting your loot priorities straight

Every successful guild that I've ever seen has some sort of loot distribution system. Whether it's a major DKP system with a dozen small caveats, or a slow moving loot council, some way, some how, all guilds get the job done handing out every day loot in a fair manner. But there comes a time, a dark and evil time, a time when brothers and sisters fight against each other, cats and dogs live together, and all things foul spill forth from the bowels of the Earth. There comes a time when special loot priorities come into effect.

Many, many guilds have broken up over this. I've nearly been in a few myself. Back in the days of pre-bc, the first major loot drama came in Molten Core over the Hunter's ability Tranquil Shot. While now a days there are not really any single items that makes people fight tooth and nail over, there are a few bosses that drop some important equipment that might only be killed a few times.

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Filed under: Items, Virtual selves, Guilds, Raiding, Alts

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