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Posts with tag loot-rolls

Bonus rolls are likely not going anywhere

Mythic Raiding
We already know that there are some major changes coming to raiding in Warlords of Draenor -- specifically the shifting of what LFR, Flex, Normal, and Heroic raiding means to us right now. With raiding changes often come loot changes, and folks are understandably nervous about how loot could work in the future, considering that all new raiding modes save Mythic will have a cross-realm option.
Never fear, it's Ghostcrawler to the rescue, with loot question clarifications. It seems likely that bonus loot rolls aren't going anywhere. Right now you can roll for bonus loot on any boss, including Heroic, and it looks as if at least that will continue. We don't know about it continuing into Mythic level raiding, however we have no indication either way.

Filed under: News items, Raiding

The top five things you need to know about patch 5.3

patch 5.3 scenario
Patch 5.3 has arrived, and there are a truly staggering number of changes to the game, many of them with significant effects to gameplay. You can check out Blizzard's complete patch notes on their blog, but for the sake of brevity, WoW Insider has compiled a list of the top five changes that are most likely to be of the biggest interest to the average player. If you haven't been paying much attention, this is the stuff you probably really want to know!

1. The experience required to go from level 85 to 90 has been reduced by 33%

Mists of Pandaria has been called very alt-unfriendly, and while this particular change won't entirely fix that, it does help. Along with the changes to reputation factions -- the Shado Pan and August Celestials dailies are no longer hidden behind the gate of "Revered" with the Golden Lotus -- this will make it easier to get your army of alts up to speed to hop into max-level content.

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Filed under: News items, Mists of Pandaria

Loot is the carrot, not getting loot is the stick

Loot is the carrot, not getting loot is the stick
We've all complained about loot drops. It is as close to a universal truth as World of Warcraft can encompass. I remember running LBRS with my wife, run after run after run, trying to get the hunter dungeon set piece off of Wyrmthalak. I remember killing Rend Blackhand day in, day out, and never getting the Doomsaw until finally, one bright sunny day, it dropped and the paladin healer took it. Luckily, the Beast provided me with a touch of revenge, as he dropped Lightforge, which I then needed and won. Such was the cynical, sadistic, uncooperative nature of Blackrock Spire pick up groups, a lawless zone in a lawless time.

Loot remains one of the prime motivations for running dungeons. We run dungeons to gear up and run raids, which then gear us up for the next tier of raiding. Better loot lets us perform our roles more easily, makes daily questing and grinding easier, and serves as a status symbol of sorts, as well as clogging up my bank with more transmog fodder. (This is not a post about needing another void storage tab, but man, I really do.) And as a result, for as long as there has been loot in World of Warcraft, people have complained about how it dropped, about how it didn't drop, about never getting the drop they wanted and getting the same drop over and over again. I understand this frustration. The current loot system used by LFR and world bosses like Sha of Anger and Galleon often maddens people with its quirks.

But I tell you now, there will never be a perfectly rational loot system that gives you what you want or need and doesn't give you what you already have.

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Filed under: Analysis / Opinion, Raiding, Mists of Pandaria

The etiquette of rolling on gear in groups

Dungeons drop gear. For many players, that's the whole point of going into an instance, whether it's a 5-man dungeon or a huge raid instance. We're locked in the ever-expanding search for better gear, and you have to kill bosses to get your sweet, sweet loot.

Most guilds use one or more various systems to make sure loot distribution is fair. Some employ a basic rule of civility; once you get gear in an a raid, it's polite to defer further drops to other guildmates. Others use complicated but effective point systems, assigning dropped gear a point value that members can bid against. No matter what the general system for rolling on gear, the foundation of the system is based on all group members' being part of a common team.

Pickup groups and Raid Finder groups possess no such commonality. The teams comprise random folks thrown together by Blizzard's behind-the-scenes group-building algorithms. Basic roles are filled, a few rules followed -- but basically anyone can get thrown together into a group.

Random groups rarely agree on loot etiquette before getting started. We all say we should agree on loot rules beforehand, but that rarely actually happens. Instead, most folks charge ahead into the dungeon operating under only a few basic assumptions about how loot will be divided. With that in mind, let's review the basic etiquette of rolling on gear in groups.

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Filed under: WoW Rookie

Addon Spotlight: Loot addons 2

Each week, WoW Insider's Mathew McCurley brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same.

There's a whole lotta loot going around these days, if you haven't noticed. New loot, loot that looks like tentacles, armor pieces, armor set pieces, transmogrification gear, upgrade gear, heroic gear, Raid Finder loot ... you name it, it's dropping. As players complete the Dragon Soul raid on every difficulty, they are learning what a nightmare loot can be in a raiding environment. Let's make loot a bit more manageable, yes?

Loot addons are a fun category of addon to talk about because they don't really clog up your screen or add much to the user interface in a notable way -- well, until you open up a chest full of loot and you get to clicking.

teksLoot

Yes, teksLoot still works. Sure, it hasn't been updated in almost a year. It's still one of my favorite addons, dammit. I'll be using teksLoot until it horribly falls apart in my hands, reduced to a small mound of dust at my feet ... clinging to the last, hopeless rolls I will make in the Raid Finder for that cool sword off of Madness of Deathwing.

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Filed under: Add-Ons, AddOn Spotlight

PuG dungeon loot etiquette for dummies

So with the dawn of Wrath, a lot of people have been heading into 5-man dungeons, both the normal and heroic type. They may be after experience, they may be after badges, they may be after achievements, but nearly everyone is also very interested in whatever loot may drop along the way.

To add to this, not everyone is so lucky as to have a pre-made 5 man ready to go when they log on for the night. Maybe they're guildless, maybe their guild is off in Naxxramas, maybe their guild is 10 levels below them, but whatever the reason, a lot of people end up looking for the pickup groups to get their dungeon diving done.

Anyhow, you probably know what happens next. Pickup group plus loot equals drama. You'd almost think that's some sort of universal constant in WoW. Sure, we've had some great PuGs, but we've had some bad ones too, and those bad ones seem to come complete with ready-made loot drama, and it seems like we're not alone. We're hearing from a lot of people lately who've had problems with loot distribution drama.

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Filed under: Items, Analysis / Opinion, Tips, Instances

Breakfast Topic: How do you distribute 5-man loot?

I've noticed something a bit unexpected and confusing over the last few months: apparently, the way my server generally deals with loot in 5-mans is strange. Rather than rely on the in-game roller, we pass on all loot, and let people call need on a piece. Then we all roll need or greed on the stuff. If there's an enchanter in group, they can disenchant the loot for the winner on a greed roll and hand over a shard. Lately, though, since Blizzard started allowing server transfers, it seems a lot of the new 70s have come in and told us that this method is a bit weird. Why don't we just use the in-game rolling system? Why should enchanters be expected to automatically be willing to shard gear for non-enchanters without compensation? These are questions that are really alien to most of our server community, but there they are.

So, I thought I'd ask you, dear readers. How do you deal with 5-man loot on your servers or groups? Do you just use the built in roll system? Do you use Master loot? Do you pass and discuss? Is it generally expected that an Enchanter will gladly shard loot for everyone in the group, or is it expected that an Enchanter only need shard his own loot?

Filed under: Enchanting, Items, Analysis / Opinion, Breakfast Topics, Instances

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