Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag loot

Breakfast Topic: Drops vs. tokens or points

Breakfast Topic Drops vs tokens or points
I'm a fairly methodical player. I dodge entire swaths of the game (pet battles and holiday events, I'm looking at you) because I don't have time to get sucked into the inevitable completionism. But despite a fondness for checklists and planning, I'm dissatisfied in a system centered on buying gear with tokens, points, or other currency systems. I'm a fan of throwing my fates to the wind and diving into an instance to see what luck may bring me. I like not knowing if or when a particular piece might come my way, and I'm fully open to the possibility that it might not ever come at all. (Although I reserve the right to grouse about it. That's part of the fun.)

For me, this bit of RNG design is part of what keeps the parameters of a game world feeling larger than the sum of my ambitions. The envy of seeing someone in town stroll by wielding the massive two-handed staff that I've always admired, the unchecked line item on my gear list ... I like knowing that there exist parts of this world that I can't manhandle into submission. After all, my dream gear list wouldn't be very dreamy if it were merely a shopping list.

We do need alternatives. We need ways to fill in holes for things that never drop, and we need drops for players who prefer not to run dungeons and raid content. (I wish more of that were based on player-made items, frankly -- but that's another Breakfast Topic.) Most assuredly, we need a selection of rewards for players whose souls crave predictable, regular infusions of upgrade juju.

I appreciate WoW's current mix of methods, although for my own tastes, things have slid a little too far to the predictable side of the equation. Knowing what my upgrades will be and when I will get them feels dully inevitable. I'd welcome a little more reliance on the RNG, with the opportunity for a little more chaos surrounding any given drop (and therefore a little more passionate hope beforehand and a little more unbridled joy afterwards). As Matt Rossi puts it, "loot is the carrot; not getting loot is the stick."

Open country vs. mapped road -- where do you stand? Do you prefer plotting your path to purple glory with gear that lies reliably in your path, or do you wish there were a little more crazy RNG splashed into the mix? Should the mix of gear acquisition methods balance differently in different areas of the game, and if so, do you think the game already does so with success? And most importantly, how has the mix of predictable vs. unpredictable gear upgrades worked out for you?

Filed under: Breakfast Topics

What's the purpose of a heroic dungeon?

What is the purpose of a heroic dungeon
One of the more volatile announcements that we've heard so far from Blizzard regarding Mists of Pandaria is the fact that Mists will not include any more 5-man dungeons. In an expansion where new content seems to be rolling out on a much faster, tighter basis than any expansion prior this seems a little bizarre to players, particularly those that enjoy dungeon-based content. Yet one of the things Mists has been doing consistently throughout the expansion is delivering a wider array of things to do. In fact, there's such a variety in endgame content that players sometimes feel legitimately overwhelmed by the sheer amount of it.

But just because we aren't getting any new dungeons doesn't mean we aren't getting alternate ways to obtain all that sweet, sweet gear we know and love. Patch 5.3 will see the introduction of heroic scenarios, slightly tougher versions of the scenarios we've already seen this expansion. In addition to valor, the heroic scenarios will offer raid-finder level rewards for players that choose to participate in them -- better than any gear you'll find in a heroic dungeon at this point.

While this may seem pretty cool for some people, it does make one wonder -- what's the purpose of heroic dungeons?

Read more →

Filed under: Analysis / Opinion, Blizzard

25-mans have higher Thunderforged drop rate than 10-mans

25mans have higher Thunderforged drop rate than 10mans
The new Thunderforged loot designation -- much like the affix Raid Finder -- was introduced into Patch 5.2 for a number of reasons by Blizzard. While the affix does stay certain pieces from disenchantable execution on farm bosses, players largely regarded Thunderforged items as another attempt to help 25-man raiding guilds stay afloat. The developers didn't want to go back to late Wrath of the Lich King model of completely higher loot in 25mans, so instead Thunderforged items can drop in both sized raids. However, the drop rate in 25-mans would be higher than that of 10-mans.

"How frequent is more frequent?" players would ask, especially when given the chance to chat with the developers about patch 5.2. Ghostcrawler deflected the question on TotemSpot's interview, preferring to let players figure out the drop rates themselves.

Fortunately for us, WoWProgress has analyzed the loot drops using its database of characters, guilds, and bosses killed this first week of Patch 5.2. Looking at loot gains from Jin'rokh the Breaker, specifically:
  • 11.7% of the 10-man loot equipped by characters was Thunderforged
  • 25.7% of the 25-man loot equipped by characters was Thunderforged
Even figuring in disenchanted items, WoWProgress figures the drop rates to be approximately 10% for 10-man and 25% for 25-man. From personal anecdote, my 25-man raiding guild saw usually one but sometimes two Thunderforged drops per boss in addition to four to five regular mode drops. Tier pieces, of course, will never drop as Thunderforged.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Raiding, Mists of Pandaria

Gear up in 5.2 with these awesome guides

tc-tidal-header
The release of a new raid tier means new challenges to face, new bosses to crush, and of course, new loot to covet. If you weren't already familiar with it, Wowhead user Hhalle567 has a brilliant guide to the PvE gear of Mists of Pandaria, including tier 15 iLevel 522 drops. You can sort by slot, boss, class, and spec so that you know exactly what you're looking for -- and where to use a Mogu Rune of Fate.

Note that the guide doesn't yet seem to include all the loot from world bosses Oondasta and Nalak. Oondasta, at least, is known to drop items that are unobtainable in the Throne of Thunder itself. Until those bosses get added in, you can check out other Wowhead guides for the missing pieces. Hats off to Hhalle567 and Perculia for these great references!

Filed under: Raiding, Mists of Pandaria

Oondasta has the best loot table in the entire universe

Therapsid Scale Gloves. With this one drop, Blizzard has found a way to get me to level my shaman again. This and much, much more have been found by the fine folks at Wowhead on the mighty Oondasta's loot table, much of which has similarly interesting names. There's the Overcompensating Chain of the Alpha Male, the Carnotaur Battlegloves, the Breastplate of the Iguanocolossus and more. There's also the Reins of the Cobalt Primordial Direhorn, for those of us who like riding in style.

If you know me, you know I love all things paleontological, but especially therapsids. I'm so excited that I would go camp Oondasta right now if I could. Well, okay, I would badger my guild to go camp him. So go over to Wowhead and check out the full list of Oondasta's goodies.


Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: News items, Raiding, Mists of Pandaria

Patch 5.2 PTR: Cache loot receives a buff

Patch 52 PTR Cache loot now far more appealing
It may seem silly to complain about having more currency to spend, but players have been by and large unhappy with the caches of gold rewarded as an alternative for loot when killing a boss in Mists of Pandaria. The argument does have some weight, however; and it's also been addressed before, in a slightly different fashion. When boxes that dropped from holiday bosses were viewed as disappointing because they contained nothing other than points, those boxes were adjusted to add actual items.

And let's face it -- when you're given a box of something, you really expect something to be in that box. Gold just doesn't cut it. Apparently Blizzard agreed with this sentiment, and the caches, deemed "failbags" by some, have been adjusted on the PTR to offer something far more substantial, according to a post by Bashiok on the official forums.

Bashiok
The change is still in for the failbags to ... not be fail. They'll have a chance to contain things like very valuable grey items (essentially randomizing the gold you get from the bags), LFR versions of non-boss loot, Spirits of Harmony, consumables, pets and mounts, and... maybe some other stuff I forgot. Lots of things! Opening them should have some anticipation and surprise now. :)

Trash drops, consumables, pets, and mounts? Count me in. This change ought to make getting that cache of items a heck of a lot more appealing to players. After all, if you get a surprise box of goodies, it ought to be full of fun!


Filed under: News items, Mists of Pandaria

Officers' Quarters: Thundering up to 25

Throne of thunder
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Lately Blizzard has been moving toward making 25-man raids more rewarding again. They've already done so in Asia. Elsewhere, they are trying something new with Thunderforged items, which will drop more frequently in larger raids. Time will tell if this is enough to save 25s. In the meantime, some guilds, like the one in the email below, are thinking about making the leap from 10s.

Hello Scott!

Very long time reader - first time writer! I love this blog - you have given some really awesome advice, and now I'm looking for some myself, oh wise one!

I'm a GL of a 10 man raiding guild. I've seen guilds fall apart around me, and I've seen guilds hold strong through the past 6 months. I'm proud to say that my 2 year old guild is doing fantastic.

So, what's the problem? We're doing perhaps a little *too* well. We've been getting applicants without having been actively recruiting. We've brought in some great members. We rarely turn applicants away - if they seem like a great fit, we work with them to give them the opportunity to raid with us. We run two 10-man groups, but with new members coming in that want to raid, we're having to sit people.

Now there are rumblings and whispers about running 25s.

Read more →

Filed under: Officers' Quarters (Guild Leadership)

Drama Mamas: Loot rules rule

Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm.

We are still compiling our results edition, so if your letter was answered and you'd like to tell us what happened, please send an email to robin@wowinsider.com. In the meantime, let's talk about loot rules.
Dear Drama Mamas,

A few months ago I joined a guild so I could finally have some people to talk to (I tend to go alone for a long time until I see a guild that interests me) and to have the chance to raid. As I play a healer I was immediately accepted in the raid team and, although we're not even done with normal progress in the Mogu'shan Vaults, we've done relatively well. Some of the people in the guild are pretty nice and I like to be around and play with them, but there is one problem little that's been bothering me for a few weeks now: loot drama.

Our loot rules are simple: if you can use it for main spec, roll for it. Everyone seems to love that system, except for me. I prefer systems like EPGP or something similar because, in my opinion, when you're raiding with your guild you should be rewarded for commitment and not just luck (that opinion might or might not have something to do with my terrible luck... >.>).

Read more →

Filed under: Analysis / Opinion, Drama Mamas

Loot is the carrot, not getting loot is the stick

Loot is the carrot, not getting loot is the stick
We've all complained about loot drops. It is as close to a universal truth as World of Warcraft can encompass. I remember running LBRS with my wife, run after run after run, trying to get the hunter dungeon set piece off of Wyrmthalak. I remember killing Rend Blackhand day in, day out, and never getting the Doomsaw until finally, one bright sunny day, it dropped and the paladin healer took it. Luckily, the Beast provided me with a touch of revenge, as he dropped Lightforge, which I then needed and won. Such was the cynical, sadistic, uncooperative nature of Blackrock Spire pick up groups, a lawless zone in a lawless time.

Loot remains one of the prime motivations for running dungeons. We run dungeons to gear up and run raids, which then gear us up for the next tier of raiding. Better loot lets us perform our roles more easily, makes daily questing and grinding easier, and serves as a status symbol of sorts, as well as clogging up my bank with more transmog fodder. (This is not a post about needing another void storage tab, but man, I really do.) And as a result, for as long as there has been loot in World of Warcraft, people have complained about how it dropped, about how it didn't drop, about never getting the drop they wanted and getting the same drop over and over again. I understand this frustration. The current loot system used by LFR and world bosses like Sha of Anger and Galleon often maddens people with its quirks.

But I tell you now, there will never be a perfectly rational loot system that gives you what you want or need and doesn't give you what you already have.

Read more →

Filed under: Analysis / Opinion, Raiding, Mists of Pandaria

Blizzard Customer Support live Q&A recap

Blizzard Customer Support Live Q&A
Yesterday, between 5pm and 6pm Pacific, Blizzard's Customer Support Team took part in a live Q&A, using some new software to answer players' questions in real time. In attendance were CS Forum Representative Vrakthris, WoW Game Support Manager Marcus Maczynski, SC2 Game Support Manager Angelo Concepcion, D3 Game Support Manager Andreas Unger, Senior CS Information Specialist Charles Areson, and CS Social Media Manager Antonio Achucarro.

With players asking the questions, there was fairly high traffic for the team to deal with, Zarhym told us they received over 1,500 questions in under an hour! Not all of them could be answered, but we've been busy pulling out the key questions and responses for your delectation.

Comment From legracen
Are there any plans to update/change the in-game ticketing system for World of Warcraft so that the wait times for tickets can be reduced?

Marcus Maczynski: Hello Legracen! We're constantly evaluating how we receive CS requests from players. Right-Click-to-Report and self-service options (such as Item Restoration) are both examples of this building in this efficiency. Updating the in-game interface to prompt players for exactly the information we need to service their requests is definitely something we want to do.

Read more →

Filed under: Events, Blizzard, Mists of Pandaria

Watcher explains gold normalization for Mists of Pandaria dungeon bosses

Gold
Have you ever noticed that the bosses in the oldest dungeons drop much less gold now that they can be soloed? Blizzard Game Designer Watcher says the developers felt the gold drops were too high for the difficulty of the battles, so they nerfed the amount of gold you can loot in dungeons like Magtheridon.

In Mists of Pandaria, rather than retroactively nerfing legacy content, dungeon bosses will drop the same amount of gold per player, regardless of how many players defeat them. So if a boss drops 100g for 25 players, it will drop 20g for 5 players. This change is retroactive for all dungeons from previous content.

The full text of Watcher's clarifications as follows.

Watcher
In general, enemies in raids and dungeons drop significantly more gold than outdoor foes, specifically because we are assuming that the gold is going to be split 5, 10, or 25 ways. As player power rises over time, it obviously becomes possible to complete old content with significantly fewer players, such that the gold rewards become disproportionately high.

In the past, our only solution was to drastically reduce the gold dropped by legacy content across the board (e.g., Magtheridon, much of Karazhan, etc.). In Mists, we have a new system in place that normalizes gold yield based on the number of players involved in the kill. If a Black Temple enemy drops 100 gold today on live, and you kill it with a 25-player raid group in Mists, it'll also drop 100 gold and each player will get 4 gold. If you solo Black Temple, that enemy will also give you 4 gold. If you do it with 4 friends, it'll drop 20 gold and each of you will get 4.

In other words, the gold obtained from killing raid or dungeon creatures no longer depends upon how many people you bring, or do not bring, with you. This system does not apply to anything in the outdoor world.



Watcher
Quote:

If this is the case, will the original gold values of the bosses in Gruul's Lair, Magtheridon's Lair and Karazhan be restored so groups will once again get more gold from the boss than from a single trash mob?

Yes.



It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: News items, Mists of Pandaria

Officers' Quarters: When you're asked to pass on loot

A sign near a lake that reads,
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available from No Starch Press.

At one time or another, all of us who play WoW long enough have been "asked to pass" on loot. Usually it all works out OK. Either you pass or you don't, and everyone goes about their business. However, the situation is bursting with the potential for drama -- as we see in the following email.
Hello Scott,

Great blog, I'm relatively new to WoW (joined my first and current raiding guild in the beginning of Cataclysm) and have due to some unfortunate situations become guild leader. I had to learn and adapt quickly and your blog has helped me a lot. Recently, I had to deal with a situation that seemed very dramatic from my PoV and needed my attention as GM.

The guild was doing a more casual Dragon Soul run. We normally have raids for raiding members only and we use EP/GP there. This run was set up and led by an experienced raid and guild leader that is part of our raiding team. I did not personally attend -- normally I would lead raids.

They used the Roll system to distribute loot. However, there were a few members of the progression raiding team that attended this run. Some of them still interested in some rarer normal drops. While it was not required, it seemed to be common behaviour to pass for these main raiders when they needed an item.

At some point, an item that one of the main raiders actually needed dropped, and was rolled on.

This is where it starts.

Read more →

Filed under: Officers' Quarters (Guild Leadership)

Rossi-related raiding revelations

Image
Matthew Rossi recently wrote a piece on the spoils of progress, detailing, among other things, his covetous streak and how it translated into a love of raid farming, including heading back to old content, farming out legendaries, and generally stealing stuff from monsters.

He mentioned how he loved it when raids go into farm mode, loved seeing his numbers increase and eternally upgrading his loot. He even loved farming through old content he could solo to get drops the loot gods never blessed him with the first time around, or the second, or the third.

And it hit me that, while Matt and I both enjoy raiding, we enjoy it completely differently. I read his piece, and barely agreed with 20% of the things he said he enjoyed! This is not a criticism of Matt, not at all, it's simply an observation, and testament to the vast variety of playstyles catered to by WoW.

Read more →

Filed under: Analysis / Opinion, Cataclysm

Enjoying the spoils of progress

Image
I enjoy a lot of aspects of World of Warcraft, and one of those aspects is the actual playing of the game. I like combat, whether I am tanking or DPS, the active working through of encounters and even the unfolding of trash pulls. I like learning what new mechanics do, how fights unfold and how they can be successfully completed. I love all of that -- but what I also love is the period after mastering content.

I shamelessly admit it here. I love when content goes on farm. I was ecstatic as Firelands went from hard to easy. I love feeling my gear improve, seeing my DPS or health go up, looking at my avoidance and mitigation and realizing that yes, I actually can get passive unhittable just through gear. (I'll miss that when the two-roll combat system comes out.) I like going back, months down the road, and tearing Baleroc in half like wet tissue paper. Remember me?

Part of this is simply because I like WoW best when I'm killing stuff. I don't like to sit idle in Stormwind or Orgrimmar, and I'm not terribly moved to stand around hawking my crafting wares or playing the Auction House. These are fine activities, to be sure, but they're most certainly not what I like to do in the game. No, the reason I played seven years ago is the reason I play now, because I like to hit things in the face with the largest possible things I can.

And taking their stuff -- I mustn't forget how much I like taking their stuff.

Read more →

Filed under: Analysis / Opinion, Cataclysm

Mists of Pandaria Beta: New loot frames roll into view

Image
New loot frames! No more having to stare at your chat frames and scroll up and down to see which player won what item. Loot rolls are now condensed into a loot roll frame that appears in your screen. It lists the results of all the items that went up for grabs in the instance and who won them.

If you look at the screenshot above, you can see the roll numbers next to each player and what roll types were used. The player who won the item is listed at the top. You can expand or collapse the menu to see the list of players who rolled and what roll type they used, such as need or greed.

The only downside to this new feature is that I couldn't find a way to move the frame around. But hey, I'll take these new loot roll frames any day. What about you?

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: News items, Mists of Pandaria

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Pandamonium
The gaming artwork of Jessica Dinh
Mists of Pandaria Raid DPS Analysis
Mists of Pandaria Collector's Edition
Death Knight plague epidemic
Mega Bloks: Goblin Zeppelin Ambush
Mists of Pandaria Beta: Ruins beneath Scarlet Halls
Mists of Pandaria: New warlock pets
Female Pandaren Customization

 

Categories

Joystiq

Massively

Engadget