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Posts with tag looting

Blizzard and how they deal with ninjas

Wojtek sent us this thread in which he posted a long series of emails between him and Blizzard about the ninja of an Onyxia Drake. There's a lot of back and forth, but eventually, the bottom line is that Blizzard was not able to help him, whether that's because he didn't have the information right, they couldn't find what they needed in the chat logs, or they just didn't want to. Later on, the thread is locked, and Wojtek is given the usual feedback address for the GM actions.

So what does all this mean? We've heard in the past that Blizzard will occasionally help with ninjas, and we've even heard unofficially that if you get the main looter in a PuG raid to state the looting conditions ahead of time, Blizzard can go back, look that up, and then reward loot based on who really deserves it. But of course, all of that is unofficial, and there are so many variations and issues in situations like these that there can't really be a hard and fast rule -- sometimes Blizzard can help, sometimes they can't.

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Filed under: Items, Blizzard, Raiding

Listen to the WoW Insider Show today at 3:30pm Eastern

Our podcast (which is nominated for a Podcast Award, by the way -- this is the last time we'll ask you to vote for us over there, since voting ends on November 30th) is headed back to the virtual airwaves as usual, and this week we're bringing two new voices into the mix. We'll welcome not only C. Christian Moore, informally known as Colby, to the show (he's the new author of our PvP Blood Sport column), but also Kelly Aarons, informally known as Cadistra, both of WoW Eh and our brand new comic here on WoW.com. Should be a lot of fun -- they'll chat with Turpster and I about the biggest stories of the past week, including Pilgrim's Bounty and some superfast cooking leveling, the game's 5th anniversary and what things were like back when it all began, and this GDKP system everyone's using, as well as other player-created looting systems.

Sounds like a full show (and that doesn't even include answering your emails and our other silliness). It all kicks off at 3:30pm Eastern/8:30pm GMT this afternoon over on our Ustream page (or on your iPhone or iPod touch, or just after the break if you want to do it that way) and if you are listening live, don't forget to show up a little early for the pre-show, and stay a little later for the aftershow. Hope to see you this afternoon!

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Filed under: Podcasting, Virtual selves, Odds and ends, Blizzard, WoW Insider Show

WoW Insider Show Episode 114: Live on location

I think this might be one of my favorite things we've ever done (though all credit must go to Turpster, as usual). Last week on the show, he asked listeners for pictures of where they're listening to the show, and we got a nice gallery below of all of you in different places (many of you at work, which makes us worry a little bit), all listening to the WoW Insider Show all over the world. If you take a picture this week, feel free to send it along to theshow@wow.com, and we'll add it into the gallery below.

In the meantime, here's a new episode, featuring said Turpster and myself, along with Eddie "Brigwyn" Carrington, talking about what's coming up in patch 3.3, including the new looting system, paladin changes aplenty, and hints at the next expansion. And as usual, we answer your emails and just generally have a fun time. Enjoy -- and be sure to send us a pic while you listen!



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Filed under: Analysis / Opinion, Podcasts, Podcasting, Fan stuff, Virtual selves, Odds and ends, Humor, Raiding, Bosses, WoW Insider Show, Cataclysm

WoW Insider Show live today at 3:30pm

Our podcast brings the usual tricks and treats this afternoon -- before you head out in a costume to go get some real candy, be sure to stop by our Ustream page around 3:30pm Eastern and get some ear candy first. Turpster and I will welcome Eddie "Brigwyn" Carrington and another WoW.com writer to chat about the most popular posts on the site this week. On the docket, we'll have the new patch 3.3 notes, hints at things to come, why pallies are up in arms (and why they don't have too much to worry about), and the new looting system and what disenchanters think of it.

And as usual we'll be reading your emails and chatting live with folks in the chat channel, as well as the usual preshow and aftershow (I've heard a lot of feedback about those lately -- people seem to like them). You can join us live on the Ustream page, in the embedded feed below the break, or even in the Ustream iPhone app, if you don't happen to be at home near a full computer. It all begins at 3:30pm Eastern this Halloween afternoon -- see you then!

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Filed under: Analysis / Opinion, Fan stuff, News items, Instances, Humor, WoW Insider Show

Why loot drama happens (and how to prevent it)

I like this post over at I am a Paladin -- it's a pretty insightful look at why drama is so easy to come by in bigger guilds. Blizzard has done almost everything they can to divide loot fairly (and they're still working on it, with the addition of more token systems), and there are certainly plenty of systems out there to try and keep things as fair as possible. Still, as long as there are only a few rewards to split among 25 people in a raid, there will always be loot drama -- as IaaP says, when people aren't rewarded for their hard work (or at least they perceive that), then frustrations start to set in. And gone unchecked, that can lead to jealousy or resentment, which leads to anger, and that all leads to the kind of spectacular guild breakups you can read about in Guildwatch.

So how can you avoid all that?

If the main reason people start causing drama is that they don't feel rewarded, then you've got to find a way to reward them. That might mean going with a more fair loot system (I've been in a few guilds that have switched to DKP at the first hint of drama), it might mean changing up the way you run things (by switching groups around or switching roles in a raid), or it might mean stepping back down into an easier raid to better gear up some of your members.

As long as Blizzard requires more members than loot in a raid, there will always be imbalances, but hopefully most drama issues can be avoided if everyone realizes that though any given piece of loot might get passed out unfairly, there'll always be enough to go around.

Filed under: Analysis / Opinion, Virtual selves, Guilds, Instances, Raiding

The ins and outs of the Shroud Loot System

Both Blessing of Kings and Unbearably HoT have posts up talking about the Shroud Loot System, a looting system designed to serve as an alternative to the standard DKP setups. The main point of SLS is that unlike DKP, it rewards points not just for downing content, but for just attending content, so that the focus is more on attendance and participation rather than progress (which, you'd assume, would eventually come if people are constantly showing up). Instead of kills, points are awarded at the beginning and the end of raids (no matter how much progress is made), and then when an item drops, players can bid points either by "Shrouding," spending half of their DKP (whoever spends the most gets the item), or by bidding a low fixed cost (and then they roll off for the item, with whoever wins paying the low fixed cost). BoK has a great example of how it works: either you spend half your points (if you have the most overall DKP, you're guaranteed to win) or you take your chances against a dice roll.

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Filed under: Analysis / Opinion, Instances, Raiding

Guildwatch: Min-E3 edition


Apologies for this week -- I'm at E3 working like crazy, and Guildwatch has ended up on the low priority list. But I'm not going to leave you with nothing: though it's a little shorter than normal, we've still got your downed, recruiting, and dramatic news of the week. Click below to read on, and we'll be back to full strength next week.

Got more tips for us? Just send them along to guildwatch@wow.com, and you might see them right here soon.

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Filed under: Guilds, Odds and ends, Raiding, Guildwatch, Bosses

Guildwatch: Topping meters on every character, every night


It is a kind of poetry, really: the lament of the shunned looter. Bullgrim was clearly unhappy that after all of his hard work, his strat sharing, his walking of the guild through old raids, his bringing of 110% every night, and his passing up of "numerous offers from better guilds," the RNG decided to keep him from getting the piece of loot he really wanted. A shame. But great art comes from great suffering, and this is definitely great -- well, it's kind of art. Kind of.

Lots more art (depending, once again, on your definition of "art") in this week's GW -- we've got guild drama, downs, and recruiting notices from all across the realms. We're almost cleared through the backlog of guild notices (sorry if we had a delay on yours there -- we got a ton of them all at once), so we'll give out the email once again: to see your guild here, drop us a note (and please keep it short, sweet, and clear) at wowguildwatch@gmail.com. Click on to read on!

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Filed under: Items, Analysis / Opinion, Odds and ends, Blizzard, Raiding, Guildwatch, Bosses

PuG dungeon loot etiquette for dummies

So with the dawn of Wrath, a lot of people have been heading into 5-man dungeons, both the normal and heroic type. They may be after experience, they may be after badges, they may be after achievements, but nearly everyone is also very interested in whatever loot may drop along the way.

To add to this, not everyone is so lucky as to have a pre-made 5 man ready to go when they log on for the night. Maybe they're guildless, maybe their guild is off in Naxxramas, maybe their guild is 10 levels below them, but whatever the reason, a lot of people end up looking for the pickup groups to get their dungeon diving done.

Anyhow, you probably know what happens next. Pickup group plus loot equals drama. You'd almost think that's some sort of universal constant in WoW. Sure, we've had some great PuGs, but we've had some bad ones too, and those bad ones seem to come complete with ready-made loot drama, and it seems like we're not alone. We're hearing from a lot of people lately who've had problems with loot distribution drama.

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Filed under: Items, Analysis / Opinion, Tips, Instances

"Lurting" and how not to do it

Nibuca from Mystic Chicanery gets credit for coining this one, but I don't disagree: Lurting is bad-- don't do it.

Lurting, as you can see in the video above, is a made-up term for looting during battle. Sometimes, we can't help it (yes, I'm a sometime lurter, too, I'm sorry to say)-- the thrill of seeing shiny sparkles on a foe is just too much. But while it seems like it won't matter, odds are that that's when things will go wrong-- looting not only distracts you from the fighting, but also can cause exactly what happens in this video. If a loot window pops up while you're trying to keep the main tank healed. And it's a distraction that could cost the whole group.

In short, no looting during combat: no lurting allowed. That loot ain't going anywhere, and it's got your name all over it. Wait until all the sheeps are dead, and all the targets are down, and then right click away and claim your goodies.

Filed under: Items, Analysis / Opinion, Fan stuff, Virtual selves, Instances

Finally, no more loot click hunting

There's one little mostly unseen note in the 2.1 patch notes that has quietly been making players' lives easier for the past few weeks. Hidden way down inside the "User Interface" section, we find this: "Active corpses or objects (ones with loot on them) now can be selected and looted, even if they are underneath another corpse that does not have loot on it."

We've all been in that situation before 2.1, where we were fighting, and had to deal with adds that died in almost exactly the same place, and then had to slowly move your looting cursor over the whole area, looking for that tiny little section in which it went from black and white to color, just so you could look that few silver and bit of trash from it. Nowadays, in these enlightened 2.1 times, we can simply loot at will, and life is good.

Of course, it's not perfect-- I still can't target anything through walls, and that's a known bug. But it is very nice to see that one simple sentence in the patch notes, and know that I never again have to hunt around for a tiny point of contact just to loot a piece of junk.

Filed under: Patches, Items, Analysis / Opinion

Unwanted BoE Epics on the black market

Here is, as she says, an interesting "moral quandary" from jumpingjessflash. She was making her way through Maraudon (one of my favorite instances) with a few guildies, and the BoE epic Icemail Jerkin dropped. At first, she thought it was an upgrade for her Hunter, so rolled Need and took it she asked for Need, but then eventually won it with Greed (see note below). But on second thought, she didn't like only +5 Agility-- turns out it wasn't the Jerkin for her.

So she's left with a choice: wear it anyway, or auction it and risk suffering the wrath of her guildies.

I've been in (almost*) the same position, but (especially with guildies), if I'm not sure whether I'll use something or not, I'll usually let everyone else in the group know that it's iffy for me-- usually they'll let me take it anyway, to keep as a sidegrade or a piece of a different set. If I want to be really nice, I'll sometimes let them reroll on it if I decide I don't want it, and then send it away to the winner. Another option is to sell it, and then split the gold.

Of course, you could also go the other way and send it to an unguilded alt to sell it anonymously. That way, you get the cash and no one is the wiser. Like I said, usually I don't care, but I'll admit that sometimes I'm a stickler-- if someone happens to roll Need on a BoE that I think is a questionable call, I have in the past asked them to put it on so I can see them wearing it via /inspect (I haven't ever done that to guildies, but in a PUG everything is fair game as far as I'm concerned).

Still, I don't have a problem with selling a piece picked up accidentally, if someone thought it was a good piece and then had second thoughts. If you did that and then put it on the AH, no one would accuse you of being a ninja-- would they?

*Update: As a few people have pointed out (including the livejournal poster), it seems like I did misunderstand her original post. She wasn't ninja-ing at all-- she asked for Need, but eventually won it rolling greed. Her concern was that someone may have passed because she asked for Need, not because she rolled Need and then decided she didn't need it. Because she rolled greed and won it, the piece was hers.

Anyway, I still think the issue of second guessing something that you roll Need on is an interesting one. That's not what the original post was talking about, but it's what I am talking about in this story, and I think it's worth a discussion.

Filed under: Items, Analysis / Opinion, Tips, Economy, Instances

On Needing and Greeding

Some of you may remember, as I do, a time when there was no Greed button, only a dice and pass options on looting. Either you wanted the item, or you didn't. Or, it was BoP loot, in which case, as I remember, everyone was supposed to pass, and then you all decided what to do-- though it was so long ago, I can't quite remember why that was...

At any rate, that time is over, and now we have the option to Need or Greed roll on loot that shows up, so it's pretty clear what to do when loot drops-- if you need it, roll Need, and compete with other Needers. If you just want, roll Greed or pass, and everybody's happy.

Except, as with everything, there are exceptions. Nesp from Lightning Blade brings up one of the most common-- he's a jewelcrafter, and he's wondering if he should roll Need or Greed on gems-- sometimes, he's the only one in the party that can cut them, but then again, anyone can use them after they're cut. Likewise, I think there's a little confusion about things like Fel Armaments and Arcane Tomes as well-- yes, people of the opposite faction from Aldor or Scryer shouldn't roll on rewards they don't need, but should the right factioned people all roll Need or Greed? Likewise, everyone needed things like Corrupter's Scourgestones-- should everyone in that case roll Need, or just roll Greed?

As Blizzard says (sensibly) in the thread, the best policy is to actually decide on a policy within the party before you have to-- nothing worse than losing an item to someone who can't use it, or taking an item accidentally that you don't really need. My plan is probably the default most players use: if you need it (as in, you can wear it or turn it in ASAP), roll need. If you don't (or you're going to sell it at the AH or DE or vendor it away), roll greed, and live with the consequences (there's always more loot to gain). But whatever works for you is what works best.

Filed under: Items, Tips, Instances, Jewelcrafting

Hellfire Ramparts, ninja paradise (or is it?)

Ok, so I finally get into Burning Crusade (this was a few weeks ago, when it first came out), and the first thing I head for is, of course, the new 5man instances. We get a group together and run Hellfire Ramparts. We goggle at the new bosses, are excited by the new challenges, and gape at how much Blizzard has ramped up the loot. Finally, we down the last boss, Vazruden and Nazan, but he doesn't have any loot on him. Where's our loot? Oh, it's over there... in that chest that anyone can open.

Yup, the very last boss of Hellfire Ramparts seems to be an open invitation to ninja-ing that loot. Just like the Cache of the Firelord (another notorious ninja location), a chest spawns after the boss dies, and anyone in the group can step on over, open it up, and grab everything in it. Pookybear (nice name) has noticed this too, and Blue answers: It probably won't happen.

It's kind of a weak answer, but then again, when I think about it, I haven't had it happen to me yet. But all of the Ramparts runs I've done have been guild runs (where we all know each other), and I'd imagine most of the runs on all the servers are people leveling up together who know each other-- as we see more PUGs come through, this might be an issue. Have you guys seen a ninja after Nazan? It's hard to believe it will never happen, but the community has been doing pretty well at casting ninjas out of guilds and such. The first time I saw that chest, ninja is the first thing I thought of, but maybe Blizzard just doesn't see it as a problem. Has anyone seen a ninja in Ramparts? Why doesn't Blizzard just turn the loot into, well, loot?

Filed under: Items, Analysis / Opinion, Blizzard, Instances, Bosses

Breakfast Topic: Am I a ninja?

Many of us have come across "ninja looting" -- the practice of taking loot that isn't yours, usually through dirty tactics such as rolling need on "bind on pickup" items. While this can be excusable at lower levels, by the time you hit 60 it should be a long-forgotten experience. Sadly, it isn't.

Everyone hates ninja looters, and yet many players are swift to accuse others of ninjaing, to see ninjas where none exist. Recently I was accused of the dreaded N-word; as a feral druid I was acting as off-tank, and rolled on a +defense trinket. The rest of the group agreed I could roll, but the warrior only spoke up after I had rolled, calling me a ninja. He rolled need too, but I won the item. Shortly after that he left the group; I tanked the rest of the instance, and nobody complained.

Of course, stories like this are all too common, with hybrid classes complicating the issues -- even at level 60. Most people I've grouped with acknowledge that if a hybrid class is taking on a particular role then he or she can claim items for that role. However, imagine a druid who switches between forms a lot in an instance. Can she roll on strength, defense, agility, intellect and +healing gear? Technically, yes; but wails of "ninja" would result.

The solution? I've learnt to carefully spell out before entering an instance that I will be taking on role X, and rolling on gear accordingly. A better solution is to group with players you know, and good ones at that, who give you a chance at whatever you can use.

Have you encountered a ninja that wasn't? Do you hate being out-rolled by greedy hybrids?

Filed under: Items, Breakfast Topics, Instances

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