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Posts with tag lord-marrowgar

In-Game Fixes for March 4th, 2010

Bornakk has announced a handful of in-game hot fixes on the official forums today. They're pretty much all Icecrown Citadel boss ability nerfs and tweaks, and should fixes a few annoyances with some battles, stretching from Marrowgar to Sindragosa. The full list is after the break.

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Filed under: News items, Raiding

Spiritual Guidance: Raiding Icecrown Citadel Part 1


Once, every week, Fox Van Allen takes control of Spiritual Guidance in an attempt to corrupt all the touchy-feely holy priests out there. I mean, seriously, you want to *heal* things? If you really wanted to heal, shouldn't you have rolled a shammy or something?

Ladies and gentlemen, welcome to the Icecrown Citadel. Over the next few weeks, Spiritual Guidance will be providing start-to-finish coverage of the Wrath of the Lich King's final and greatest raid instance. This week, we start at the very beginning.

The first four battles were designed to be quite accessible to beginning raiders and PUGs, with a relatively low difficulty level as compared to the rest of the content inside. The encounters inside include a cuddly bone dragon monster thing (so cute!), what appears to be the result of Kel'Thuzad after his sex-change operation, a battle involving ROCKETBEARS, and... a lone orc -- against the might of the Alliance?

Anyway. Step in, wipe your feet, and let's earn you that achievement that all those PUG raid leaders demand you have.

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Filed under: Priest, (Priest) Spiritual Guidance

The Light and How to Swing It: Looting Icecrown's lower spire

With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown.

Sometimes, you just have that maddening compulsion to make your wish list of various things you want to acquire. I've got one on Amazon for a woodworking shop and another of things I want on WoW (which does happen to include a pony, Ghostcrawler). However, with the last of the loot being divvied up in these final days of Wrath, let's go through Icecrown Citadel and make a shopping list of gear we'd kill for.

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Filed under: Paladin, Items, (Paladin) The Light and How to Swing It, Wrath of the Lich King

Phat Loot Phriday: Bryntroll, the Bone Arbiter

How would you plate-wearing raiders like your best-in-slot (pre-Shadowmourne) weapon first thing upon stepping into the 25-man version of Icecrown Citadel? If Lady Luck is on your side, it could happen. Bryntroll the Bone Arbiter was, for a few glorious weeks, far and away the best weapon available to death knights and retribution paladins before Shadowmourne and its own Heroic counterpart. Slightly less awesome for warriors, but still pretty amazing. Can you believe it drops from Lord Marrowgar, the first (and probably the easiest) boss in ICC?

Let's talk numbers, shall we?

Name: Bryntroll, the Bone Arbiter
Type: Two-Handed Axe
Damage: 801 - 1203 Damage, 294.7 DPS
Speed: 3.40
Attributes:
  • 169 Strength
  • 161 Stamina
  • One red socket and one blue socket
  • Chance on hit: Steals 2138 to 2362 life from target enemy.

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Filed under: Paladin, Warrior, Items, Analysis / Opinion, Raiding, Phat Loot Phriday, Death Knight

The Queue: Allie gets lost in Icecrown edition

Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Allison Robert will be your host today.

Alex is popping out for a RL issue, so I'm afraid, dear readers, that you're going to get stuck with the writer who will spend the entirety of a question today wandering off the Icecrown map. HC SVNT DRACONES. Frostwyrms, anyway.

As a warning, the answer to said question contains what some players will consider a spoiler, so don't read past the cut if you don't want to know anything about an upcoming Icecrown encounter.

TAD asks...

Will experience acceleration go away once Cataclysm drops?


We don't think so, because the 1-85 grind for a new character will still be pretty lengthy even with experience acceleration, but truthfully we don't know. I'd argue that Blizzard doesn't have much of a reason to change current leveling speed, because it's only efficient if the character in question is outfitted in heirloom items (particularly the chest and shoulders with the +experience boost). This obviously won't happen for a genuinely new player seeing the content for the first time. As you've probably also observed with alts on a different realm from your main, leveling's not that fast without being bankrolled by another toon or sitting on a pile of heirlooms.

Then again, I'm one of those crazy people who enjoys questing for its own sake and I'll be doing all the new quests anyway, so what do I know?

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Filed under: Analysis / Opinion, Wrath of the Lich King, The Queue

The Daily Quest: Contradictions


We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Filed under: Mage, Paladin, Priest, Rogue, The Daily Quest

Ready Check: Lord Marrowgar


If ever there were a boss just begging to be turned into a totally Camaro-awesome tattoo, it's Lord Marrowgar. Like an epic, multi-skulled skeleton made of bone and skulls and spikes, Marrowgar is hands down one of the coolest looking mobs in the game.
While the sophomoric "Dude, he's a bone guy with a bone axe!" revelation has me only a little ashamed, I nonetheless get a certain thrill up my spine each time I see him.

Lord Marrowgar is not a complex fight, although there's a few things about it that are going to be counter-intuitive. I think that slight change-up in normalized behavior is probably the biggest challenge of this fight. It's kind of a clever design that way, but otherwise, you should expect Marrowgar to be your first, solid gear check in Icecrown Citadel.

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Filed under: Analysis / Opinion, Walkthroughs, Raiding, Bosses, Ready Check (Raiding)

Encrypted Text: Rogue tips for raiding Icecrown Citadel, part 1


Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss some of the tips and tricks to remember when raiding Icecrown Citadel.

With patch 3.3's release last week, we saw a brand new tier of raid content released. Our mission to assassinate Arthas while he sits upon his throne has reached its conclusion. After dealing with the immediate threat of Yogg-saron's corruption and proving ourselves in the Argent Tournament, we've been selected as the agents of the Lich King's demise. We haven't come this far to fail now!

Before we can walk in and show Frostmourne and company what's up, we have to cut our teeth on Arthas' doorkeepers first. The first four bosses of Icecrown Citadel are now available to tackle, and provide some of the most interesting and innovative mechanics that we've seen in a boss fight yet. Considering that you'll be facing these same 4 bosses for the new few weeks, it provides a great opportunity to really learn the fights and capitalize on any tricks that will keep you alive. Read on for my analysis of the first wing of ICC from a rogue's perspective, with specific tips and tricks for assassins only!

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Filed under: Rogue, Tricks, Raiding, (Rogue) Encrypted Text

Recent in-game fixes for 12/14/2009

Bornakk has just posted a new round of in-game hot fixes, some bug fixes, some actual quick balancing fixes. They include some relief for Affliction Warlocks after that last hotfix nerf, as well as a nerf to 10-man Lord Marrowgar. For a complete list of hotfixes, check after the break.

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Filed under: Druid, Warlock, Patches, Bugs, Odds and ends, News items, Death Knight

First impressions: Icecrown Citadel raid and 5-mans

Patch 3.3 has been out for two days now, and we're starting to see lots of reactions to the various new encounters pour in. Drawing from bloggers' posts, forum threads, and the reactions of a random sampling of players I've pugged with (the new LFG system is great), this is a short gloss on what I'm seeing so far:

  • Forge of Souls is the easiest of the new 5-mans. The most common gripe is that group members don't pay attention to their raid warnings and move in as necessary for Bronjahm, or stop DPS on Devourer of Souls if they get Mirrored Soul.
  • Pit of Saron is pretty cool, though quite sad at the end (at least if you're Horde). The trash pulls full of casters are on the tough side if people aren't good about interrupting or moving out of Hellfire on heroic. Also, don't bank on getting Don't Look Up in a pug.

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Filed under: Patches, Analysis / Opinion, Instances, Raiding, Bosses

Shifting Perspectives: Druid strategy in Icecrown Citadel - Marrowgar

Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we cross our fingers and hope there are more fights like the gunship battle up ahead.

Hail, druids. I'll be continuing a look at Balance gear whenever the gear lists on Wowhead start behaving themselves (down, boy!), which I sincerely hope is going to start happening soon. Right now they're kind of a mess post-patch. In the meantime, I've been able to return to raiding with the benefit of a new computer, and the guild stomped through Icecrown Citadel last night (with, as I previously vowed, Jaina Proudmoore's coin in my packs because it is awesome and lore-appropriate and I could not be a bigger nerd).

As with Ulduar, I'd like to do a series of class-specific tips for each encounter. Again, I go into these assuming you have a basic understanding of the fight's mechanics, and then delve into more druid-specific commentary. Before the next set of Icecrown bosses hits, I hope to have covered Marrowgar (here), Lady Deathwhisper (in which binding Remove Curse to all of your hotkeys plays a significant role in the raid's success), the gunship battle (we wanted to wipe the raid so we could come back and do it again, that's how awesome it was), and Saurfang (who, for some incomprehensible reason, lacks a Cleave ability. Maybe it's a recessive gene).

We'll start with Lord Marrowgar, who will probably be the most commonly-seen Icecrown Citadel boss due to his inclusion in the weekly raid quest. Experienced Burning Crusade raiders will recognize this encounter as an unholy mating of Leotheras, Mother Shahraz, and Naj'entus. It sounds complicated, but it's really not.

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Filed under: Druid, Analysis / Opinion, Features, Raiding, Guides, (Druid) Shifting Perspectives

Patch 3.3 Icecrown Citadel raid boss information and resources


Patch 3.3 is out! With the release of Icecrown, WoW.com aims to help prepare you with the long journey through the Frozen Throne. In this post, you'll find general information about the various bosses along with the strategies to take them down.

There are 13 bosses in Icecrown. The first four bosses in the Lower Spire will be accessible the moment the patch goes live. The rest of the instance will gradually open up later on. Certain encounters will have limited attempts, but you won't have to worry about them later on.

Lastly, attunements are not required to enter Icecrown Citadel on normal mode.

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Raid Rx: Healing Lord Marrowgar

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related.

Welcome to the first test of Icecrown. Once you've blasted your way past the many patrolling skeletons, you'll run into this giant floating bundle of bones. You can consider this boss a warmup compared to the rest of the instance. Marrowgar shouldn't be too taxing on us healers, eh? How hard could he possibly hit anyway?

Well, that largely depends on the rest of your raid adapts. The amount of healing needing to be done depends on how quickly the rest of the raid responds and how much damage they deal.

Same old story, right?

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Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, How-tos, Instances, Raiding, Bosses, Guides, Raid Rx (Raid Healing)

Patch 3.3: Lord Marrowgar and Chill of the Throne impressions

The next wave of Icecrown Citadel testing began today. A new patch 3.3 build was uploaded just hours before testing was scheduled to begin. Tonight, we'd take on Lord Marrowgar and Festergut. Raid loot had been implemented so we were anxious to see what some of the drops would be like.

Not only that, today marked the first time Chill of the Throne would be active on the PTRs. Players could tackle the raid content to determine how it felt. My thoughts on Chill of the Throne will come after the break and after I finish my Lord Marrowgar impressions.

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Filed under: Patches, Analysis / Opinion, Raiding

Patch 3.3 PTR: Raid testing schedule this week

Daelo has posted this week's raid testing schedule for the patch 3.3 PTR, and we're going to get more looks at what the Icecrown raid has in store for us:

US Servers
Monday, October 26 at 7PM EDT / 4PM PDT – Festergut
Wednesday, October 28 at 7PM EDT / 4PM PDT – Icecrown Gunship Battle
Thursday, October 29 at 7PM EDT / 4PM PDT – Sindragosa
Friday, October 30 at 7PM EDT / 4 PM PDT - Valithria Dreamwalker

EU Servers
Tuesday, October 27 at 19:30 CEST – Lord Marrowgar
Wednesday, October 28 at 19:30 CEST – Lady Deathwhisper
Thursday, October 29 at 19:30 CEST – Professor Putricide
Friday, October 30 at 19:30 CEST - Rotface


A little bit of analysis about the schedule after the break.


Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

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Filed under: Patches, Raiding, Wrath of the Lich King

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