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Posts with tag lord-rhyolith

The 5 worst raid encounters in Cataclysm

The 5 worst raid encounters in Cataclysm
Last week, we covered the five best raid encounters in Cataclysm. Today, we're flipping the coin to take a look at the worst. Be it bad mechanics, fight bugs, horrible randomness, or just plain boring bosses, these are the fights with elements you never want to see again. Of course, it is uncouth to criticize without suggesting improvements, so I'm also putting on my amateur game designer hat and throwing out some other options that could've made things more entertaining.

5. Maloriak, Blackwing Descent

Maloriak wasn't terrible, but the encounter had two major flaws. First, interrupts. Tier 11 was Interrupt City in general, as several classes got new interrupt abilities and Blizzard apparently wanted to make sure we were using them. However, this particular fight was notable for having two interruptable abilities, one that had to be interrupted, and one that had to not be interrupted -- but only a certain number of times. ("Three shall be the number thou shalt count, and the number of the counting shall be three.") While this led to some interesting voice chat during raids ("Which ability did you just interrupt?" "I don't know!"), the overall mechanic was confusing. Why not have an actual button that he runs to and presses, and your tank can choose to let in happen or not via Taunt?

Second, the fight just doesn't scale well. For well-geared groups in normal difficulty, there was an eternity when you had to stop DPS before 25% and wait for him to finish releasing all his adds and start a second green phase. Meanwhile, groups in heroic difficulty got to deal with a dark phase, which featured nothing but AoE for 90 seconds. Not the most fun, since most classes have a one-button AoE rotation, and not very balanced, as classes with consistent AoE damage (aka mana users) absolutely smoked others. If they'd just have the cut the phase to 30 or 45 seconds or so, it'd have been a lot less frustrating and a good bit more balanced.

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Filed under: Analysis / Opinion

The Light and How to Swing It: Retribution in the Firelands, part 1

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. This week, Dan Desmond walks you through the Firelands.

Firelands has been out for a couple of months now. Many have gotten their hands dirty fighting against the minions of Ragnaros; a few have even beaten the elemental lord himself. But many more are just rolling up their sleeves, waiting for their friends and guildmates to get bored of playing in the sun (seriously, it's going to be there for another 5 billion years -- I think you can play a little Warcraft here and there and it won't mind). Well then, what better place to start than at the beginning?

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Filed under: Paladin, Raiding, (Paladin) The Light and How to Swing It, Raid Guides

Spiritual Guidance: The shadow priest's guide to Lord Rhyolith

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen's massive legs obscure your entire field of vision. Fox encourages all potential prey to follow him on Twitter.

We beat Shannox. We took down Beth'tilac. Look out, Lord Rhyolith -- you're next.

For shadow priests, Firelands boss Lord Rhyolith isn't an especially fun fight. He's way too big, so if he gets anywhere near you, he'll take up your entire field of vision. He's heavily armored (at least at first), so you get to see some pretty sweet 500-damage Mind Flay ticks if you attack him directly. And while he's got an interesting gimmick, shadow priests typically don't play a part in exploiting it.

Still, even if it's not the most exciting fight, there's still plenty for us to do, plenty of stuff to avoid getting hit by, and (best of all) plenty of epics to find inside once you crack him open like an egg.

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Filed under: Priest, (Priest) Spiritual Guidance

The Light and How to Swing It: Healing against Rhyolith

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

Firelands and the Molten Core have a lot in common. Ragnaros is the end boss of both raids, with a majordomo in place as his last line of defense. We fight Flamewaker bosses in both zones, and the skinning professionals in your guild will be complaining that nobody is looting the hounds. There's plenty of fire to stay out of, and you'll fall into lava if you leave yourself on autowalk.

While the developers don't have any issues reusing old idea, they also create their fair share of new designs. Lord Rhyolith is the perfect example of an encounter that implements new mechanics and forces us to think outside of the box. Every fight has its unique flavor, but Rhyolith (at least phase 1) is nowhere near what we would consider to be a standard tank-and-spank encounter.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Encrypted Text: Rogue tips and tricks for Firelands, part 1

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with your favorite ganking stories or dictionary definitions of the word "griefing."

The best part of playing a subtlety rogue has always been Shadowstep. Warriors have been blessed with Intercept since day one, and feral druids have Kitty Leap built into their default specs. Rogues, on the other hand, are forced into subtlety to match the mobility of our leather-wearing brethren. Shadowstep could be such a powerful tool for maintaining our uptime in raid situations, if only every rogue had access to it. Subtlety rogues don't want Shadowstep to become baseline, because then subtlety loses half of its attractiveness.

Even without Shadowstep, rogues have plenty of buttons to push in Firelands. There are plenty of adds to test our AOE potency, utility encounters that stress precision instead of damage, and plenty of nasty spells to interrupt. While we're not fighting against Lucifron and Golemagg again, we can use our experience against Ragnaros' former entourage to help us combat the new crew hanging out around his castle. Just remember to have your Volcanic Armor and Helm of Fire equipped; I hear Rag likes to keep his thermostat set to "crispy."

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Filed under: Rogue, (Rogue) Encrypted Text

Ready Check: WoW Insider's Guide to Lord Rhyolith

Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop.

WoW players are not unaccustomed to tackling giant creatures. We've slain dragons, gronn, elemental lords, and even ogres infused with the raw power of the Old Gods. In our time, there have been some big bads that were, well, literally big. Lord Rhyolith now falls into that criteria -- a massive molten lord covered in rocks so thick and so sharp that spells and blades couldn't even think to but dink away at his hide.

This royalty of the Firelands is one of the first four "fluid" bosses in Firelands. You can reach Lord Rhyolith by following the road to the right, over the bridge and up the gauntlet ramp. There he stands, out on a platform surrounded by lava, begging for players to come and test their mettle against him. This is going to be one tough nut to crack; are you up for the challenge?

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Filed under: Raiding, Ready Check (Raiding)

Totem Talk: Enhancement shaman vs. Beth'tilac and Lord Rhyolith

Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. On Saturdays, Josh Myers tackles the hard questions about enhancement. Can we tank? Can we DPS with a two-hander? How does one shot web? The answer to the first two is "no," and roll a hunter for the third!

If you're an enhancement shaman in a regular raiding guild, congratulations! You've weathered the worst of the storm. Our last-minute Stormstrike buff coupled with the nerfs to 4.1's prominent DPS has put us in a nice place for entering Firelands raiding. Our single-target DPS is solid now. Even better, Firelands has practically no fights with silly AOE phases that we have to participate in! If that sentence alone doesn't get you pumped for 4.2 raiding, I don't know what will.

That doesn't mean there aren't fights with AOE phases. On the contrary, both fights I'll be talking about today require good AOE. Thankfully, that busy work is best left to your casters. They can cry about it all the way to their legendary. Fortunately for us, Lord Rhyolith and Beth'tilac are the two encounters in Firelands you'll most likely encounter first, and both have unique mechanics that are well handled by the apt hands of a masterful enhancement shaman.

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Filed under: Shaman, Raiding, (Shaman) Totem Talk, Cataclysm

Raid Rx: Lord Rhyolith and Beth'tilac healing impressions

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading on the Matticast.

Firelands is here! Yay! The other night, my raid took down entry bosses Beth'tilac and Lord Rhyolith. Both have their share of intensive healing phases. This week, I'll walk you through a little bit of the threats involved and approach the two encounters from the mindset of both a healing leader and a healer. I'll let you know when to save and when to use your cooldowns.

How much have the encounters changed since the last time I faced them on the PTR? I have to say not much, since the mechanics and damage are about the same. To be fair, when I tried them out on the PTR, it was done with a 10-player group. I found the live version 25-man to be much more forgiving at times, despite the high output of damage.

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Filed under: Analysis / Opinion, Raid Rx (Raid Healing), Raid Guides

Patch 4.2 PTR raid testing continues tonight

The testing for patch 4.2's Firelands raid content has been moving along at a steady clip, save for Friday's testing period, which got derailed due to server issues. But never fear! The 25-player modes for flamewaker hunter Shannox, spider queen Beth'tilac, and cranky (almost Rossi-like) elemental Lord Rhyolith are up for testing tonight to make up for Friday's lost time.

Make sure to check out our impressions of three of the new bosses: Alysrazor, Lord Rhyolith, and Beth'tilac.

We're going to retry Friday's schedule, today!

Monday, June 6
2:30 PM PDT – Shannox (25 Player)
4:00 PM PDT – Beth'tilac (25 Player)
5:30 PM PDT – Lord Rhyolith (25 Player)

As always, the schedule can change at a moment's notice due to issues with the build, server, encounter, or the mercurial nature of designers. The encounters are all a work in progress; there will be bugs and tuning is not final.




The news is rolling out for the upcoming WoW Patch 4.2! Preview the new Firelands raid, marvel at the new legendary staff, and get the inside scoop on new quest hubs -- plus new Tier 12 armor!

Filed under: Raiding

Patch 4.2 PTR Firelands Impressions: Lord Rhyolith

Do you like driving? Have a thing for coordinating DPS? Then you'll want to raid lead this bus of a boss. This oversized, flaming rock guy is a fairly unique encounter that involves much driving. If you can navigate through those driving cones on a track, then you should be able to master this guy in a timely fashion. On the other hand, it feels like a 10-legged potato sack race. Some tight and precise control will be needed here for coordination. If even one person deviates and isn't listening properly, everyone dies.

Again, spoiler warning on this one. If you don't want to know what's hot, just moooooove on.

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Filed under: Analysis / Opinion, Raiding

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