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Posts with tag lore-guide

Know Your Lore: General Nazgrim

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The war between Alliance and Horde has been the thematic highlight of Mists of Pandaria. Certainly Pandaria itself has held its share of mysteries, but those mysteries have been repeatedly plundered, the continent's horrors unleashed, all in the name of war. It's a war that's been a long time coming -- tensions between the Alliance and Horde have been slowly rising ever since the wintery days of Northrend, the frozen peaks of Icecrown.

And it was in the chill air of Northrend that we first met a character who would become one of the more important players of the Mists expansion. Nazgrim had an innocent enough start in the Horde storyline, simply one of many questgivers up in Northrend. But as the expansions continued to roll out, Nazgrim's role grew substantially, until, at last, he was found fighting for the wrong side, defending Garrosh Hellscream's citadel to his last inevitable breath.

But who was Nazgrim, really? Were there any merits to his choices, given that they ultimately brought about his demise? Was Nazgrim's life, his career, a vain exercise in futility?

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Filed under: Lore, Know your Lore

Know Your Lore: Draenei are not pacifists

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Are you ready to spill some blood in the name of the Light? For Velen? For Argus?
-- Vindicator Boros, What Argus Means To Me

It's funny how misconceptions get started.

We know that the orcish Horde led by Blackhand, corrupted by the blood of Mannoroth and manipulated by Gul'dan for his master Kil'Jaeden was a force of unrelenting bloodlust and cruelty, and that they waged a genocidal war on their draenei neighbors that came close to wiping them out. Not a very numerous race in the first place, the draenei were ultimately overwhelmed by the orcs.

Many seem to combine this with the fact that Velen led the first draenei from their homeworld of Argus to prevent them from being corrupted by the offer Sargeras made to Archimonde, Kil'Jaeden and Velen to accept his gifts and become his servants to assume that the draenei are pacifists. That they're a culture that eschews war and flees from conflict. They note that the draenei have numerous times fled before the advance of the Burning Legion, moving from world to world before the dimension ship they were aboard crashed on what would become known as Draenor.

When combined with their mastery of and reverence for The Holy Light and their association with the naaru, who themselves are beings that exude said Holy Light, it's easy to see why people make this mistake. They look at Velen, who prophecizes that one day the mortal races will unite against the Legion, and see this as a desire for peace. But it isn't, exactly. Velen isn't preaching peace - he's arguing that we're fighting the wrong war.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Warlords of Draenor

Know Your Lore: Durotan, son of Garad

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Durotan, son of Garad, chieftain of the Frostwolf Clan. A mighty warrior to be certain, yet there is far more to Durotan than what is widely known. Yes, he was a warrior, but he was also a conflicted soul, one who could only watch from the sidelines as the height of orcish civilization crumbled under the influence of the Burning Legion. Durotan may never have fully understood exactly what happened to the orcish race, but it affected him deeply.

Yet Durotan's most notable legacy is his son, Thrall. Found by humans, raised as a gladiator, liberating the orcish race and rallying a new Horde by his side. When Thrall took the new Horde to Kalimdor, he named the land they settled on Durotan, after his father -- a father who likely would have been very proud of his son. In Warlords, we'll see Durotan again -- Horde players will have the unique opportunity to work with this legend of the past, surprisingly alive and well. What kind of orc is Durotan -- and what will he think of his son?

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Filed under: Lore, Know your Lore

Know Your Lore, Tinfoil Hat Edition: What Storms May Come

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

This one isn't your usual Tinfoil Hat edition - it is going to be one of the weirder ones. Why, you may ask? Well, it's because of Heroes of the Storm, the upcoming Blizzard DOTA style game. And specifically, how that game interacts with Warlords of Draenor. You see, I'm starting to believe that our travel to Draenor is only the beginning of a much longer, much stranger trip that will have us dealing with the consequences of actions we undertook long before - a travel through a crisis point of unimaginable, unfathomable extent.

The defeat of Deathwing in our world, the breaking of the future we saw in the End Time instance may have had further reaching consequences than we could have guessed. Our choices were simple - allow ourselves to die at the Destroyer's talons, or fight - but we still saw Nozdormu, the Aspect of Time, charged with maintaining time make choices that seem almost unfathomable. He chose to send us back to ultimately steal the Dragon Soul, to help us use it against Deathwing.

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Filed under: Analysis / Opinion, Blizzard, The Burning Crusade, Know your Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor

Know Your Lore, Tinfoil Hat Edition: Emerald Dreams and Draenor

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Its existence is known by many, but it's accessed by only a scant few of the assorted races of Azeroth. Long ago, Malfurion Stormrage learned the ways of the druid from the Ancient Cenarius, and through that process, learned to travel through this mysterious place. Once under the protection of Ysera, it's currently undefined just how much influence the Aspect of the Green Dragonflight now has over the mystery that is the Emerald Dream -- but for years, it's been a haven for druids, and druids alone.

Over several expansions and through several novels we've seen the progression of the Emerald Nightmare -- in the novel Stormrage, the Nightmare was by and large defeated. In game, we rarely saw mention of it, although one or two quests happened to mention Malfurion's dilemma within the Dream, and a few quests actually sent us inside. In all honesty, the most we've seen out of this content in-game were files and exploration videos of old zones that were never developed. Yet there's something really fascinating about the Emerald Dream, something that captures the imagination and has many players clamoring for an expansion featuring that content.

So what does any of this have to do with Draenor?

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore Tinfoil Hat Edition: How is flesh a curse?

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Please don your tinfoil hat - all that follows is speculation based on in-game evidence. It is not canonical lore endorsed by Blizzard.

One of the big reveals of Wrath of the Lich King is the Curse of Flesh. Upon our arrival in Ulduar's Halls of Stone, we escort Brann Bronzebeard to the Tribunal of Ages, a repository of Titan knowledge. After a fierce battle with the Tribunal's defense systems, Brann manages to access the Tribunal's information and learns the history of Azeroth, including how the Titans created Azeroth and how the Old Gods came to infest it, and how the Titan's creations of stone and iron were infected by the Curse of Flesh, making them more easily assimilated by the Old Gods. After defeating and imprisoning the Old Gods, the Titans re-engineered their creations to ensure they were no longer susceptible to the Curse... leaving the ones they'd already created to suffer it, and slowly change into the dwarves, gnomes, humans, troggs and their offshoots. Thus was Azeroth peopled in many cases.

It sounds plausible enough. But there are some problems with it - namely, not all of the Titans information sources agree with it. For instance, the first Titan trove accessed by the mortal races of Azeroth was in Uldaman, in the Badlands. This Titan complex, lying in the heart of the Eastern Kingdoms, is potentially the source of the dwarves and gnomes who live nearby in the mountains of Khaz Modan.

The Lore Keeper of Norgannon we meet at the end of Uldaman tells us that the Titans deviated from their normal plan when creating seed races.

A cross-section of Azeroth's crust was used as the foundation for the Earthen's synthesis rather than the typical biomass construction foundation used by the Creators.

Research on the world's composition led the Creators to theorize that an enhanced being could be synthesized that would epitomize the resiliency of this world's essence. This was accomplished by choosing to use a blend of Azeroth's various stone core compounds as the foundation.

What does this mean? Rather than the typical biomass construction foundation used by the Creators implies that the use of stone and other materials in the Titan constructs of Azeroth is not standard. This is not what the Titans usually do. Why did they do it on Azeroth, then? They appear to have done it quite extensively as well - the Earthen, the Mechagnomes, the Vrykul, the Mogu, the Tol'vir - a whole host of inorganic entities, using 'a cross-section of Azeroth's crust' to construct them. And why is the resilience of Azeroth's essence so remarkable?

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor

Know Your Lore, Tinfoil Hat Edition: The Titans, Azeroth, and Wrathion

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week, we explored the legendary quests offered by Wrathion in detail, and managed to come up with some interesting theories regarding his purpose in Pandaria. No matter which way you look at it, what Wrathion says and what he actually does are two fairly different things. There's a story lying there, waiting to be discovered -- and while we've all been paying attention to what Pandaria has to offer, and the war between Alliance and Horde, Wrathion's clearly been working his own agenda.

But he's only two years old at this point. He's far from a fully grown dragon, yet he seems to be pulling together complicated strategies and plans like they're nothing at all. Certainly he may be a dragon, but is a dragon that young out of the shell really going to be that advanced? Wrathion would certainly like us to believe it. The problem is that we simply don't have any evidence to back up the story he's told us -- nor do we have any evidence of how he should be acting. He may be two, he may say he's a black dragon, but this "dragon" might in fact be something far more important than he claims -- more important than even he knows.

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore: The others of Draenor

Genasaur - from Blizzcon Concept Art
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Draenor, like Azeroth, is populated by more than just one sapient people. We've talked at length about the orcs who were born on Draenor, and the draenei who landed there and named the world as their refuge. But there were others. Some have vanished entirely since the creation of Outland, while others escaped to Azeroth or continued to exist on the remnant continent itself, floating in the Twisting Nether.

Thus, our trip to this new Draenor will allow us to come face to face with beings we barely know, as they were before the destruction Ner'zhul unleashed, and with beings we've never met or seen, entities of legend. While we still don't know exactly what we'll find on Draenor (I'm sure it will be savage) we have enough clues to start talking about the denizens of that unknown (to us) world.

So, who were these others?

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Filed under: Analysis / Opinion, Lore, Know your Lore, Warlords of Draenor

Know Your Lore, Tinfoil Hat Edition: The Black Prince

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Wrathion, the last black dragon -- to his knowledge -- on the entirety of Azeroth has been a puzzle from the moment his egg was created. His immediate response upon hatching was a vicious, calculated attack on his own flight via the use of assassins, which resulted in the nigh-extinction of the black dragonflight. And after completing that mission, he curiously chose, instead of going somewhere to be left alone as he stated he wanted, to go to Pandaria -- where he began an even curiouser journey that players were quickly swept into upon reaching level 90.

Wrathion's travels in Pandaria, his sudden gaining of a multitude of Blacktalon Agents, even the spot in which he chose to make his temporary home are all increasingly questionable, especially given what little we know about Wrathion himself. He gives us a grand, magnanimous story about how he's looking out for the world because he's seen visions of the Burning Legion coming to call, and of our world's destruction.

But he also said he was firmly on the side of the Horde, or the side of the Alliance, then swapped sides as efficiently as possible when it was convenient. In other words, Wrathion lies. He lies all the time. So the question we should be asking here is whether Wrathion has been giving us the real truth at all -- and what is the truth behind Wrathion's puzzling journey?

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation and history based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Characters of Warcraft updates with Mists, Hearthstone heroes

A new selection of characters have been added to Blizzard's Characters of Warcraft page on the official website. For those unfamiliar with the page, it's a collection of brief profiles on various figures in Warcraft lore, featuring a little background information, artwork, screenshots, and links to related characters and pertinent short stories or fiction that involves the featured character. In other words, it's a pretty handy little quick reference guide for those wondering who's who in lore.

The new additions include heroes from Mists of Pandaria such as Shaohao, Sunwalker Dezco, Taran Zhu and more. In addition, players can now find profiles for heroes that have been featured in Hearthstone's class decks. It's a pretty good addition, particularly for characters like Valeera Sanguinar, who plays a prominent role as the representative rogue deck in Hearthstone, but doesn't really feature all that much in World of Warcraft itself. I was also happy to see both Uther and Rexxar have been added as well.

Although the Characters of Warcraft page is by no means complete just yet, the new batch of updates is pretty reassuring to see. Hopefully it's an indicator that this feature won't be left in the dust, and will continue to be updated and filled out with characters that are both pertinent to the expansions we're currently playing, and those that have were important in expansions past as well. Check out the page for the new additions, and while you're there, don't forget to look for short stories you may have missed along the way.

Filed under: News items, Lore, Mists of Pandaria

Know Your Lore: Draenor, as the draenei saw


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The draenei were barely a part of Draenor - despite naming it, they lived there barely a few hundred years before (in our history) the rise of the Horde ended their respite from thousands of years of fear and endless retreat across the universe. Draenor (Exile's Refuge, in the language of the draenei) ended up as a cruel, mocking joke of a name, for there was no refuge to be found there. In our history, barely a tenth of their people survived the orcs to escape to Azeroth.

Now a new history unfolds, a new day dawns, and we can follow where it leads. A new Draenor, one where the battle between orc and draenei has yet to be decided. But what do we know of the draenei on Draenor? Where did they live, how did they live? What were their settlements, what was their culture like? What, in other words, are we being given the chance to save? We can look at what we know from our trip to Outland and what we've been told.

We don't know the name for every old draenei settlement that existed on Draenor. There were quite a few of them, many of which only endured in the time of Outland's appearance in The Burning Crusade as ruins, and sometimes these ruins were renamed by their occupiers. Sites such as Eclipse Point in Shadowmoon Valley were once thriving draenei settlements - now even their names are lost. Until we make the trip through to the Draenor of Warlords, however, all we can do is examine what's left, and surmise based on it.

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Filed under: The Burning Crusade, Lore, Know your Lore, Warlords of Draenor

Know Your Lore: A guide to the orc clans of Draenor

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

It occurred to me while writing last week's Know Your Lore about Zaela and the Dragonmaw Clan that there are a lot of orcish clans out there, many of which we'll be encountering in Warlords of Draenor. There are well over twenty different clans, each with different histories, and there may be just as many smaller, minor clans that we don't know about, or more. Players familiar with Warcraft lore likely recognize the names of these clans, even if they aren't exactly certain who's who.

But for players new to Warcraft lore, or players that haven't played any game other than WoW, the giant list of various clans and the little notes we heard of clan history from BlizzCon may be pretty confusing, to say the least. Just who are all these orcish clans, which ones are we likely to see in Warlords, and which ones likely won't make an appearance?

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Filed under: Lore, Know your Lore, Warlords of Draenor

Know Your Lore, TFH Edition: The Dangerous Enlightenment

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

This Tinfoil Hat post is not meant to be taken as established lore, but merely as an exploration of what that lore could mean.

Sometimes an idea starts small. I was musing about Saronite, the literal blood of an Old God, which as we all know was used as the material that created Icecrown Citadel. Then I thought about how the last dying breath of an Old God became the Sha, actual embodiments of corruption.... and how, even after the death of that Old God, the Heart of Y'Shaarj could taint the entire Vale of Eternal Blossoms. The very substance of an Old God... its blood, its flesh, even its last breath can taint, warp and corrupt the world.

Then I started thinking about the madness the Old Gods engender. Upon first arriving in the Howling Fjord, members of the Explorer's League were driven mad by the thoughts of Yogg-Saron, trapped within the Whisper Gulch. Yogg-Saron, after all, was massive - his tendrils extend all the way across the continent, from Icecown through the Storm Peaks and down into the Dragonblight, the Grizzly Hills, into the Fjord itself. And this got me thinking something else.

Northrend is dominated by Yogg-Saron... but the Old Gods predate the Sundering, and so when all continents were part of the great original Kalimdor, that means that the Old Gods lay submerged beneath it as well. The Old God N'Zoth most likely lay beneath the center of the primordial landmass, ancient C'thun lay to its west, and before its death at the hands of Master Ra and the Mogu the south was the domain of Y'Shaarj whose seven heads consumed hope and begat despair. But many were the Old Gods, and powerful (or so the Klaxxi maintain) and this leaves me to ask - was there a god to the East? And what became of it?

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Filed under: Analysis / Opinion, Lore, Know your Lore, Wrath of the Lich King, Cataclysm, Goblin, Mists of Pandaria

Know Your Lore: Warlord Zaela and the Dragonmaw Clan

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

They are Dragonmaw -- a clan that seems a little out of place in the name department, having existed long before dragons ever arrived on Draenor. However out of place that name may have been at the time, the clan lived up to it with brutal efficiency upon traveling through the Dark Portal and arriving on Azeroth. Yet for all its bravado, all its strength, and all its extremely powerful artifacts of questionable origin on its side, the Dragonmaw didn't really flourish. In fact, it found itself ironically subject to the manipulations of those it tried to subjugate, over and over again.

One orc woman saw the path her clan was destined to travel, the seed of corruption that was quickly threatening to tear the Dragonmaw apart, and feared for the fate of her clan. But when given a chance to make a difference, she seized the opportunity, killed her own Warchief and was rewarded with the chance to lead the Dragonmaw at the side of the Horde. Zaela may not have a lot of story behind her just yet, but make no mistake -- she will do whatever it takes to guarantee the safety and survival of her clan.

It's a pity that her methods involve allying with the most hated orc on Azeroth.

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Filed under: Lore, Know your Lore

Know Your Lore: Lore summed up part 6 - Cataclysm Ends

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Let's be up front about this. The Cataclysm was Deathwing himself. The events were the result of Deathwing's assault on the world of Azeroth - his eruption from Deepholm, his rampage through the Twilight Highlands, his summoning of Ragnaros into Mount Hyjal, the machinations of his minions. Deathwing, in all his rampaging insanity, was exactly what he claimed he was. He was the end of the world, and had he not been stopped, Azeroth would be no more. From the Twilight Highlands to the depths of Vashj'ir, the events Deathwing set in motion unraveled the world.

Let's look over the world, cast our eyes from the jagged peaks of Hyjal to the submerged depths of Vashj'ir, descend into Deepholm and then comb the deserts of Uldum for answers to the question - what did the mad dragon want? Why did his Twilight's Hammer erect their bastion in the Twilight Highlands, where the Maw of Iso'rath erupted from the very soil? The old gods seemed on the verge of their ancient goal, thanks to Deathwing.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Cataclysm

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