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Posts with tag lore

Know Your Lore: Velen and the Light of the naaru

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

What must it be like, to be a Prophet? Well for starters, something like the events of Warlords of Draenor is likely far less confusing to comprehend. When you're used to staring at the myriad, intertwining paths of fate, a hiccup here or there along the path of destiny is likely an easy thing to identify. Unlike the bronze dragonflight, Velen has no way to go back and alter history or change the threads of fate. But what he does have may be more powerful -- the ability to see the threads of the future, where they lead, and to choose which will eventually lead to a future where the Light prevails.

And unlike the bronze dragonflight, Velen hasn't lost this power. It wasn't a gift or task from the Titans, it is simply what Velen has become. Velen doesn't lead his people in the conventional manner that we're used to. He doesn't declare wars, he doesn't pour over tactical plans, he doesn't order his people from one place to the next, one task to the next. He is the unique shepherd of the draenei race. Velen sees where the future will lead, and he gently guides his people back and forth between the threads of fate, tracing each line in the hopes of reaching that fateful day when the Legion, when all darkness is brought to an end.

Please note: The following Know Your Lore contains several spoilers for Warlords of Draenor, including the spoiler cinematics. If you are avoiding spoilers for the next expansion, turn away now.

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Filed under: Lore, Know your Lore

Know Your Lore: The Dark Portal

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The Dark Portal is the symbol of the Warcraft universe. It was the loading screen for the original game, for the Burning Crusade expansion, and it will be again for the new Warlords of Draenor expansion as well. When we think of the orcish Horde pouring into Azeroth to murder and plunder, it's the Dark Portal they used to get there - when the Alliance Expedition returned the favor and took the fight to Draenor, it was the Dark Portal that allowed them to do so. The Dark Portal nearly destroyed Azeroth when Ner'zhul ripped Draenor apart into Outland, and we used it to travel to that same Outland to do battle with Illidan Stormrage.

Yet for all we know about it, there's much we don't - was it Medivh or his dark corrupter Sargeras who actually instructed Gul'dan on how to build it? How does it function, what magics sustain it, and how does Warlords tease us with the possibility that there could be many methods to power such a doorway between worlds? Why did Ner'zhul's attempt to open more portals like it destroy his Draenor, and could the same fate befall the one we're traveling to - or worse, our own Azeroth? How dangerous is it to tamper with space and, now, time in this way?

Let us pursue the history of the Dark Portal for some answers. There will be spoilers for Warlords of Draenor in the post to follow.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Warlords of Draenor

Know Your Lore: The vengeance of Vindicator Maraad

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

We don't exactly know a lot about Vindicator Maraad, despite the fact that he is one of the first draenei we ever saw, one of the featured characters in the original trailer for Burning Crusade. What small pieces we've seen of the Vindicator have been largely isolated to comics and short stories, capped with a small appearance in game that was never really expanded upon. For a character with a background like Maraad, it's almost a pity that he hasn't been properly utilized until now.

Lords of War aired its final episode earlier this week, featuring Maraad and more of his story -- a tragic tale of an era we've only really read about, but never actually seen. The brutality of Shattrath's slaughter was hard to watch, but harder to watch was Maraad's struggle -- a struggle shared by the remainder of the draenei race on Azeroth. But if Maraad is seeking vengeance, retribution, or vindication on Draenor, he may be sorely disappointed.

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Filed under: Lore, Know your Lore, Warlords of Draenor

Characters of Warcraft updates with Lords of War cast

The short animated series Lords of War reached its conclusion earlier this week, wrapping things up with a short tale featuring Vindicator Maraad. If you haven't had quite enough of the characters featured in the series, Blizzard has also updated the Characters of Warcraft section of the official site with pages featuring all of the players in Lords of War. Kargath, Grommash, Durotan, Kilroggm and Maraad all have new pages with character history expanded a little beyond what we've seen in Lords of War.

In addition to the background information and history, each page also includes a brand-new wallpaper with the featured character, and links to related content. Hopefully we'll see other entries added over time for the other orc warlords featured in the next expansion -- and more entries on the draenei residents of Draenor as well. I'd love to see pages for Akama, Nobundo, and Yrel, as well as this Draenor's version of Velen, and some of the other notable draenei we'll be adventuring alongside in the next expansion. If you liked Lords of War and you'd like to learn more, head to the official site and check out the new entries.


Filed under: News items, Lore, Warlords of Draenor

WoW Moviewatch: Warcraft 3 in World of Warcraft

There's a lot of old Warcraft lore in World of Warcraft, but if you don't know where to look for it you might not even realize it's there. Fortunately, Wowcrendor is here to help with a video that points out all of the Warcraft 3 scenes and settings that you can find inside World of Warcraft. It's a long video, running over 10 minutes, but it covers a lot of Warcraft history and, if you're interested in learning the story behind the locales, it's worth the watch.

While loremasters may already know about these places, this Arthas-focused tour of Azeroth might just leave you to look at game locations you've wandered through a hundred times a little differently.

Note to self: Never idle in the Lordaeron throne room. That stuff's creepy.
Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: Machinima, WoW Moviewatch

Know Your Lore: Through The Dark Portal Again

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Okay. Up front and with no fanfare - we're going to spoiler country. Huge, gigantic, terrifying spoilers for Warlords of Draenor and its Tanaan Jungle opening experience aplenty. I'm not going to waste time being coy or making cryptic statements about which guy is doing what. I'm going to drop spoilers, lots of them, like a rockslide so if that's soething you don't want to read, this is not the post for you. I've now burned an entire opening paragraph warning you about these spoilers, so you have absolutely no excuse for not avoiding them if you're of a mind to. '

Warlords of Draenor opens with a crisis at the Dark Portal. A new threat, a massive armed force of maniacal orcs have stormed the Portal and poured out into Azeroth, destroying both the Horde and Alliance bases in the area and making alliances with the local ogres. Once this threat is dealt with, it becomes clear that as long as the Portal remains open on the other end, the threat will continue. And so, once again, Azeroth must send forces through the Portal and onto an alien world. All of this is very familiar, and yet, once they set foot on the other side, these heroes of Azeroth find not the blasted and surreal Hellfire Peninsula, but rather the Tanaan Jungle, as terrifyingly lush as it was in distant memories of the time before the Rise of Gul'Dan's Horde.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Warlords of Draenor

Know Your Lore: The undeniable failure of Thrall

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Thrall, former Warchief of the Horde, came from a line of leaders, destined by his parentage to eventually take leadership of the Frostwolf clan -- but he ended up doing far, far more than just that. Through Thrall's efforts, the Horde was rebuilt anew into a different organization, one built not on the concept of bloody battles and victorious conquest, but instead on the ideals of freedom, liberation, unity. Family. With that goal in mind, he allowed a multitude of races to join as allies with this new Horde, establishing a home in Kalimdor.

But that Horde was not the Horde that the orc race was familiar with. It wasn't the same Horde of united clans that drank the blood of Mannoroth, ripped through the Dark Portal and stormed into Azeroth with the intent of conquering the planet. It certainly was a far, far cry from the Horde of Draenor -- the Horde from days not so long before the orcs first arrived on Azeroth, the Horde that thrived prior to Thrall's birth.

And perhaps it was that curious dichotomy between the two that led Thrall astray. Or perhaps it was simply that his parents, Durotan and Draka, were killed while he was still an infant, and he was raised in as a slave in a camp of humans that taught him human ideals, human ideas. They taught him to read, they taught him to speak, they taught him how to be. What they did not teach him was one very important thing -- how to be an orc.

Please note: The following Know Your Lore contains several spoilers for Warlords of Draenor, including the cinematics that were released last week. If you are avoiding spoilers, don't click!

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Filed under: Lore, Know your Lore, Warlords of Draenor

Warlords of Draenor: Blizzard releases all in-game cinematics

If you've been playing in the beta one of the things you've noticed is that there's a host of in-game cinematics that haven't actually been there yet. If you're wondering what they are, wonder no more - Blizzard just released a whole host of them on the official site. They're all excellent - one of them actually made this old draenei tear up a bit - but don't watch those and then complain that you were spoiled for the next expansion because that's all there is here - nothing but 100% spoilers for what's going to be happening in Warlords of Draenor.

So, if you want to avoid that, don't go to that link and absolutely don't watch any of those videos. But if you do want that, here you go. It's really some amazing work on the part of Terran Gregory and the entire Blizzard in-game cinematics division.

Filed under: Analysis / Opinion, Machinima, Blizzard, News items, Lore, Warlords of Draenor

Lords of War focuses on Kilrogg Deadeye

In case you were wondering, Kilrogg Deadeye absolutely is possibly the most ruthless Warlord we've seen yet in these animated shorts. Without spoiling the above video (go ahead and watch it) it's got interesting bits in it - the arakkoa make an appearance, we get to see Kilrogg's father, and the actual ritual where the infamous Deadeye earns his name is shown. It's a fascinating glimpse into the culture of the Bleeding Hollow clan and Kilrogg's role in it.

I think this might be my favorite of the four videos so far. It's plausible that Maraad might know this - there's no reason it should be unchanged between his Draenor and the one we're going to explore. But moreover, and suitably, it's the darkest of the four to date, which Kilrogg making a very difficult decision that costs him quite dearly... and more than an eye.

I also like the rumination on the Alliance's faith in the Light at the opening. Varian's 'So I'm told' was a nice beat. Check out the video now.

Filed under: Analysis / Opinion, Blizzard, Lore, Warlords of Draenor

Know Your Lore: Blackhand the Destroyer

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

There are no spoilers for Warlords of Draenor here, because we're not talking about that Blackhand. No, the Blackhand we're going to talk about today is the original, the first Warchief of the Horde, the leader of the Blackrock orcs. A raider of the Sythegore Arm and a feared wolf-rider, Blackhand was both tactically brilliant and overly fond of flattery - he rose to the position of Warchief because he possessed both the ruthless cunning necessary to lead the Horde and the ego and vanity that Gul'dan used to manipulate him. It was this strange mix in his personality, his bloodlust and desire for power yet gullibility and willingness to be misled that led him to the position of Warchief, led him onto an alien world, and ultimately led him to his death.

Blackhand was first in command of the Blackrock clan. He had three children with his mate Urukal, Griselda, Rend and Maim. Griselda's fate shows us that not all orc clans were as egalitarian as the Frostwolves. But before all of that, before he sold his children to warlock magic to make adults from them before their time, before he was Warchief, before he drank the demon blood after Grom Hellscream, Blackhand was an ambitious, cruel, and eager warrior who sought glory in battle, and his own aggrandizement.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore: Lantresor of the Burning Blade

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

He is not the result of Gul'dan's breeding experiments.

He is not orc, nor is he draenei. No, he is Lantresor, and he is a half-orc blademaster of draenei descent. Formerly one of the Burning Blade, his story straddles two worlds, and in its wake embodies both the glories and the foibles of the world of his birth. Not welcome among either of his peoples, he sought his own path, his own destiny. And we have seen it unfold in different ways, at different times.

Lantresor of the Blade is a blademaster. This is his story.

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Filed under: The Burning Crusade, Lore, Know your Lore, Warlords of Draenor

The war between narrative and game mechanics

I've long had a complicated relationship with the story of Warcraft. Once, I was enamored by the world they've created -- I was one of the earlier contributors to Know Your Lore, eager to share my love of the franchise's narrative. I'm no longer so enamored. I don't hate it, but neither do I love it. I'm not angry, I'm disappointed. Yes, I often disagree with the narrative choices Blizzard has made with their story, but moreso I come to realize World of Warcraft is burdened by itself in respect to its narrative. Story and game mechanics are in constant conflict, and when you're looking at a game like WoW and a company like Blizzard (with their focus on tight gameplay), story will lose that battle every time. Blizzard has mentioned more than once that orcs versus humans is the core element of Warcraft. Whenever the narrative tries to move back to the roots of the franchise, that's where it goes. And that's the problem.

The war between the Alliance and the Horde can never end. Worse, it can never progress -- and the characters involved in that war story cannot progress unless removed from it. Mists of Pandaria made this more obvious than it has ever been before.

Boneheaded heroes

For the sake of parity, let's look at both Jaina Proudmoore and Thrall. These two characters have had a history together since Warcraft III. Not a romantic history as some like to claim, but a history. They were allies. Both of them held out hope for peace between the Horde and the Alliance for years. Both of them made sacrifices in the hopes of accomplishing it, Jaina moreso than any other, allowing the Horde to kill her orc-slaying father. They were both powerful, influential people in their respective factions. The events of Warcraft III made us believe they might achieve that peace. World of Warcraft showed us otherwise.

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Filed under: Analysis / Opinion, Mists of Pandaria, Warlords of Draenor

Know Your Lore: Mists of Pandaria in review

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

With the introduction of the Warlords of Draenor cinematic, short story Hellscream, and the Lords of War animated shorts, we can pretty much tack an official "The End" on Mists of Pandaria. All tie in material has been or is in the process of being released, and all new and upcoming content seems to be focusing on the expansion ahead. Although Warlords of Draenor won't launch until November, we can pretty much consider Mists of Pandaria over and done with, story-wise.

Which means it's time to do one of my favorite things to do -- head back and review the expansion in its entirety. It's not really fair to review a book based solely on one chapter, after all. Mists of Pandaria might have seemed like a fairly simple concept from the announcement of the expansion, but it actually played out into a reasonably complex story over the course of four content patches. So how does the story of Mists hold up against its predecessors?

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Filed under: Lore, Know your Lore, Mists of Pandaria

Lords of War Part Two: Grommash Hellscream

The second installment of Blizzards animated short series Lords of War debuted today, shedding more background on the leader of the Iron Horde: Grommash Hellscream. There's not doubt that Grommash is a pivotal figure in the upcoming expansion, with his son, Garrosh, having been a central figure in the Mists of Pandaria. Like the previous installment of Lords of War, the new episode opens with Maraad urging Varian to take the offensive and march through the new Dark Portal to face the Iron Horde head on. He then goes on to tell the tale of the events that earned Grommash the undying loyalty of his Warsong clan and how he, against incredible odds, bested the ogre nations united against him. We also get a glimpse of Grommash's mate, Golka, and her fate at the hands of the retaliating ogres.

Check out Lords of War Part Two: Grommash, and learn more about the senior Hellscream, and what makes him who he is.

Filed under: Lore, Warlords of Draenor

Know Your Lore: The dawn of the Horde

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The Horde as a factional entity has without question seen the most push in terms of story development -- but that's not necessarily something that could be considered an advantage when it comes to World of Warcraft. Sure, story is all well and good, and the advancement of plot is something that's always fun to see. But in the case of the Horde, that plot and story has had some of the most tumultuous conflicts we've seen, including full out inter-factional warfare in Mists of Pandaria.

And now we stand at the cusp of new expansion, one that is turning away from the factional conflicts of Azeroth, and instead setting its sights on the distant world of Draenor and the evil schemes of the Iron Horde. Again, the advancement of story is all well and good, here. And given what happened in Mists of Pandaria, perhaps it's for the best that we depart the stormy shores of Durotar and turn our focus elsewhere ... because right now, the Horde is at its weakest. What is the future of the Horde? That's a pretty good question -- one that likely began to plague Warchief Vol'jin the moment we stepped out of Siege.

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Filed under: Lore, Know your Lore

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