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Posts with tag lore

Know Your Lore: Jaina Proudmoore and the Kirin Tor

Know Your Lore Jaina Proudmoore and the Kirin Tor SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

For most players, the Kirin Tor are simply one of many factions available during Wrath of the Lich King. They ran the city of Dalaran, once located just north of the Hillsbrad Foothills, then later relocated to Northrend. In Wrath, players both Alliance and Horde could earn reputation with the Kirin Tor -- the Kirin Tor didn't have a faction bias. They were quite happily a neutral organization, far more interested in matters of magic and learning than any political matters.

But there is far more to the story of the Kirin Tor, and to the city-state of Dalaran. And now that the Kirin Tor has a new leader, it's taking those first few steps away from neutrality and into alignment. Because of this, the Kirin Tor has stepped into a dangerous new light, one with some ethical questions that are far, far more political than one would expect from a collection of mages and intellectuals united under one banner.

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Filed under: Lore, Know your Lore

Know Your Lore: The Shado-Pan

Know Your Lore The ShadoPan Wed
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

This post contains spoilers for various Mists of Pandaria quests.

Alone among all pandaren, the Shado-Pan know the true horrors that lurk beneath the gentle earth that bears the crops. The Shado-Pan stand watch against the hordes of the mantid, give battle to the yaungol, and most importantly stand against the Sha. And in so doing, they must make a terrible sacrifice. Each member of the Shado-Pan is hardened by the trials she or he must endure, but not merely in a metaphorical sense. The horrors of war against the Sha reach into their very being, so that they alone among all pandaren are carved and cut away by the Sha and their presence. Their very souls are scarred by the battles they endure against creatures of pure hatred, fear, anger, doubt, despair and violence. In essence, the Shado-Pan endure this great horror so that the rest of Pandaria might be spared it.

Make no mistake - the Shado-Pan serve the function of an army for a nation with no ruler. The people of Pandaria are defended by Shado-Pan manning the Serpent's Spine, standing fast against the mantid and the yaungol, but that is the least of their duties. Their true vigil - their endless watch is against the Sha and their minions. The Shado-Pan see the hand of the Sha in the hasty march of the mantid across the Dread Wastes and Townlong Steppes and the driving of the yaungol into Kun'Lai Summit. And it is the Sha that they dedicate themselves to stopping, for they know all too well the painful effect of the Sha upon the mortal soul.

Indeed, they were created to stand against that very corrosion of the spirit.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Mists of Pandaria

How I write short stories for Blizzard

Garrosh my one true fiction
My first day at WoW Insider, I was brainstorming ideas for articles when Adam Holisky piped up in chat, "Hey, why not write about writing for Blizzard? I'd love to hear about that, and I bet some of our readers would, too." It's a topic I could discuss at length, and based on some of the chatter I see around various online forums, there seem to be some pretty common misconceptions about how the process works.

So I'm going to discuss some of the structures Blizzard has in place to work with their external authors as well as my personal creative process. Please note that this is only the way I have experienced things, and Blizzard's longer-standing authors such as Richard Knaak or Christie Golden may have a very different routine.

Working with Blizzard

In my experience, an outside author really does not have any control over what stories get told. Once upon a time Blizzard did ask me to pitch them some ideas, but ended up scrapping them in favor of the leader stories project. I am really not in a position to suggest I write something for them. If they want me for a project, they'll contact me and ask if I'm interested.

Once I have verbally accepted an offer, contracts are mailed and signed, and I head off to Irvine for a meeting with the Blizzard Publishing team, which is the primary point of contact for authors working on expanded universe content.

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Filed under: The Burning Crusade, Lore, Mists of Pandaria

Know Your Lore: The lore so far -- leading into patch 5.2

Know Your Lore The lore so far  leading into patch 52 SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Patch 5.2 is almost here, bringing new stories and development to Mists of Pandaria. The story presentation in Mists so far has been a vast, vast improvement on the convoluted storylines in Cataclysm. While Cataclysm left many players wondering what, exactly, was going on, Mists has been by and large a seamless storytelling experience integrated into questing, raids, dungeons, scenarios and daily quests.

But not everyone participates in everything. Sometimes all you want to do is raid or PvP -- but you want to know the story, too. If you've been looking for details on lore you may have missed, lore that is important as we move to patch 5.2, we've got you covered. Don't worry, there are no patch 5.2 spoilers in here. But there are plenty for everything that's happened in 5.0 and 5.1, so reader beware.

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Filed under: Lore, Know your Lore

The complete guide to roleplay in WoW

The complete guide to roleplay in WoW
All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

This column began way back in September of 2007. Over the course of the last six-ish years or so we've dived into the depths of character development, roleplay interaction, places to roleplay, problems that can arise in roleplay, the basics of character roleplay -- in fact, we've just about covered it all. Multiple times, from multiple sources, in fact. And although the art of roleplay lives on, there's only so many times you can word the same advice.

That said, this is the final edition of All the World's a Stage. Before you panic, we've decided to put together a final gift for you; a mass compilation of six-ish years worth of columns, resources and advice covering everything from the very basic of the basics to the most complex situations your mind could dream up. Whether you're a new roleplayer looking for the best place to start out, an experienced roleplayer looking for more insight into just what makes your character tick, or a guild leader looking for a mass list of resources for your guild or organization, we've totally got you covered.

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Filed under: RP, All the World's a Stage (Roleplaying)

Know Your Lore: The divided Alliance command structure

Know Your Lore The divided Alliance command structure
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

We talked last week about Garrosh Hellscream as a tactician and strategist. This week, we're going to talk about his opposite numbers. Unlike Garrosh, Varian has become the Alliance's supreme military commander more by default than acclimation or appointment. The Horde started as a military organization, and its chief executive is named 'Warchief', so the job of commanding the Horde's military forces naturally comes along with it.

The Alliance technically doesn't have any sort of chief executive figure. Varian Wrynn is King of Stormwind, not the Alliance as a whole. While Stormwind's military forms the backbone of the Alliance's military forces, it's fair to say that Varian has become de facto head of the entire Alliance military less out of a desire from anyone to see him in that role and more out of reluctance from anyone else to step forward and attempt it.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Mists of Pandaria

Know Your Lore, Tinfoil Hat Edition: Wrathion's Gambit

Know Your Lore, Tinfoil Hat Edition Wrathion's GambitSUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Enigmatic and sly, the black dragon Wrathion has been observing the progress of Pandaria even before our arrival on the continent. He has a plan for this mysterious new place, one that is just as shrouded in mystery as his intentions. And we, the adventurers of Azeroth, are at his beck and call -- performing favors and jumping through hoops in exchange for powerful upgrades to our weapons and gear, happy to assist Wrathion in whatever grand plan he's trying to pull off.

Yet at the same time, it has become increasingly obvious that Wrathion's reach is far larger than we'd thought. As players level through Pandaria, more and more often they'll see Blacktalon Agents, casually strolling down city streets or having a drink in a local inn. When asked what they are up to, the agents give gruff, non-committal responses that raise far more questions than they answer. If you have concerns, they say, you should take it up with the Black Prince.

Of course, telling a black dragon you have a problem with his plans is likely one of the worst, not to mention last, decisions you'll ever make.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore: The strategy and tactics of Garrosh Hellscream

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

One of the interesting things about Garrosh Hellscream's rise to the position of Warchief of the Horde has been his display of leadership. When he was in charge of the Warsong Offensive, he lead the Horde in battle against the forces of the Lich King's Scourge and the Alliance. Upon returning from Northrend covered in glory, he began his tenure as Warchief by unleashing Horde forces to seize control of Azshara, make inroads in Ashenvale and Stonetalon, and encouraged (one could even say strongarmed) the Forsaken under Sylvanas Windrunner into invading Gilneas in order to secure a port for future advances.

Following this, he orchestrated an elaborate plan to lure the Alliance's leadership to defend Theramore, a plan that nearly succeeded in destroying them with a mana bomb, and has since extended the war to Pandaria where he's dedicated a great deal of the Horde's military resources (and those of factions within the Horde like the Blood Elves) towards finding ancient weapons or things that could be made to serve as weapons, all while sending his Kor'kron to occupy the Echo Isles. In short, Garrosh has been a dynamic leader, and it's hard to dispute that he's made more gains for the Horde during his time as Warchief - both the Dragonmaw and the Blackrock have become powerful Horde allies under Garrosh, Gilneas is heavily contested, the Forsaken have spread across northern Lordaeron, Azshara is firmly under Horde control.

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Filed under: Lore, Know your Lore, Cataclysm, Mists of Pandaria

Know Your Lore: The Zandalari

Know Your Lore The Zandalari SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

They are the first of the troll Empires, the first of the troll tribes, and in fact, the first of trolls as a cohesive race. The Zandalari have seen it all, from the very dawn of civilization to the evolution of the night elves to the Sundering to countless wars to present day. They have been watching both the culture and the assorted tribes of trolls splinter further and further, into smaller and smaller tribes. They have been watching as their race continues down the slow path towards eventual extinction, with little choice in the matter.

The Zandalari are tired of watching. As some of the first known intelligent races on Azeroth, they have seen it all, from vast troll Empires to splintered sub-groups. They are not about to walk that path to extinction quietly. After all, there's another, far more ingenious option available. And although their first plan may have failed, their second plan is far more likely to succeed, given the strength of their allies of old. In patch 5.2, we're about to face off with the Zandalari for the second time -- the first being the revamp of Zul'Gurub and Zul'Aman in Cataclysm.

But who are the Zandalari? Why should we care about this random group of trolls over any other?

Please note: This post contains some spoilers for patch 5.2 content.

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Filed under: Lore, Know your Lore

The beginner's guide to roleplay-appropriate names in WoW

The beginner's guide to roleplayappropriate names in WoW
All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

Regardless of whether or not you're a roleplayer, if you're on a roleplaying realm, you're subject to the guidelines of that realm. What many players don't realize is that this includes an extended list of naming rules that PvP or PvE servers don't really have to follow. Even if you aren't a roleplayer, being on that realm means that if someone notices your name doesn't follow the guidelines listed by Blizzard and decides to report you, you'll need to change your name.

That sounds pretty annoying, doesn't it? Luckily you can avoid the issue altogether by simply picking an appropriate name to begin with. While that may sound like an onerous task, there's really only a handful of guidelines that you need follow. Don't worry, you won't need to dedicate hours and hours of time into finding the "perfect" name -- you just need to pick something that is deemed appropriate, without breaking the server rules that have been set in place.

So what's appropriate? You might better ask what isn't appropriate.

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Filed under: All the World's a Stage (Roleplaying)

Know Your Lore: The Primeval World

Know Your Lore The Primeval World
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Sometimes you just start wondering about things.

Looking around Pandaria, I've commented before that the entire continent feels like it was being segregated from the rest of Azeroth even before the sundering and the mists sealed it away for 10,000 years. Knowing what little we do about Ra-Den, the Titans and the mogu's origins, one huge unanswered question remains. Why was it all there? The Mogu'shan Vaults, the Vale of Eternal Blossoms, Ra-Den and the mogu were placed in what is now Pandaria for a reason, and we do not yet know what that reason was. We have tantalizing hints from Wrathion's dialogue that implies that the Vale was a creche of life, where the Titans could experiment towards creating new life, much as we're told is the case in Sholozar Basin and Un'Goro Crater.

Here's the issue, then: what life were they making? We're told that the Emerald Dream mirrors the face of Azeroth before the sundering, but we're never told just how far before. We're told that the Titans created Azeroth and shaped it before the coming of the Old Gods, but we're never told when the Old Gods arrived, or how long ago they came.

Just how far back does Azeroth go, and how exactly did the Titans create it? How did they shape life upon it? Why are there prehistoric creatures throughout their 'laboratories' as it were?

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Filed under: Lore, Know your Lore, Mists of Pandaria

Know Your Lore: The evolution of Varian Wrynn

Know Your Lore The evolution of Varian Wrynn
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

We can't really take a good look at Garrosh Hellscream without taking a look at his Alliance counterpart, King Varian Wrynn. Varian is an enigma in his own right, although for different reasons than Garrosh. Where Garrosh was a character that was introduced and shown in every aspect in the game itself, Varian is notable for being ... absent. He wasn't there for vanilla WoW. He wasn't there for Burning Crusade. Varian didn't make his first appearance in game until the launch event for Wrath of the Lich King, and exploded onto the scene with an attitude that threw a lot of players off.

Where Garrosh saw all of his development play out in-game, even the odd disconnected moments, Varian saw his play out through a series of comics and novels. Most of his history is a big question mark to many players. While not quite as big an unknown as Lor'themar Theron, people still wonder -- who is this guy? Where did he come from, and why was he so angry when he returned? And perhaps most importantly -- where did he turn from angry leader in the Ulduar cinematic to the far more patient leader we're seeing in Mists?

Oddly enough, his story and Garrosh's mirror each other far more than you'd think.

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Filed under: Lore, Know your Lore

The fine line of roleplaying a dual-class character

The fine line of roleplaying a dualclass character SAT
All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

If we as roleplayers take the stance of roleplaying the role written for us by the developers over at Blizzard, our characters are automatically in a pretty heroic role. While some choose to forgo the option and roleplay the more mundane roles in Azeroth life, others happily embrace that role of the hero without question. Within that role is a variety of different areas you can tweak to your heart's content, but you can rest easy knowing that your character is at least in some small way a part of this giant, ever-evolving storyline Blizzard has to tell.

But what if you'd like to step out of that role of the Blizzard hero -- not into the territory of the everyday mundane, but into a space where you amp up your character a notch or two? @kremlincardinal originally asked this question for The Queue, but it's far more complex than a simple Queue answer could really encompass.

From a roleplay standpoint, are hybrid classes possible (within reason)? Like a rogue with minor magical (mage-like) powers?

Is it possible? Yes. Should you do it? Well ... that's entirely open to interpretation, but we've got a few tips if you're thinking of giving it a try.

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Filed under: All the World's a Stage (Roleplaying)

Patch 5.2 PTR: Additional Wrathion quest sound files

Spoilers Additional Wrathion quest sound files
Spoiler Alert: Adriacraft has been back with more of their datamined audio files, and wow, these ones have some spoilers in them. If you don't want to have spoilers about Wrathion's questline, or anything else for that matter, definitely don't watch the video, or hit the break to read any more of this post.

Final Warning: Spoilers after the break. Really big spoilers. Do not hit the link below if you don't want to know.

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Filed under: Lore, Mists of Pandaria

Know Your Lore: The Blackrock Legacy

Know Your Lore The Blackrock Legacy
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

They claimed to be the true Horde. They may yet prove it.

The Blackrock orcs seem, on the surface, to be a relic of a bygone age. A tribe of orcs holding on to a past swept aside by Turalyon's hand clutching Lothar's broken sword, a defeated remnant of Gul'dan's legacy. Once led by Blackhand the Destroyer, the Blackrock clan rose to prominence when Blackhand became Gul'dan's proxy as Warchief of the newborn Horde. And it remained central when Orgrim Doomhammer, Blackhand's second in command, slew Blackhand and seized power, for Doomhammer too was a member of the Blackrock clan. After the final defeat of the Horde atop Blackrock Spire, it seemed certain that the Blackrocks would trouble Azeroth no more.

Yet Blackhand's sons Rend and Maim, who had served Doomhammer even after he killed their father as leaders of the splinter clan the Black Tooth Grin, led the Blackrocks into the mountain that bore the same name and set about rebuilding them. When Teron Gorefiend came to Blackrock Spire, the brothers Blackhand refused his call to join Ner'zhul's Horde, seeing themselves as the true inheritors of Blackhand's legacy. In time, the Black Dragonflight came to the mountain, attracted by the reds still held in bondage there, and Nefarian brought the Blackrocks into his service. Maim Blackhand died in the war with the Dark Iron Dwarves to determine which force would rule the mountain, while Rend died when Thrall sent members of the Horde to kill him for his claim to the title of Warchief that Doomhammer had bestowed upon the shaman.

And yet, the Blackrocks were not done. Ironically, it may have been one of Thrall's most loyal supporters who brought one of Garrosh Hellscream's most dangerous enforcers into the fold.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Cataclysm, Mists of Pandaria

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