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Posts with tag lost-city-of-the-tolvir

5 stupid-awesome uses for the Glyph of Disguise

5 stupidawesome uses for the Glyph of Disguise
Last year, we examined the curious possibilities of the remarkable Potion of Illusion, introduced in Cataclysm and hailed for its potential as a tool for amusement and mayhem. Potions of Illusion were my guild's go-to ingredient in what were otherwise boring waits for raiding to start, and my guild thoroughly enjoyed playing around and seeing what different kinds of effects we could mimic. Although the days of Cataclysm are over, the Potion of Illusion still has its uses. And in Mists of Pandaria, the possibilities have opened just a little wider due to the introduction of a glyph that works hand-in-hand with the Potion of Illusion.

In Mists, rogues were given the Glyph of Disguise. This minor glyph allows rogues to copy the appearance of an enemy, simply by pickpocketing it. Sadly, the Glyph does have its limits -- rogues can no longer pickpocket Durn the Hungerer, a source of endless hours of amusement in beta -- but that doesn't mean the glyph is devoid of all fun. In fact, there are plenty of cool mobs out there in the world, waiting to be mimicked.

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Filed under: Humor

Cataclysm Post-Mortem: Uldum

Alex Ziebart and Mathew McCurley (that's me) decided to give each Cataclysm zone the once-over now that we're many months out from the release of the expansion. In this post-mortem series, we'll examine what worked and what didn't work in terms of story, quests, and overall feel for the zones and the cool moments that dotted the landscape.

On the southern end of Kalimdor, a forgotten civilization hides behind otherworldly technology, forged by the Titans to protect the great machinery of Reorigination. The tol'vir, great protectors of the ancient machinery, stand stalwart against the corruption and fighting. Some tol'vir have succumbed to the aqir long ago, but the civilization remained unknown to the whole of Azeroth. After Deathwing's violent breach from the Maelstrom changed the world forever, the resulting chaos broke the shield that hid Uldum and revealed its sands. Now, Deathwing and his allies fight to corrupt the tol'vir and bring chaos to Uldum and beyond.

Uldum continued the Cataclysm zone progression by moving you from the rocky, subterranean world of Deepholm into an open-air desert, a welcome change for the claustrophobic adventurer. Giant pyramids, monumental statues, and an Egyptian motif made Uldum one of the most beautiful and well-realized zones in Cataclysm. As players embarked on two very distinct quest lines, the story of Uldum unfolded as the forces of the wind broke the Skywall through the desert sky and into Azeroth's realm. On the other side of the zone, players were sent on a sprawling adventure with fan favorite Harrison Jones on a bumbling expedition to figure out the purpose of the Obelisks of Uldum and get into some wacky trouble.

This is going to be the most controversial of the Cataclysm post-mortems. I can feel it. Uldum was a zone that people either loved or hated during the content push to 85. We are going to try to keep it civil.

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Filed under: Analysis / Opinion, Cataclysm

The OverAchiever: More Glory of the Cataclysm Hero


Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we finish our first look at Glory of the Cataclysm Hero.

We took a break last week to cover the Lunar Festival, but this week, we'll finish our preliminary look at the Glory of the Cataclysm Hero, rewarding the Volcanic Stone Drake. More extensive strategy guides will be done on a dungeon-by-dungeon basis; here, I'm just interested in a quick assessment of the general difficulty level of the achievements required.

As with our first article, I've organized the meta according to dungeon and boss for quick reference past the cut. This week, we're covering the Lost City of the Tol'vir through the Vortex Pinnacle.

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Filed under: Analysis / Opinion, Achievements, The Overachiever

The Queue: Clearance

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

I'm going to use the intro of The Queue to clear something up from Saturday's WRUP. I said that "Oblivion is Fallout in Fantasyland." I do know that Oblivion was released first, despite what some of you thought! I was saying that I played Fallout first but enjoyed Oblivion much more, despite their being basically the same game in two different settings. You dig?

Stormblade asked:

Does WoW Insider take applications? Can you email in example articles or ideas?

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Filed under: Analysis / Opinion, The Queue

Cataclysm 101: What to do first in Cataclysm

Cataclysm has already gone live in Europe, and it's only hours away now for those of us in North America. Are you prepared for it? Do you know what you need to know to hit the ground running when Cataclysm content becomes active on live realms? If you don't, we're here to help. Below are answers to some of the most common questions that have been asked about starting the Cataclysm experience.

How do I learn to fly in old Azeroth?

You can get your Flight Master's License in Outland or Northrend, but the much better options are Stormwind for the Alliance and Orgrimmar for the Horde. Horde players want to talk to Maztha and Alliance players want to talk to Bralla Cloudwing. Wowhead has excellent maps for finding both of them.

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Filed under: Cataclysm, Archaeology

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