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Posts with tag low-pop

Officers' Quarters: One realm's solution to low population

Low population realm's shrine area
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Low population realms have been a problem in WoW as far back as 2007 and they continue to be. Blizzard has opted not to merge realms like other aging MMO's have done. For a long time, players asked for these mergers. They've watched their already low-pop realms bleed more players because of the population problem, making the issue worse and worse.

Recently, Blizzard unveiled their solution this ongoing issue: virtual realms. Potentially slated to arrive in patch 5.4, virtual realms could be the answer that we've been waiting for. In the meantime, however, one low-pop realm has taken matters into their own hands by organizing their guilds and creating a better experience. They call it the Kargath Guild Council on Kargath-US.

I had the pleasure of interviewing two of the minds behind the KGC -- Battlevixen, officer of Bloodsworn, and Merciful, guild leader of The Iron Fist -- about why they founded the council and the challenges they've faced along the way.

What was your realm like prior to the formation of the KGC?

Battlevixen: Prior to KGC, Kargath suffered from attendance issues that did not allow a lot of guilds and groups to raid. We had a lot of smaller guilds/groups that could not fill a 10man roster. Very few players were able to even pug because of this. There was also almost no communication between all the various guilds. Each guild kept to themselves for the most part.

Merciful: In addition to people who just stopped playing WoW, we were losing good players to other realms. The notion is that Kargath is a dying realm, and once that takes root in people's minds, they self-select themselves off the realm.

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Filed under: Officers' Quarters (Guild Leadership)

A cautionary tale of lockouts and low-pop realms

A cautionary tale of lockouts and lowpop realms ANY
Imagine if you will that you are in a raid guild that has enjoyed some small amount of success. You've quietly managed to successfully raid your way through each tier of content, and you've managed to snag every realm-first kill of an end boss along the way. Now imagine you are working on a realm-first kill of a boss, wiping endlessly and working on individual performance and tightening up the execution of the fight. Suddenly, another guild grabs that realm-first kill before you do. Frustrating? Yes -- but it's all part of progression raiding.

Only this time, it's different. This time, the realm first was taken by a guild that wasn't really a raiding guild at all. The guild that nabbed the golden ring used a method that skipped all progression fights and instead plopped them at the feet of the final boss, the only one whose death counted for that realm first achievement. How would that make you feel? How would that make your guild feel?

This isn't a far-fetched situation at all. It's already happened. And it spells a bleak future for low-pop realms and the raiders that diligently work at content -- only to have a realm first taken away due to the cross-realm raiding feature.

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Filed under: Analysis / Opinion, Raiding

WoW, Casually: Is it feasible to play PvE casually? (Reader Mail)

Each week or so, Robin Torres writes WoW, Casually for the player who has 2 hours or less to play at a time.

This time I'm answering an email from Jesse.

Hi Robin,

So I used to play WoW all the time. Actually, too much. So I did the whole "delete your characters and quit cold turkey" thing. Like 3 different times. Anyway, right now my account is on hold, but it's got a 38 rogue and a 56 mage (albeit both of them are naked, since I tried to sabotage myself and give hundreds of gold away when I quit last...).

The two reasons I quit are very closely related: one is that I just played too much; and the other is that I started to think that, if you don't play all the time, there's no getting anywhere. I like PvE more than PvP, so I guess the end result of that would have to be raiding, right? But I can't sit down at my computer for 7 hours to do a raid, or spend whatever god-awful amount of time it would take in a week to run kara (I don't know how long it would take to do that instance... and I don't think I want to know). I mean, don't get me wrong, I do like all the little things like professions and questing (even solo) and a good instance is always fun as long as you don't have idiots screwing it up... Anyways, my question is, can a person with a real life (and a real 50-hour a week job) actually play WoW, and have fun, and still have a life? (and dare I say, maybe even still have a girlfriend?). I am skeptical, but I don't know, and I'd like to get back in if you think it's actually feasible.


P.S. Also (if I do decide to get back into the game), since
[my server] is (and always has been) underpopulated, do you think it would be worthwhile transferring to a more populated server? Or is that just overrated?

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Filed under: Analysis / Opinion, Leveling, WoW, Casually

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