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Posts with tag lucky-charms

Breakfast Topic: Do you have any lucky charms?

Or, as the grummles would call them, do you have a luckydo? Is there an item you own in WoW that drips with superstition, something that you're absolutely sure makes you perform better, even if it only sits in your bags?

In years past, we've discussed this once or twice before, and my lucky charm has remained the same despite it being locked away on a character I don't often play anymore. The Shard of the Fallen Star saw me through many boss battles throughout the years. During progression raiding, when we'd get stuck on a rough boss, I'd equip that trinket -- despite the stat loss as a result of wearing it -- and drop a big ol' meteor on the boss's head. Voice chat would erupt in giggles, and despite the distraction, somehow we'd win. There was no power in the world that could withstand the Shard. It reached the point where my raidmates would ask me to equip it when the going got tough. And it worked. Every time.

Do you have such a charm? Any raiding rituals that just seem to work even when they shouldn't?

Filed under: Breakfast Topics

WoW Rookie: Stay on target with raid icons

New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. For links to all our tips, tricks and how-to's, visit's WoW Rookie Guide.

In your group of regulars, who's the nipple and who's the thong? Raid target icons can take a new player by surprise. Baddies look that much more terrifying with a skull icon floating over their heads -- yet all in all, it seems like a logical mechanic that you didn't happen to notice whenever it kicked in. But what about that mob over there, with something that looks like an orange nipple? And why does the party leader keep saying to hit the "thong" next?

Talk about a blast from the past ... With the death of crowd control, target icons don't get much of a workout any more. They were a staple of play, however, back in the days of huge pulls that needed to be controlled and taken down in a specific order. Icons are still used today on a limited basis in raiding and a few notoriously twitchy instance pulls, and they can make it easier to spot players or NPCs who must be protected or escorted in a crowd. Still, it's fairly likely that you can run all the way up to 80 and through the Dungeon Finder system without ever seeing more than the occasional skull or three -- and that's no good for building savvy players.

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Filed under: WoW Rookie

[1.Local]: Of Baby Spice and free stuff from guys

Reader comments – ahh, yes, the juicy goodness following a meaty post. [1.Local] ducks past the swinging doors to see what readers have been chatting about in the back room over the past week.

(Baby) Spice, spice, baby
Readers seem to have cooked up a satisfying solution to the problem of thoughtless creeps who park their mounts atop summoning stones, flight masters and other necessities, blocking them from use. "LOL, whenever I see a giant Tauren on his Humongous Impressive War Mammoth parked on the Dalaran flight master, it's Baby Spice to the rescue," giggles Euphronius. "Nothing more hilarious than seeing him reduced to the size of a Great Dane."


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Filed under: WoW Social Conventions, Features, [1.Local]

They're magically delicious!

Very early in patch 2.4's progressive development on the PTR, the ability to send raid icons over chat was implemented. The syntax is pretty simple, you place the name of the icon in those funny looking brackets, like so: {circle}, {star}, etc.

Personally, I'm not too terribly excited, it's not something you'll be typing on the fly, probably. I can't really see a Mage or Warlock(or anybody) taking the extra time to type that out properly when something goes wrong(ie death), as simple as it seems to do so. However, this could be a good tool for raid leaders, not so much the raiders. A raid leader could include these in a tanking/crowd control assignment macro. "/ra Matthew, tank {skull}. Christian, sheep {square}." That sort of thing.

Regardless of how often this will actually be used, it's a nice little feature, and I'm sure post-2.4 mods and addons will make good use of them, even if the players themselves don't.

Filed under: Patches, Analysis / Opinion, News items, Raiding

Addon Spotlight: LuckyCharms2

Marking targets is an art form, one that requires tactical know-how of whatever instance or raid you happen to find yourself. This duty can fall to your raid leader, your tank or some other designated distributor of raid markers. Of course, the exception is often the Protection Paladin who often requires no crowd control and lets DPS go to town on whichever target they want. But, eventually, even a great multi-target tank needs to establish a kill order. Regardless of who does the job, LuckyCharms2 can provide an easy-to-use raid marking interface.

During my days as a Protection Paladin, I started out using the somewhat clunky, default raid-marking interface. A druid friend eventually clued me into the concept of binding the aptly named lucky charm markers to keys, which made my marking endeavors much easier. However, being an addon junky, and a confessed clicker, I knew there had to be something better for me. Enter, LuckyCharms2, a nice little addon which allows you to assign raid icons by using a small frame displaying the different lucky charms.

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Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Add-Ons, Instances, Raiding, AddOn Spotlight, Bosses

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