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Posts with tag machinimator

Myndflame publishes a guide to machinima law

Last month, Clint Hackleman over at Myndflame machinima attended and presented at Stanford Play Machinima Law conference. As you might expect, he came out of the conference with a heightened respect and understanding about how machinima law works. Building on the relationships he's formed, as well as lots of leg work, Hackleman has been publishing a machinmator's guide to Blizzard & Machinima Law.

So far, there are three parts of the guide available. Part 1 deals with some of the very basics, but probably the most important section is understanding "commercialization" and what Blizzard's rules about it. A super quick summary of commercialization is "using a product to make money," but you should take the time to check out Myndflame's guide. He's obviously a bit more thorough about the explanation.

Part 2 of the guide talks about Blizzard's Fair Use policy for machinima. I'd consider this guide a must-read for anyone who wants to create machinima. It deals with how Blizzard supports machinimators, but also warns about where you'll encounter the limits of that support. For example, machinima using Blizzard properties should be "T" rated movies -- they don't want Blizzard icons getting mixed up with unsavory subjects. Part 3 of the guide deals with music, which is a key component of any good movie. A good film has to have a great soundtrack, after all.

I think Myndflame's guide is a pretty interesting read for anyone, even if you don't plan to make your own WoW movies. It gives some perspective and analysis to how much Blizzard strives to work with their community, and definitely shows what a vital, thriving society WoW machinimators can be. I appreciate the insight, and the work is a pretty fun read over all.

Filed under: Analysis / Opinion, Machinima, News items

Oxhorn scores WeGame machinima job

Having been a full-time machinimator in Second Life for about 1.5 years now, I can definitely appreciate the plight of the WoW machinimator. They produce work that is easily 10 times the quality of what comes out of SL, yet have a hard time making any money off of it. However, it looks like Oxhorn has found a way.

Oxhorn has landed a gig with WeGame, a video sharing site with a twist. WeGame not only allows you to upload your machinima, it also provides you with a free desktop client for filming. If you can't afford to pay for Fraps or any of the other options, WeGame is your best bet.

Read on for more about Oxhorn's new job and WeGame ...

Read more →

Filed under: Machinima

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