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Posts with tag mage-patch-3.1-changes

Arcane Brilliance: Mage changes (or lack of) on the PTR



Each week, Arcane Brilliance reports on Mages and the ever-changing game they inhabit. This week, Arcane Brilliance has discovered, before anybody else, a couple of notes from the next build of the PTR:


Mage:
New spell: Anti-Anti-Magic Shell - Conjures a shell that makes a Mage's spells actually go through that cheap Death Knight Ability, Anti-Magic Shell, making it possible for a Mage to actually kill a Death Knight.

Death Knight:
New Spell: Anti-Anti-Anti-Magic Shell - Conjures a shell that counteracts the new Mage spell, Anti-Anti-Magic Shell.

Removed:

Warlocks

Disclaimer: Arcane Brilliance is totally lying. These patch notes could not possibly be more fake. But Arcane Brilliance can hope, right?

When I posted the Mage changes on Tuesday night, I was hoping that as the week went on we'd get some new information, perhaps some clarification or updated patch notes. Though other classes have gotten those things, Mages have not. I was also hoping that perhaps I'd be able to get my Mage on the PTR to test some of this stuff out firsthand, but that hasn't happened either. I keep checking my empty PTR character list (on the rare occasion that I can actually log in and the servers are up) with my fingers crossed and my brow furrowed, willing my bald, undead buddy to show up there, to no avail. Maybe next week.

In the meantime, I'm stuck doing what I imagine 99.9% of the rest of are doing: waiting and wondering and scouring the interwebs for info. This patch is far from finished, with the testing process barely underway. Some of the changes announced so far won't make it live in their current form, if at all, and there are undoubtedly other changes to come in future PTR builds. Today I'd like to discuss what we were told to expect, what we actually got, and what we hope for, with as little wild, unsubstantiated guesswork as possible (Actual amount of wild, unsubstantiated guesswork may vary). Follow me through the jump, won't you?

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Filed under: Mage, Patches, Analysis / Opinion, Features, Classes, Talents, Buffs, (Mage) Arcane Brilliance

WoW Patch 3.1 PTR Mage glyphs and changes



Good news, guys. Polymorph: Rabbit is finally here. You can stop writing angry letters to Blizzard; they've finally heard your pleas. On the PTRs for patch 3.1, you can now change your opponents into a rabbit, providing you a much-needed alternative to only being able to change them into a sheep, penguin, pig, turtle, black cat, serpent, or a smoldering pile of ash. I think I speak for everyone when I say: Thank God. We can only hope it'll cost a stupid amount of gold to procure.

Aside from that (and I hope you can see the sarcasm dripping from every word up there), there just isn't that much to get excited about here for Mages. We were promised several things, and you'd have to be truly skilled at seeing silver linings to view any of the documented or undocumented changes we know about at this point as Blizzard even approaching delivery on any of those promises. I'm not thrilled.

I'll go in depth on these changes in Saturday's Arcane Brilliance, and maybe we'll know more by then, but for now, let me list the changes with my brief impressions of them.

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Filed under: Mage, Patches, Analysis / Opinion, Classes, Buffs, Inscription

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