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Posts with tag mage-patch-4.1

Arcane Brilliance: The new and improved arcane tree in patch 4.1

Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. Unless it's a week when I move into a new house and Cox Cable decides my internet doesn't need to be hooked up on the same day week I tell them I need it hooked up. Also, why does my shower only produce cold water when the sink in the same bathroom is so hot it is capable of scalding flesh from bone, and why ... why when I flush the toilet does it sound as if my entire house is freeing itself from its terrestrial moorings and returning to the mothership?

Before we begin, I'd like to see a show of hands. Are you a mage? Okay, good. Now, put your hand down if you're a fire mage. Hoo boy. We just lost a lot of hands. Now frost mages can put their hands down. Now warlocks who only came here because you secretly hate yourselves and want to hear about how much you suck. Okay. I see there are still some hands up. Arcane mages, you stalwart few: This column is mostly for you.

While I was away, the PTR patch notes for 4.1 were updated, and there are more than a few important items for mages in there. Let's get the non-arcane news out of the way first, so everybody who's too good for a little Arcane Blast spam and Mana Adept management can move on with their day.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

Arcane Brilliance: Patch 4.1 PTR for mages, (very) early edition

Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we discuss the upcoming patch 4.1, which hit the PTR in the wee hours of Thursday here in the North Americas, sending WoW bloggers everywhere into an early morning, sleep-deprived fit of feverish typing, followed by a deep and possibly fatal sugar and caffeine coma. For those who were lost, we mourn you -- but not for long because we gots deadlines, yo.

So yeah. In case you've been stranded in some Mesopotamian nation or another without internet access for the past few days, we've got a new patch on the PTR. It's not the most earth-shattering patch we've seen, but for some reason I'm just inordinately excited about it. I woke up this morning with dreams of raptors, tiger/panthers, and armored bears fresh in my mind. I was quite sad when Zul'Gurub vanished from the game, but every time I flew over that part of Stranglethorn Vale and saw that the ancient troll city was still there, empty and tigerless, I felt a surge of hope that until the structures themselves vanished, the instance wasn't truly gone.

Just the idea that Blizzard is willing to take old raids and turn them into heroic 5-mans for me to churn through in my daily valor point farming efforts is a cause for celebration. Though old 5-mans get new life whenever you level a new alt through the old content, no single part of the game falls into misuse more completely than obsolete endgame content. To see some of it repurposed in such a relevant way, well ... I'm just giddy. Like a schoolgirl, only male and 30ish. Similar outfits, though. Cough.

So there's a lot there to look forward to, you may be saying, but what about mages? I come here to read about magecraft and also to hear about how warlocks drink their own urine. Where's the info on the parts of the patch that are specific to me? I hear you, reader who I just made up. Read on, and we'll talk all about the few but significant mage changes we can expect in patch 4.1.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

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