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Posts with tag mage-pvp-guide

The Art of War(craft): Introductory guide to fighting mages

Zach, who's obsessed with PvP, has sworn off playing his high level characters until Razer releases a Mac version of the Razer Naga driver v2.0, which allows key mapping. Because the Razer Naga's awesome and key mapping is badass but gaming on a Mac sucks.

Mages are a slippery bunch. Don't be fooled by those pansy dresses and flimsy wands. Mages are fearsome opponents on the battlefield, possessing wondrous abilities taken from the pages of classic fantasy -- they can hurl gigantic fireballs, pop from one place to the other, turn opponents into critters, and even make their own food and drink (which is why it's important to make friends with one)! Nowadays, they can even disappear and make copies of themselves, making them even trickier and more dastardly.

Today, we'll figure out some basic things to consider when we're fighting a mage. In the past weeks we've discussed how to deal with death knights, druids, and hunters, so today we'll turn our attention to the archetypal caster class of the game. Some classes will have an easier time with mages, particularly those who can interrupt spellcasting and shrug off spell effects, while others will fall prey to their considerable abilities to snare, crowd control, and their remarkable burst damage. Mages are one-third of one of the most efficient, complementary, and successful 3v3 Arena comps and for good reason. A closer look at what Christian Belt proudly calls, "the best class in the game" after the break.

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Filed under: Mage, Analysis / Opinion, PvP, The Art of War(craft) (PvP)

Arcane Brilliance: PvPing as an Arcane Mage after 3.1



Each week Arcane Brilliance comes to work totally motivated, ready to sit down and manufacture a fantastic, insightful, entertaining column about Mages. Then Arcane Brilliance's wife brings him breakfast, because she's awesome like that, and Arcane Brilliance takes a break to eat it. Fat and happy, Arcane Brilliance flexes its fingers and gets ready to resume the creative process. Then winamp shuffles through to a song from the new Silversun Pickups album and Arcane Brilliance gets distracted again, and has to listen to the whole album before it can concentrate. Then Arcane Brilliance's kids come in the room and Arcane Brilliance plays with them for awhile. Lunch approaches, and Arcane Brilliance needs to get the column up. And, that, loyal readers, is a preemptive apology for any inaccuracy, inconsistency, misspelling, and grammatical eror that may follow this opening paragraph. Sorry!

Before we begin, let's get a couple items out of the way.

First: In case you haven't gotten it yet, or weren't aware, today is your last day to obtain Polymorph: Rabbit, at least during this calendar year. This is purchasable from the Noblegarden vendors for the low, low price of 100 Noblegarden Chocolates (it's only visible on the vendor if you're a Mage), which shouldn't take very long to obtain if you put your mind to it. Noblegarden ends tonight at 11:59pm server time, so even if you have no interest in the rest of the holiday, don't miss out on this little Mage-only perk.

Second: Mirror Images aren't stupid anymore! Yes, when the PTR for patch 3.1.2 went live, the patch notes included one tiny note for Mages, but what a note it was. Your Mirror Images will now attack only the target that you've generated the most hate from, instead of targeting whatever shiny object happens across their fields of vision first. In addition, they'll no longer break CCs whenever they feel like it. I've tested this out a bit, and I'm happy to report that it seems to be working as advertised. Rejoice, my fellow Mages: our copies are no longer ham-fisted, drooling, mouth-breathers. I'm giddy.

And with the news and notes out of the way, we are free to move on to this week's topic: PvPing as an Arcane Mage.

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Filed under: Mage, Analysis / Opinion, Tips, PvP, Features, Guides, Classes, Talents, Buffs, (Mage) Arcane Brilliance, Battlegrounds, Arena

Arcane Brilliance: Gearing your Mage for PvP



Each week Arcane Brilliance sits around, thinking of things to put in this opening paragraph. Arcane Brilliance considers many things. Then Arcane Brilliance usually ends up going for the easy Warlock joke, because let's face it, Warlocks are pretty low-hanging fruit, and Arcane Brilliance is lazy.

Of all the new stuff patch 3.1 brought us, perhaps this single most significant change was the addition of dual specs. Suddenly everybody and their second cousins can tank (or think they can tank), and every Druid/Paladin/Shaman has a resto/holy spec waiting in the wings. Everybody rolls on everything in every dungeon because they're "gearing up for their second spec"...or third spec...or whatever.

Mages don't have multiple roles to fill. We can't use our second talent spec slot for a tank or healer build. Our choices are and always have been DPS or DPS, just as God intended. And so, the advent of dual specs have instead opened up a different kind of door for a lot of Mages: PvP.

For the first time, we can keep our mana-efficient, DPS-maximized raiding build, and still have a second PvP-centric build on stand-by. A lot of Mages are taking advantage of this, and many are taking their first real steps into the strange and somewhat intimidating world of player-versus-player combat. For the Mage making that first foray into PvP, the culture shock can be very real, and the gear gap can seem insurmountable.

Fear not. Arcane Brilliance is here to tell you how to quickly and easily close that gap. Click the link below, and we'll have you mounting Warlock heads on your wall in no time.

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Filed under: Mage, Patches, Items, Analysis / Opinion, Tips, How-tos, PvP, Guides, Classes, (Mage) Arcane Brilliance, Battlegrounds, Arena

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