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Posts with tag mages

WoW TCG hosts World Champs in Paris this weekend


The World of Warcraft Trading Card Game World Championships have started up this weekend in Paris, France -- there's some excellent coverage on the official site about all of the CCG gaming going on over there. They've got everything from a roundup of the swag bag to play-by-play on the featured matches and some good commentary on what kinds of decks players are bringing to the tables. All told, the players are fighting for a prize pool of $250,000 -- some serious cash for playing cards.

They're in the middle of Day 2 right now, so there's lots more tournament coverage to come from Paris. If you're a fan of the TCG, this weekend's your chance to check out what some of the top players are up to as they battle for the big prize.

Filed under: Items, Fan stuff, WoW Social Conventions, Making money, WoW TCG

Shifting Perspectives: Moonkin in 3.02 and beyond

Every Tuesday, or possibly Thursday when the writer realizes that nobody writing about moonkin DPS on the internet agrees with each other, Shifting Perspectives explores issues affecting druids and those who group with them. This week Allison Robert, having Hibernated John Patricelli and run away as fast as her laser-chicken legs will carry her, examines the new moonkin talents and glyphs in 3.02 and Wrath.

I do apologize about the wait here, folks. There's been a lot of contradictory information from both the beta and an array of Druid bloggers on how moonkin are shaping up for Wrath. While a lot of this is just the normal ebb and flow of changes in the alpha and beta, most of it is fueled by a few new talents and the set of glyphs that will become available. All of these have the potential to seriously impact your gameplay and rotation choices, so Balance DPS is going to be (at least, from current appearances) a lot twitchier and more proc-dependent than its counterpart in the feral tree. In addition, you'll probably have to make a few hard choices that will be affected by what your raid's going to need from you (although there is a truly amazing talent deep in the balance tree that, no matter what else you pick, is going to be a significant raid DPS contribution). As Balance is the only spec that I haven't gotten to raid on, I didn't want to go live with this until trying to figure out which pieces of information were accurate and which ones weren't. Bear in mind that Blizzard is still tinkering with Balance as I write this.

For the guide to feral in 3.02, head here; for the guide to resto in 3.02, head here. You'll probably want to be familiar with the resto changes, as balance has traditionally depended on a few key talents in that tree, some of which have changed. Otherwise, read on for a comprehensive look at balance's new talents, updated skills, and glyphs!

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Filed under: Night Elves, Tauren, Druid, Patches, Analysis / Opinion, Instances, Expansions, Raiding, Guides, Classes, (Druid) Shifting Perspectives, Wrath of the Lich King

Ask a Beta Tester: It's all about the money


We have a lot of profession questions today, but also a few about Achievements, the Beast Mastery 51-point talent, and what happens when you push Death Knights off a cliff:

Riley
asks...

How is the Shaman Hex ability working? Does the target still have control of movement and does the PvP trinket work against it?

Hex is a the crowd-control spell for Shamans referenced by the devs at the class panel here, and it's been tinkered with a lot since we first heard about it. It was originally meant to be more of an emergency-only, short-duration CC. In its present form, Hex's duration has been increased to 30 seconds and it doesn't necessarily break on damage. However, in PvP the target can control where they go, the PvP trinket does work (you can also shapeshift out of it as a Druid), and it's considered a curse and can be dispelled by Mages, Druids, and restoration Shamans (who will have the ability do dispel curses with a 31-point talent Cleanse Spirit). Think of it as a somewhat odd combination of Counterspell, Fear, and Polymorph.

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Filed under: Druid, Hunter, Mage, Shaman, Herbalism, Alchemy, Engineering, Tailoring, Enchanting, First Aid, Analysis / Opinion, Tips, Economy, Expansions, Features, Classes, Making money, Enchants, Death Knight, Wrath of the Lich King, Inscription, Achievements

WoW Insider Show Episode 57: The return of the Turp

Our latest podcast is now available for your listening pleasure over on WoW Radio (and in iTunes), and we've got a few familiar faces returning to the fold -- Amanda Dean and Turpster are on this week, and we haven't talked with them in a while. Turpster is back from his trip to the US, and Amanda is back with a whole new character and a new PvE outlook. We hit on:
  • Brewfest, how it's going, and whether it's safe for minors (or miners, as Turpster may have heard) to celebrate a holiday that revolves around drinking and riding rams fast right afterwards.
  • The upcoming Honor reset that we didn't really have a problem with but that didn't happen after all.
  • The Bejeweled addon and some other possibilities for official third-party addons
  • And as usual we answered your emails, including where to get started with WoW Lore and whether Mages or Shamans cry more (I think Shamans probably cry more, but Mages do more unnecessary crying).
  • Plus, we did a giveaway! One lucky listener picked up a code for a Papa Hummel's Old Fashioned Pet Biscuit (boy they're delicious, made from real pets!). And if you didn't win, don't worry -- I hear next week we'll have an even better prize to give away.
And yes, speaking of next week, we do this every Saturday at 3:30pm Eastern right there on WoW Radio -- if you've never listened to the show live, it's a hoot. Definitely give the show a listen this week (or subscribe to us in iTunes if you haven't yet), and we'll be back next Saturday as usual with lots more WoW news, views, and fun in tow.

Listen here on the page:

Filed under: Analysis / Opinion, Podcasts, Fan stuff, Guilds, Blizzard, Lore, WoW Insider Show

WoW Insider Show Episode 55: The PvE to PvP transfer

The latest episode of the WoW Insider Show is now up for your listening enjoyment over on WoW Radio. Unfortunately, Totalbiscuit (who runs things over there) tells us that they're having more issues with a Google false positive of malware, so this week will be the perfect week to jump on into iTunes and both subscribe to and review our show from there if you haven't yet. Right there in your music player, you can find all of our shows so far, and you can subscribe to get any new ones we do for free right on your new iPod touch (or whatever ya got). Topics on last week's show include:
  • The usual email answering: we answered questions about why there are no Auction Houses in Shattrath or Dalaran, what to do when your guild won't let you roll on damage gear when they ask you to heal, and why getting Champion tabards at Exalted would be a horrible idea.
  • We talked about PvE to PvP transfers and why they might be a problem, but probably won't be.
  • Racial abilites (and the suggestion to free them up a bit) came up in conversation
  • We hit on Mages and why they're thrilled with Mirror Image (stay tuned for more Mage talk next week).
  • And finally we asked around for AH tips, so if you want to make more money on the AH, definitely listen in.
If you've got tips or questions of your own, definitely drop us an email: the address is theshow@wow.com. We do this every Saturday, so if you weren't free last week but happen to be around next Saturday at 3:30pm Eastern, jump on over to WoW Radio and tune in to hear us live. Thanks for listening, and enjoy the show!

Listen here on the page:


Filed under: Analysis / Opinion, Odds and ends, Blizzard, PvP, Humor, Making money, Wrath of the Lich King, WoW Insider Show

Forum Post of the Day: Guide for 8 Mages

Jazle of Barthilas finally gives level 8 mages the guide they need to down those very tough beach murlocs (they are fishmen) in Westfall. According to this rising young star in the Mage community (he's 7 in real life), you need to start at max range, lay in a frostshot and a few fireballs, and 1 more fireball for the killer blow! After that, since he's 4 years above you, you will be bound to get something good soon.

This is probably the clearest and easiest guide we've ever read, and as many players say, rare is the Mage who can actually drop a mob 4 levels higher (even at 8). We can't thank Jazle enough for this advice -- we agree he is "bound to get something good soon," and his optimism and earnestness, on the Mage forums, a place normally full of QQ and tears, is totally refreshing.

Oh, and he's right: don't use sheep. It makes their health come back.

Thanks, Dan!

Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Humor, Guides

Phat Loot Phriday: Star's Tears


"Water?" I hear you asking. How could plain old mana water be Phat Loot? But this is no ordinary water, my friends -- it's also known as Cheater's Juice. This, dear readers, is Arena water.

Name: Star's Tears (Thottbot, Wowhead)
Type: Common Consumable
Damage/Speed: N/A
Abilities:
  • Requires level 65. On drinking, restores 7200 mana over 30 seconds. Which isn't that great -- you can get this water from any Mage, right?
  • But this water doesn't come from a Mage, and that's what's so special about it. It's the cheapest vendor water you can buy -- just 25s and two (that's right, two) Honor points per 5, in stacks of 20. Just one BG will earn you enough to not worry about the Honor points, and overall, you'll save money (probably even cheaper than that Mage you're tipping every time you log in) every time you buy it.
  • And, as Arena players all know, this is the only non-Mage water usable in the Arenas. As the tooltip says, it's "carefully extracted for warfare use," so Arena players who can duck out of combat (Hunters, for example, can Feign Death out of combat and drink) can get back some mana fast even without a Mage in the group.
  • Plus, as all Warcraft players (and bloggers) know, tears are the tastiest drink of all. Mmmmm tears. QQ moar pls.
How to Get It: This tasty drink is just a vendor away -- you've got to run to the Officer Accessories Quartermaster in each capital city to pick up your couple of stacks. That's Brave Stonehide in Orgrimmar, and Master Sargeant Biggins in Stormwind City. Give them your money and a couple of Honor points, and the drink is yours. Who needs Mages anyway?

Getting Rid of It: You could, um, drink it? Otherwise, you can sell it back to the vendor for 1s 25c, which is suprising -- these are the tears of stars, people! Famous people cried their eyes out just so you could have these!

Filed under: Items, PvP, Humor, Phat Loot Phriday, Guides, Arena

SK Gaming raiding Sunwell live tomorrow


Haven't been to Sunwell yet? Sure, you say it's that you don't have time to raid, or that maybe you just can't find a guild that vibes with you, or that raiding is pointless until the expansion releases. But we know the truth: deep down inside, you really do want to go, but you're just not good enough. Worry not, you noob: the good folks at SK Gaming (whom we've interviewed in the past) are here to let you experience the instance anyway. You may not have the healing prowess needed to stand up with the big boys, but they do and they're streaming the whole thing live over the internet, complete with commentary and two points of view.

The show starts at 2pm EDT tomorrow afternoon, and to see it, you've got to pick up Joost, which is a free download, for Windows or OS X. They're set to talk mostly, they say, about Warriors, Mages, and Paladins, as well as UI setups, and they're also planning to attempt a world record for DPS on Brutallus.

Should be fun to see, and if nothing else, you can pretend to be a raider. Take that, Brutallus! Have another Frostbolt!

Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Raiding

Zarhym: Wrath changes are still coming

Just in case, like Jaguarpaw, you thought that the little we heard about Mages in Wrath of the Lich King at WWI was all they were going to get, worry not: changes, believe it or not, are still coming. Zarhym says it, but did he really have to? We haven't heard the end of all the changes in Wrath -- not from the alpha, not from the upcoming beta, and odds are that we won't even have found everything in the expansion when it actually releases. That was certainly the case with Burning Crusade, and it will undoubtedly be the case with Wrath.

Unfortunately, that doesn't actually mean that all of your concerns will be answered -- Blizzard has promised, specifically for Mages, to make these same changes before, and the changes haven't been made to players' satisfaction. And players, as I know because I happen to be one myself, are picky people -- even if Blizzard fixes everything, we'll still find something to complain about. But don't write off Wrath just because you were disappointed by what you heard at WWI -- we've only seen the earliest of previews so far.

And just in case you missed it yesterday, Wowhead decided to go ahead and release all of the talents for all of the classes they could see in the alpha, including all of the new talents for Mages. This is far from the last we'll hear about Wrath, but that info, official or otherwise, should tide you over until the next round of releases.

Filed under: Mage, Analysis / Opinion, Odds and ends, Blizzard, Classes, Wrath of the Lich King

WoW Insider Show Episode 45: Turpster every four minutes

Last Saturday, as always, we sat down and spent about an hour discussing the latest and greatest in the World of Warcraft, and the results are now online for your listening enjoyment. Turpster and I were both on, as well as John "BigBearButt" Patricelli, and Kyle Horner, a blogger on our sister sites Massively and Big Download.
  • Turpster talked with us about WWI, what he thought of the big event in Paris, what it was like to play a Death Knight, and why he thought it was even better than last year's BlizzCon (including why this year's BlizzCon might be even better).
  • Kyle spoke with us about being a player who's just now getting back into WoW, and what he's excited for in the next expansion.
  • We talked a little bit about TCG cards, and whether it's fair for Upper Deck to give away the TCG loot.
  • Mages didn't get a lot of news during WWI, so we chatted about what they might get before Wrath of the Lich King.
  • We talked about the timing of the beta, and what the plan is for the rest of the Wrath release.
Definitely a fun show (and it features the only time I've ever gotten really angry at Turpster, though it turned out to be no big deal, and he's probably not fired from the show. Probably.). Give it a listen over on the WoW Radio page, and if you have a question comment, or insight about something we said, don't hesitate to email the show itself -- theshow@wow.com is the address.

Thanks for listening as always, we'll see you next week.

Filed under: Mage, WoW Insider Business, Virtual selves, Humor, Death Knight, Wrath of the Lich King, WoW Insider Show, Worldwide Invitational

WWI '08 Panel: Mage

Well. At first, it didn't seem to me like Tom Chilton had as much news for Mages at the first WWI dev panel as he did for other classes, but one of the Q&A dialogues did reveal a nice vision for our future.

The most common news being reported, of course, is the new "bolt" spell -- the Frostfire bolt. This is a direct damage nuke that's a mix of "fire" and "ice" damage types, and will help circumvent the resistances of certain bosses who have an affinity for an element. Eh. I mean, that's great and all, but it doesn't really speak to any retooling or massive re-vamp at the ways Mages need help.

However, during the Q&A, one of the audience members was a lot more pointed. Now that everyone seems to have their own spammable crowd control, he askes, what's being done to bring Mages back to a more unique role?

The answer was awesome. Simply put, if everyone's doing crowd control, then Mages are going to be buffed in their hallmark: raw, unadulterated damage. Especially since Seed of Corruption shines against our AE damage ability, Chilton says we should expect to see our overall damage output increased.

Does this mean Mages will become the epitome of WoW DPS? Mm, I'm not holding my breath - but at least in terms of putting us back in a vital, noticeable role, the future looks hopeful. Stay tuned as we continue to cover the WWI event, and try and bring the best (and worst) news available.

Filed under: Mage, Analysis / Opinion, Blizzard, News items, Worldwide Invitational

Mages and Rogues jump in Arena stats, while Hunters fall behind


Vhiari, keeper of the Armory stats, has updated once again, this time taking a look at Arena performance across all three rankings and all of the classes contained within. The 2v2 comparison (showing Arena rankings, across the bottom, with the percentage of players in each class at that ranking) tells the overall story: Mages are seeing major gains in the Arena, as are Rogues, which Vhiari speculates may be at the cost of Warlocks (who took a small tumble). And just as last time, Hunters continue to struggle in all three brackets -- 5v5 has the same situation as above, but in less extreme amounts.

Of course, these are stats, and what these stats actually mean is up to you (and more importantly, up to Blizzard -- this is just a sign of who's getting which rankings at which levels, and this could be the result of many different things, so there's no reason to expect buffs or nerfs based on just this information). Still, it's a pretty clear look at just who's winning out there, for whatever reason -- the stats say Mages have done well the past few months, while Hunters continue to struggle inside the Arenas.

[via WoR]

Filed under: Hunter, Mage, Rogue, Analysis / Opinion, Ranking, Odds and ends, PvP, Arena

Mana Regen Calculator updated for Mages

Resto4Life has updated their very helpful Mana Regen Calculator -- if you want to figure out just how much mana you're picking up while buffed and dressed in a raiding or group situation, it'll tell you, including talents, items, and even abilities used on you (Innervate and Mana Tide totem). Pretty slick.

The new update allows for Mages to have a set of abilities of their own, including Mage Armor, and Evocation, which means that Druids, Priests and the followers of the Arcane all have their chance to see how much Mana they're getting back per tick. Shame that Shaman aren't on the list yet (maybe all of the mp5 on Shaman abilities and gear would make it too hard to do?), but if you're one of the listed classes, it's a terrific resource for seeing what your Mana regen abilities are like and how you can best make use of them. Very cool.

Filed under: Druid, Mage, Priest, Analysis / Opinion, Odds and ends, Talents, Buffs

Choosing a class for raiding with low FPS

NSDragon wants to know over on Livejournal: what's the best class to raid with on a low-end system (as in, one that gets only about 3-10 FPS during raid boss fights)? First of all, there's no reason you should be raiding with a system like that anyway -- even a cheap PC will run World of Warcraft better than that, and even if you can't afford a new computer, odds are that you can at least add some RAM in there and speed things up a bit. But let's assume that you're a great person and you've given all your money to charity, so there is no way that you can afford to buy anything faster.

In that case, as most of the commenters on the thread say, ranged DPS is probably your best bet. You won't be able to pour out as much aggro as someone who isn't lagging, but at least you'll be able to use your 3 frames per second to do some damage, and you're sure you won't draw aggro and wipe the raid. As for which ranged DPS class, though, I'm not sure -- Hunters have autofire, so you can be sure that you'll be pushing out DPS constantly. Mages aren't too hard to raid with (most Mages will actually tell you that they just press one button over and over again). Warlocks might be easier with their DoTs, but even that relies on timing in a way that Hunter DPS really doesn't. I'd say Hunter.

Some people are saying Healers, which I originally thought was a bad idea, but if you combine their recommendation of just looking at the floor (to speed up the FPS) and watching the healing meters, you might have something there. Wouldn't be very fun (whack-a-mole FTW), but you'd be helpful to the raid in situations where you wouldn't have to move around much. So healer might be a viable choice for a low-end computer user as well.

Filed under: Analysis / Opinion, Tips, Fan stuff, Odds and ends, Raiding, Classes

WoW Insider Weekly

Time once again for WoW Insider Weekly, where we put all of the best weekly content of the last week all in one place for you to click and browse as necessary. Warning: Reading content linked from WoW Insider Weekly may cause your player skill to exceed ownage limits. Take as directed.

Guildwatch drinks your milkshake
You know that feeling you get when you join a group without a warrior, and when you ask who's tanking, the hunter says, "My pet"? That's the feeling that guild drama creates in most guildleaders.

WoW, Casually Patch 2.4 preview
What's new for casual players in the upcoming patch (And we mean "upcoming," as in next week or later. Sigh...)


Blood Pact: Warlocks are red, mages are blue
One casts Fireball constantly and the other owns U!



Know Your Lore: The Grimtotems
Elizabeth Wachowski lays down the lives, loves, and laments of the nega-Tauren and their evil crone.


If you win Arena matches for more than four hours in a row as a result of reading these columns, please seek medical attention. Click the link below to see more helpful features from our columnists here at WoW Insider.

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Filed under: Tips, How-tos, WoW Insider Business, Features, Raiding, Guides, Classes

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