- Zergball by Action Trip Comics. Sure, we can't play Zerglings, but we wish. Besides, just queue up Arathi Basin and you'll learn what it means to Zerg.
- Mana Berries from Dark Legacy Comics.
- There can be only one from Shakes and Fidget.
- Mage Pattern Baldness from Monkey Punchers.
- From The Night Council comes Stable Slots. Thanks TomWolf!
Posts with tag mages
What do you think? Is this perhaps a clue that players will be heading to Northrend from a Stonard dirigible or a Theramore boat? I may be reaching there.
They're formed a guild called "The Legendary Sisterhood" over on Sentinels' Horde side-- it consists only of Blood Elf female mages and priests. It's a weird cross between a cult, a party, and a griefer guild-- the denizens of Sentinels have reacted to their actions with the expected confusion. We only know there are rules: every member of the guild must have a name that starts with "Sister" (as in Sisteramy), and there is a hierarchy within the guild, topped by a dark and mysterious Queen. It's an RP guild for non-RPers-- there are weird rituals, various attacks on opposite faction capital cities, and just general mayhem. In short, it sounds awfully fun.
I'm not a huge fan of RP-ing (our own David Bowers knows much more about it than I do), but I'm not sure this is RPing or not-- they're just having fun with an old fantasy mechanic of the secret society and playing together in a way that doesn't necessarily require reaching the endgame. The guild is the character in this case, not the players themselves.
(Post updated after the jump)
But now, the other problem arising is actually ninja looters-- people are joining the battlegrounds, grabbing all the food from the table, and then afk-ing out. It seems crazy to me, but it's happening, and Neth says (as per Blizzard's rules) that stealing items from other players in this way isn't actually a violation of game policies. But it is dumb. Never mind why you would need all that food, but it seems like the issue would be easy enough to fix-- either make food conjured in BGs stay in BGs, or just make the food unique to 100 (apparently people are sometimes stealing all 50 stacks right off the table).
Of course, that doesn't fix the other RoR problems-- a few mages are also wondering why they get to lay a great spread, while only getting crumbs and water themselves, but that's a problem for another day. Have you had your Manna biscuits ganked in the BGs?
Hi, and welcome back to Arcane Brilliance! My little fire mage is only level 40, so for the complete experience, I've contracted with a friend of mine who plays a 70 mage, Skwisgaar. Skwisgaar is an experienced fire mage who is beginning to raid Black Temple and Mount Hyjal with his new guild.
Today we'll be tackling the use of utility spells. These are the mage spells that don't freeze, burn, or ... whatever arcane magic does. In fact, these skills may not help you in combat at all. But once you get used to them, it's hard to go back. How many mages have been driven crazy waiting for their hearthstones or zeppelins on alts when they're used to teleporting? How many warlocks desperately wished they could conjure their own food and water? And at times, we all want to turn our enemy into a chicken. So, without further ado, here's how to use (and abuse) utility spells.
We've been told that mages are supposed to be the kings (and queens) of AoE damage, so why not take advantage of our strengths to maximize our potential for destruction? There are several talents that are very important in this particular spec, but more interesting are those talents that can completely ruin your build. First, let's look at the talents that will help you own with AoE:
Now that the Mystical Skyfire Diamond now walks with a bit of a limp, this sort of thread is an excellent reference for selecting something else to toss in your Collar of the Uber Mage. Basically the commentary goes something like this:
It's only been a few days since Patch 2.3 was released, and you are already itching to create some new alts, aren't you? Totally understandable, lots of lower level characters are getting some love now that the experience gain has been accelerated. But seeing as how that exp boost doesn't kick in until level 20, Arcane Brilliance is here to provide you with some tips and tricks for getting your mage leveled with speed and style. Now, we've already talked about low-level gear, so let's move on to some of the more juicy parts of leveling your baby mage. So roll your new mage in your starting area of choice and meet us after the jump.
For the super mage gods out there: I realize that there are plenty of ways to level a mage, but this guide is my take on the quick and dirty way to get to 20. Perhaps you did it differently, and perhaps you don't even think this worthy of a guide. But that's the lovely thing about our class: we go with what works. In my experience having leveled a couple of mages past their 20's, these tips work, and so I share them with those looking to level their mage alts. This guide is for those who are new to the class, and as such might seem elementary to you, but we all had to learn the basics as some point, right?
As it turns out, there's a whole heap of great items out there for leveling mages. There's so very much available that sometimes it's hard to pick and choose what to look for at any given level. That's where we come in. The last couple of weeks we've been doing the research so you don't have to, coming up with suggestions for items that will help you in your quest for magey world domination.
As the levels get higher, the situation with mage gear gets more complicated. While on the one hand more options are open to you, selecting between those options becomes more important, as this is gear you will wear longer. Simply put, since it takes longer to level between levels 40 and 60 than it does to level between 20 and 40, the gear matters more.
It's at this point in the game that you want to start looking into getting some lower level enchants on your gear to give you the best possible performance out of your armor. If you happen to have trained in enchanting along with your tailoring, then you're ahead of the game.
At this point you've gotten into your own identity as a mage, started defining yourself as frost, pyro, or arcane. Still, the gear in this bracket is mostly defined by general spell damage, which means that for the most part you can get items that will work for any type of play style or spec.
At least once in the comments last week I ran across the argument that one shouldn't gear up a low level mage, but I have to disagree with that notion. Yes, you are leveling up your character, no you shouldn't need to go buy gear. But the items you choose to wear go a long way toward determining how fast you will level. When you do more damage, you kill mobs quicker, you die less, you get more experience. You level faster. Gear helps you be a better mage, even at the beginning of the game.
I thought that this week I would spend some time going over some of the mage specific items currently in the game. Realize, of course, that the selection of gear is a personal decision, and no one can tell you how to deck out your mage. These are just some suggested items I found useful as I leveled my mage. Also, I play an alliance mage, and the horde mage I have leveled isn't above level 16 last I checked, so if there are items you know of that your fellow mages would find valuable, please let us know. After all, this column is all about learning together how to improve ourselves as mages. Also note that this isn't a comprehensive list by any means. I've simply pulled a selection of items from the vast choices out there to try to give you some idea of what is out there.
We're going to start at the beginning, since I've heard it's a very good place to start, and move chronologically up through the levels. Our first segment will be on items for mages levels 1-20, so those of you that are higher level, hang in there, more is most definitely on the way.
The parameters of said experiment were the following: I used the same spec on both the PTR and the live server, and decided that for simplicity's sake I would record data on three separate types of spell damage: using only Fireball, using only Scorch, and using my normal spell rotation. Now, you'll notice that my spec is a basic fire spec, newly reclaimed after some time spent as a blended POM/Pyro mage. I have decent gear, not the best, not the worst. I would say that I wear middle-of-the-road items, some Tier 4, Spellstrike and Spellfire, and the enchants and gems I have are also of the meh category. They aren't terrible, but I haven't had the opportunity to deck out this mage with all the snazzy +12 spell damage gems I would like. So the following are the experiences of a mage with some lower-end raiding gear, a fire spec, and a curious nature.
So there is all this information oozing out all over the internets about the patch, and since the other classes aren't really my priority, we'll look at the really important stuff. First off, let's look a little at what information is different from what we originally knew about the patch and how it related to mages. We knew we had a new spell coming, that the damage coefficient was being "obliterated" as Drysc said, and that we would see changes to Arcane Meditation and Ice Barrier. This is what we know now:
I have a group of friends that enjoy trying out new characters. Sometimes they ask me this very question, and I reply with some questions in return. First is the easy one: where do you prefer to be in a fight? Do you want to stand up close and personal, breathing in the putrid stench that is the monster's breath, hacking away at him piece by piece? If so, then a mage isn't for you. They are a cloth-wearing DPS class, and with the exception of a few fights, we are standing at the back of the crowd dealing death from a safe distance.
Also, I like to ask: How difficult a challenge are you looking for? Mages are not the easiest class to play. They take a lot of juggling. With the various spell resistances of the monsters in Azeroth and Outland, a mage has to keep constantly aware of who they are fighting. Your spell rotation can be totally different depending on who or what you are up against. I've heard it said that anyone can play a mage, but few play them well.