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Posts with tag magisters-terrace

Forum post of the day: I need that for my PvP set

I'm sure at some point in time we've all seen epic looting nightmares. More than once I've been hoping for a drop in an instance only to have another party member beat me on a need roll. Usually, though it's something they actually do need, at least as much as I do. Sometimes ninja looting is even an accident, but other times it is not.

Avirisa of Mannoroth is a might miffed that she was outrolled for a Commendation of Kael'Thas ... to a Hunter... for PvP. As a tank, she said he was running the instance to acquire that drop. Most responded that this behavior is part of what gives Hunters a bad name in the game (Huntard). Some blamed the original poster for inviting not only a Hunter, but a Night Elf Hunter to the group.

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Filed under: Hunter, Warrior, Items, Instances, Forums, Forum Post of the Day

The one you never win


Recently the guild hit Supremus again -- or, I should say, Supremus hit us. You'd think this would be a fairly easy fight to master. Supremus has two phases: the first is a lot like Gruul except with no cave-ins, knockback, or Shatter, and during the second phase, he aggros random people and tries to reach them while moving at the approximate pace of a snail. Oh, and he sprouts volcanoes under other players that you have to avoid. These two phases alternate until he's a giant pile of rubble in Black Temple's scenic courtyard.

Yep. Easy.

We can't do it.

The guild's been farming Black Temple for months and most of the usual roster is rocking at least 3 or 4 pieces of Tier 6 -- yet the vast majority of our Supremus fights end with more than half the raid taking a dirt nap. We've reached the point where even this is still usually a one-shot, but it's more than a little disturbing. How can you one-shot Illidan with 24 people still alive...and somehow fail to steamroll the giant McLootLoot?

To be fair, it's not just raids. I've seen players break out in a cold sweat over Talon King Ikiss on heroic Sethekk (which always confused me; the great secret of the fight consists of tanking him in the doorway). Others cite Grandmaster Vorpil, the event before the second boss in Blood Furnace when you don't have a Paladin tank, or Warbringer O'mrogg on heroic Shattered Halls (actually, all of Shattered Halls can pretty much bite me. I hate tanking that place). My own personal nemesis is Vexallus on heroic Magisters' Terrace. I've even taken a group with two mages and a rogue in T5/T6 here and wiped 3 times. What gives?

Filed under: Analysis / Opinion, Instances, Raiding, Bosses

Heroic attunements gone in Wrath

Another interesting thing to note from the Dungeons and Raids panel of the WWI earlier today is the topic of Heroic attunements. We've known for some time that Blizzard has wanted to move away from reputation requirements for Heroic keys, and we saw an example of that in Magisters' Terrace. This was reinforced early on in the panel when Cory Stockton stated that there will be no faction and reputation requirements whatsoever for any of the Heroics.

This doesn't particularly surprise me, because Heroic keys at Honored is little more than a formality and way to waste a little gold. You hit Honored with most places just through leveling up, so by the time you're top level you can probably already go into those Heroics. Requiring Honored might as well be no requirement at all.

However, the possibility of a Magisters' Terrace style attunement was something I assumed they would do. Run the Normal at least once before the Heroic, or by completing some other type of task successfully. That, too, was shot down later in the Q&A. A question about attunements was answered with the fact that none of the Dungeons or Heroics will have any attunement at all, and neither will the first raid zone, Naxxramas. I don't mind this too much, it leaves it up to the player to judge whether they're ready for Heroics or not. I still would have liked to have seen some attunement quests for Heroics, because I think the added flavor or added challenges those quests could provide would add some depth to things. It seems we're not getting those, and I'll cope with it I'm sure, it just feels like a lost opportunity.

Filed under: Analysis / Opinion, Blizzard, Instances, The Burning Crusade, Wrath of the Lich King, Worldwide Invitational

Does Blizzard need to put out more content faster?

It seems a complaint I've heard a lot about Blizzard lately is that 2 years between expansions is just far too long. We'll languish too much without new content, and people will leave for Age of Conan and Warhammer Online and other games, they say.

Myself, I think the length between expansions is acceptable, provided that Blizzard is working on improving and adding new content. To some extent, they are doing this. 2.4 was a tour de force that granted us a whole new area to grind and quest in, and if Blizzard can be out patches like 2.4 on a regular basis, I can forgive them for a few delays in the expansions.

That said, I do feel like they could stand to pick up the pace.

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Filed under: Patches, Analysis / Opinion, Blizzard, Instances, Expansions, Raiding, The Burning Crusade, Bosses, Buffs, Wrath of the Lich King

Patch 2.4.3 patch notes


Patch notes for patch 2.4.3 are up. Click below for the full patch notes, and stay tuned to WoW Insider for more analysis of the effects these changes will have. Additionally, the PTR client for 2.4.3 is now available to be downloaded. However, the PTR server is not up yet.

Highlights of this patch include:

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Filed under: Patches, News items

More calls for midlevel content, the return

Back before patch 2.3, one of the most repeated calls from players was not for new raiding instances or a particular class balance change, but for new midlevel content. As we've said on the WoW Insider Show, a large percentage of the population of Azeroth is perfectly content hanging around the 30s and 40s and not bothering with endgame PvP or raiding, and previous to patch 2.3, they wanted new content to roll through.

Then patch 2.3 came, and with it, a whole new series of quests, and even a new hub in Dustwallow Marsh. Midlevel players finally got what they wanted, and for a while, the requests for new things for midlevel players to do were quelled.

Until now.

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Filed under: Analysis / Opinion, Odds and ends, Blizzard, Instances, Quests

How to convince tanks to PuG


I'm getting back to WoW Insider after a month's real-life-related absence and have been spending some time playing catch-up on the site. One of the articles that caught my attention was Matt Rossi's popular "One reason tanks won't PuG," in no small part because I play a tank and my own PuG runs have been few and far between of late. My main, a Tauren Druid, respecced from balance to feral at level 69 because there were so few tanks on my server, and I literally spent months and months tanking PuG's to get experience and gear.

During that period I saw everything from rogues rolling on +healing maces to warlocks needing on tanking cloaks, and I learned that you never can tell what you're going to get from a PuG. Yes, you'll get hunters who can't trap, mages who never resheep, rogues who mistakenly believe they leveled a warrior, and priests who Power Word: Shield you straight off the pull -- but you'll also find people who know their class well, or are in the process of learning just like you are, and who are fun to be around. I have now killed Illidan with a contingent of people who showed up to my PuG's back when I was a wee lolbaretank in quest greens and Heavy Clefthoof, so as a matter of personal experience I think PuG's are a somewhat underrated way to meet people who will later turn out to play crucial roles in how you experience the game.

I don't PuG as frequently anymore due to time constraints and increased time spent leveling alts, but I still hang out in LFG from time to time for the pure enjoyment of meeting new people. Yes, it is often difficult to PuG tanks and healers (I would submit, as someone who typically tanks or heals in dungeons, that it is also difficult to PuG skilled DPS), but a lot of people could make it easier on themselves than they do. If you're having problems finding a tank or healer for your PuG's, try these.

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Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Tips, How-tos, Guides, Classes

Tuesday Morning: Maintenance time

Good Morning Azeroth! It's Tuesday, May 13, 2008, and that means maintenance. As we mentioned earlier, it's an extended maintenance, from 3 AM to 11 AM PST (That means you have about a half an hour of play time left), and it's looking rather likely that 2.4.2's going to drop. Exciting news, but that still means that you'll have at least 8 hours in which it is impossible to play World of Warcraft.

Of course, this means the perfect thing to do is browse WoW Insider. Since 2.4.2's probably on it's way, why not browse all our 2.4.2 news?

But enough about 2.4.2, what about the big news? First, of course, is the fact that Blizzcon 08 was announced. Check out the details and look back on some old Blizzcon 07 memories in our announcement post.

You may also recall all the Wrath of the Lich King news that dropped this week. Of course, you know we have it all for you on WoW Insider. Check it out after the break.

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Filed under: Patches, Realm Status, Blizzard, News items

Blood Pact: Dressing for the occasion

After a serving a short stint with the intern babes - involving tape and piñatas - V'Ming returns to laughing ominously in AV, tanking Olm with his own minions and pondering troll fashion from Zul'Aman. He's rocking SSC and TK with his 0/21/40 build and still bragging about consecutive 8k shadow bolts.

Your comments in my previous Badge loot shopping article got me thinking about warlocks having multiple outfits, just like tanks and hybrids. Warlocks usually serve a single role - DPS - so our outfits aren't generally as dramatically diverse as what a druid, for instance, might pack.

After accumulating a bunch of epics with varying stats, most of us have moved beyond the "one outfit for everything" situation. In fact, I'd say we're spoilt for choice now and can afford to use the right gear for the right situation.

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Filed under: Warlock, Items, Analysis / Opinion, Raiding, Guides, (Warlock) Blood Pact

Singing the praises of Heroic Countenance


Lariana on Skywall has words of praise for "Heroic Countenance," a new NPC spell in patch 2.4 that unlocks you to the Heroic mode of MrT -- to get it cast on you, you have to complete the instance on Normal mode first by doing a quest to kill of Kael'thas once and for all. Basically, it replaces the Heroic reputation keys, which Lariana says were a much less interesting system than Heroic Countenance.

And Bornakk basically confirms that Blizzard agrees (well, all he says is that they'll talk about it on the next Blizzcast, but he adds a smiley, so odds are that Blizzard is down with the Heroic Countenance). They've been talking for a while, too, about making the reputation grind easier for alts and guilds, so maybe this type of spell is how they'll deal with that -- get it cast on one of your characters, and it will be cast on all of them.

The only question, then, is what to do with all those Heroic keys that we've picked up. The answer is probably nothing -- Blizzard doesn't really care, it seems, about updating old content, and my guess is that the instances in Outland won't be changing much from their current form. But in Wrath, it might be fun if the keys stayed, but opened up other, less consequential content. Instead of Heroic mode, what if a Revered rep key opened up the way to an additional optional boss, or an additional loot area per run? Not enough to make it necessary, but enough to reward those who went all the way with the reputation factions in the game.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Raiding

The trinkets of Magisters' Terrace

The release of patch 2.4 was epic by anyone's standards. New content accessible to every level 70, new items, new high end raids, and a new instance. Magisters' Terrace is the newest addition to the WoW 5 man instance family, and has a lot of great goodies in it for the intrepid traveler.

Heroic mode Magisters' Terrace can be a thing of beauty or a real pain. I find that while it's challenging and requires a lot of good social communication amongst participants, it can be a bit ridiculous at times. Especially the 9 mob pull right before you face Kael'Thas.

However with that said, one of the best rewards in any five man instance comes out of heroic Magisters' Terrace's Priestess Delrissa: the trinkets. The tanking trinket in particular makes me cry it's so great. Five hundred seventy more HP and an amazing live saving dodge increase. The DPS trinkets, casting trinkets, and healing trinkets are equally great. Let's take a closer look at them.

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Filed under: Items, Analysis / Opinion, Instances

Phase 4 Dailies: Open for Business

Once you've opened up the Alchemy Lab through many turn-ins of Discovering Your Roots, the quest Open for Business becomes available.

If you've been looking at those sparkling bushes scattered through Quel'Danas funny since patch 2.4 hit, be confused no longer! Those bushes are for this quest. Dear Mar'nah has discovered a new elixir here on the Isle! Bloodberries are a naturally growing plant in the wilds of Azeroth, but it seems being exposed to the Sunwell has made the ones in Quel'Danas special.

Mar'nah needs five Bloodberry samples to show you what it is that she found. This quest is hit or miss. Sometimes you can get strong circuit around the island and get the five you need in under a minute, sometimes you go batty competing with others for bushes. If there's one quest on Quel'Danas you want to do in hours other than peak time, this is it.

My recommendation is that you shouldn't pick just this one quest up and set out to do it. When you have access to this quest, progression on the island is just about over, so no need to stop and do just this quest. If you're going to do it, do it with some of the other quests. The frustration of the bushes being camped melts away if you have other things to occupy your time. Since these grow on the entire island, you can be sure you'll end up with five before you're done.

Unfortunately for you, the elixir is not as unique and she leads you to believe. The elixir, the Bloodberry Elixir, is identical to the Elixir of Mastery, adding a flat 15 to every stat. The Bloodberry Elixir can also only be used on Quel'Danas. I suppose it is good to use in Magisters' Terrace, or perhaps save for the following day's round of daily quests. Even if the potion is lackluster, the other rewards are about equal to the others. 11 gold, 99 silver, and 250 Shattered Sun Offensive reputation.

As always, if you need further information you should take a look at Wowwiki or Wowhead!

Filed under: Walkthroughs, Quests, Factions, Guides, Making money

Undocumented 2.4.1 change list

2.4.1's had a chance to settle in, and as usual, people have been finding a few extra changes that didn't get in the patch notes.

There's nothing too earth shattering, though any Shamans out there who have been trying a dual-wield elemental hybrid build might be feeling a bit set back, since quite a few +spell damage one handers have been changed to main hand only, namely Sedai's Blade, Terokk's Gavel, Archmage's Guile, Seeker's Gavel, K'iru's Presage, and the Battle-mace of the High Priestess. Those of you jewelcrafters who have been feeling guilty about killing your poor Nightseye Panther will be happy to know that it now only fades away instead of dying when its buff ends.

In addition, Normal and Heroic Magisters' Terrace mobs have had thier reputation gain adjusted, and you should now be getting about 2k Shattered Sun Offensive rep per a normal clear. For raiders, they'll find that Brutallus' Meteor Slash is now an unlimited range frontal cone attack, apparently to fix a problem with paladin taunting, accord to World of Raids. In case you missed our previous report on it, the Distraction at the Dead Scar bombing run is also a bit easier to finish.

Finally, one documented non-change: The chat filtering problems that the notes claim were fixed are still present on live servers. Hortus confirmed that the fix had some bad side effects and was pulled at the last minute, but will hopefully reappear in a future patch.

We'll keep watching for any other changes to pop up, so keep it tuned here to WoW Insider.

Filed under: Patches, Items, News items, Instances, Quests, Bosses

No chests in MrT, and that's just fine with Blizz

Here's something that didn't really hit me on the first few times through Magisters' Terrace: there are no loot chests in the instance. Eleste of Frostwolf asks why, but Drysc only answers "why not" -- apparently Blizzard isn't too bothered that the only loot to be found in the instance is on dead mobs.

Which isn't exactly new -- not only are chests open to many exploits, but Blizzard has slowly been taking steps away from putting random caches of loot out there for anyone to grab. In the last patch, they even made it so that chest loot gets rolled on, so it's probably a fair guess to say that most loot chests are on their way out of the game.

They weren't in there for no reason -- Blizzard wanted to make it so that after toppling a group of mobs, you could be lucky enough to spot an extra stash of loot to grab all for yourself (not to mention that they give Rogues something else to do in instances). But apparently the problems of loot chests outweigh the positives, and it's probably true that MrT is a preview of Wrath -- loot chests are going to be rarer than ever.

Filed under: Items, Analysis / Opinion, Odds and ends, Blizzard, Instances

Arcane Brilliance: Mage version 2.4



Every week, Arcane Brilliance endeavors to provide a small peek into the mysterious world of Mages. On Tuesday--in case you just teleported in from under the Dalaran bubble this morning and weren't aware--we got a new patch. This week, we'll take a long hard look at the patch as it relates to Mages, including some Mage-related observations and a giant list of all that sweet, sweet, cloth gear.


I almost didn't have time to write a column this week, guys. I don't know if you've noticed, but there are 8 billion daily quests out there for us to do and most of them involve competing with several hundred players for the same 3 mobs. At some point on Tuesday I may or may not have started sprinting around Quel'Danas Arcane Explosioning over and over until I tagged something, but I can't be sure. The whole day is sort of a blur.

So far I absolutely love the patch. We've had the better part of four days with it now, and I have a few thoughts, if you'll indulge me. First, Magisters' Terrace is hard. I like that. You have to know what you're doing in there, so either find a patient group, study up yourself on what to do for each of the boss fights, or invite someone who's run it a few times. Unless you know what you're doing, you're going to wipe a few times. It's just the right amount of challenging for what will eventually be the final 5-man dungeon before the expansion. There are a lot of ways for Mages to make themselves useful in the place, what with all the sheepable mobs that pull in large groups and the value of ranged DPS in many of the encounters. If you haven't gotten to AoE the living crap out the room before Vexallus yet, you're missing out. Just make sure the healer has a quick trigger finger.

Secondly, If you haven't respecced to try out the new Improved Blink, you should consider it. It isn't going to let you tank an instance by any means, but it provides some very nice extra survivability in PvP. When you Blink, you get this very nice phased-out effect going on, and you can actually see the arrows and spells pass through you instead of hitting you 25% of the time. Good clean fun, believe me. Makes running the flag in the new and improved Warsong Gulch slightly more entertaining.

Come back after the break for more gear than you can shake a magical stick at.

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Filed under: Mage, Tailoring, Patches, Items, (Mage) Arcane Brilliance

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