Insider Trader is your inside line on making, selling, buying and using player-made products.
In the World of Warcraft
, there are three types of craftspeople: those that gather, those that enhance, and those that create gear. They are not mutually exclusive. For example, Scribes can create off-hand weaponry in addition to glyphs and Jewelcrafters can prospect gems from raw materials.
Gathering professions are known to be money-makers, and in addition, when asked, many players will also list the enhancement professions as well:
- Inscription, although it is currently suffering from a lack of demand created by the introduction of dual-specs with patch 3.1.
- Jewelcrafting is on the list, not because of its ability to create gear such as rings, but mainly because of the Prospecting and gems, cut or raw.
- Enchanting is often stated, not only because of the enchants that can be created and even auctioned, but also because of the Disenchanting ability.
To balance this out, one would assume that the gear-crafting professions of Leatherworking, Tailoring and Blacksmithing must be incredibly useful, if not lucrative. Unfortunately, this is not necessarily the case. This week, Insider Trader
will be discussing the state of these professions. For a similar assessment of Engineering, check out The state of Engineering in 3.1
I am especially interested in reader input and brainstorming, so don't forget to read through the comments section at the end of the article!
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Filed under: Blacksmithing, Leatherworking, Tailoring, Analysis / Opinion, Features, Leveling, Making money, Enchants, Insider Trader (Professions)