
The above headline is a polite, succinct means of saying "I went AFK for a few hours yesterday and returned to 2/3 of the Druid class wanting to throw itself in front of an oncoming train."
Additions to the latest PTR build aren't extensive for Druids but include a 10% nerf to stamina returns from Heart of the Wild in the feral tree, and a doubling of Lifebloom's mana cost (and reworking of its bloom mechanics) in the Restoration tree.
Well, no point checking our watches waiting for the next harbinger of welcome death by way of light commuter rail. Let's take a look.
HEART OF THE WILD:
Stamina bonus changed to 2/4/6/8/10%.
Ouch, baby.
Before I write anything else, a quick note to the people spamming the Tanking and Druid forums with End-of-the-World proclamations;
it's the frigging public test realm. None of this is set in stone. Calmez-vous.
I can finally stay on the PTR without disconnecting every 5-10 minutes, so I hopped on and started comparing the character sheet to my main's live version. The biggest problem right now is that the HotW change (in addition to the Survival of the Fittest armor nerf) has gone live on the PTR without Savage Defense going live alongside it. If you get any toons copied to the PTR or can just finally log on successfully, you'll find yourself down several thousand armor and several thousand HP without Savage Defense active to compensate.
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Filed under: Druid, Patches, Analysis / Opinion, Features, Guides, Classes, Wrath of the Lich King