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Posts with tag main-hand

Should transmogrification limits be lifted?

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I love transmogrification -- it seems like every week I have a new arrangement of armor. But there are limits to what I can and can't do with this feature, limits that simply can't be worked around. As a rogue, I'm limited to leather items -- and there aren't a ton of really fashionable leather items out there. Some of the best sets I've seen and craved have been druid tier, or druid restricted PvP items. As for weapons, as an assassination rogue, I'm limited to daggers. I can't use any other weapon in that particular spec choice, and that's frustrating.

We had a brief hint earlier this week that we might see some changes to transmogrification limits in future patches. Nothing set in stone of course, but the thought of being able to transmogrify weapons with similar animation styles is a pretty cool one. A sword and a dagger are fairly similar in animation style, right? Well ... maybe not so much. Still, it's nice to see that they are considering stretching the limits of transmogrification as far as weapon choices go.

But is that enough?

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Filed under: Analysis / Opinion

Encrypted Text: Tools of the rogue's trade

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Email Chase if you have any questions or want to submit a great screenshot.

If you've been plugged into the rogue community for any length of time, you're familiar with some of the common thoughts that we share as a class. We're all very thankful that Cloak of Shadows is now a 100% immunity to spells, that aggressive min-maxing is part of our culture, and I think I speak for everyone when I say that our most pressing concern is getting Swirly Ball back. I would mention our years of torment waiting for a functional Vanish, but it's working now, and I don't want to jinx it.

We don't always see eye to eye on every detail, though. While I imagine the rogue as a brutal killer, some prefer to think of our class as a group of honorable assassins. One of the most common ideas that I've seen but not understood is the obsession with daggers. I've heard the old standby of "a rogue not wielding a dagger isn't a rogue" a million times, but I just don't get it. Maybe it's combat talking. I even lobbied at BlizzCon for the devs to implement quick off-hand axes and swords, but the request fell on deaf ears. Like it or not, rogue weaponry has evolved.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: BlizzCon news for patient rogues

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. This week, I'll be sharing my report from BlizzCon 2010 for rogues.

As a member of our shadowy brotherhood, my duty to investigate and report on the rogue class is never over. Even though I was enjoying the festivities at BlizzCon 2010 and testing out the new demon hunter class in Diablo 3, I still made time to take care of business. The class Q&A panel is one of the best places to communicate directly with the WoW development team, and so I staked my place in line before the prior panel had even ended.

When my turn finally came, I had to first pay my respects to the developers. I had asked them at the prior year's BlizzCon if we would ever see a Vanish fix implemented, and Ghostcrawler avoided promising anything. Fast-forward a year and we finally have a Vanish that I'm proud to call my own. I opened my time by giving them their much-deserved thanks. I then took the opportunity to ask about something near and dear to my heart: off-hand weapon speeds. Axes and daggers were simply never meant to be used at the same time. Their art styles don't even match!

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Filed under: Rogue, (Rogue) Encrypted Text

Phat Loot Phriday: Soulscribe


Hey hey, now we're talking. Here's our first Ulduar item, and it is an excellent caster dagger.

Name: Soulscribe (Wowhead, Thottbot, WoWDB)
Type: Epic Unique Main-hand Dagger
Damage/Speed: 88-283 / 1.80 (103.3 DPS)
Attributes:
  • +54 Stamina, +49 Intellect. These stats and the name point to Warlocks as the main users of this dagger, but really, given the rest of the stats, almost any caster could get some good use out of this thing. The main thing it's missing is Spirit, so if you count on that, you might want to look elsewhere, but this is Ulduar gear: chances are it's an upgrade no matter who you are.

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Filed under: Analysis / Opinion, Odds and ends, Instances, Raiding, Phat Loot Phriday

Phat Loot Phriday: The Soulblade


We said we'd do a Warlock item this week, so here you go.

Name: The Soulblade (Wowhead, Thottbot, WoWDigger)
Type: Epic Main-hand Dagger
Damage/Speed: 87-258 / 1.80 (96.0 DPS)
Attributes:
  • +39 Stamina, +44 Intellect, +42 Spirit
  • And yes, that Spirit makes this about as Warlock as daggers come, nowadays.

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Filed under: Warlock, Items, Analysis / Opinion, Odds and ends, Instances, Raiding, Phat Loot Phriday, Wrath of the Lich King

Phat Loot Phriday: Hand of the Deciever


The Warglaives get all the glory for being all Legendary, but when you want a mainhand melee and you're raiding at the top of the game, this is really what you'll want.

Name: Hand of the Deciever (Wowhead, Thottbot, WowDB)Type: Epic Main-hand Fist Weapon
Damage/Speed: 238-357/2.60 (114.4 DPS)
Abilities:
  • +28 Stamina, and you know by now what Stamina gives you. There's no Agility on it, so the Warglaive set is still likely a better option for Rogues if you were lucky enough to get that. But for anyone who needs a fist weapon in the main hand for melee, this is the Cadillac you want to be driving.
  • Two Yellow sockets, and there is where you can get everything you need that's not in the usual stats (some more crit, some extra Strength for Fury Warriors, or even some hit if you still need it). +6 Attack Power socket bonus, which is pretty weak, so socket with what you want on this one, and only go for yellow if it's all you need.
  • Increase Attack Power by 54, and your attacks ignore 196 of your opponent's armor. We need to mention Enhancement Shamans at this point -- while Rogues and Warriors pretty much get their pick of the litter for weapons, this kind of fist weapon is aimed squarely at Shammies, who aren't able to use the Warglaives or any of the other crazy swords at this level. That doesn't mean that this isn't a good weapon for a Warrior or a Rogue -- in certain situations and specs, it does rival the Warglaives for them. But this is an Enhancement Shaman weapon first and foremost -- because they aren't able to wield swords, this one's for them.
  • Ignoring armor is a tough mechanic to wrap your head around (and since you all know that I'm bad at math, I have a harder time with it). If you do have an item that ignores armor, it's best to stack it as much as possible with other items -- taking just a little armor off of a target that has tons of it won't help you too much. But taking a nice chunk of armor off, say, a clothie, helps your DPS out more. Here's a quick chart (that probably isn't necessarily up to date, but can probably work as a good guide). So as little as 500 armor ignored can help your DPS out by a few percentage points, but as you get further into more heavily armored targets, that DPS number goes down.
How to Get It: Drops from one of the last bosses in the game, Kalecgos Kil'jaeden (sorry, I've never been to either, mixed them up). Do we have to say anything besides that? If you're already in Sunwell, you know exactly where he is, and if you're not yet, then get to Sunwell first and then you can figure out. Odds are that if you're not raiding Sunwell by now, you probably won't see him before Wrath anyway. Drop him, have about a 15% chance that this item drops, be an Enhancement Shammy and convince all the Warriors and Rogues that this is really an item you deserve, and the Hand is yours.

Getting Rid of It: Fully socketed, you probably won't -- even in Northrend, this is a nice weapon to have in the main hand. Though you probably will be done with it before raiding gets underway at level 80, so then you can sell it back to vendors for 15g 65s 3c, or disenchant it into (probably two) Void Crystals.

Filed under: Items, Analysis / Opinion, Instances, Raiding, Phat Loot Phriday, Bosses, NPCs

WoW Rookie: Weapon mastery


WoW Rookie is brought to our readers to help our newest players get acclimated to the game. Make sure you send a note to WoW Insider if you have suggestions for what new players need to know.

Having the right weapon can make a world of difference in a players leveling experience. Last time on WoW Rookie, we looked at the types of weapons that each class can use and where to train the skill for them. Now just because you can use a weapon, doesn't mean you should. This week we'll examine what to look for in a weapon.

It's pretty important to keep your hands full. You have a four weapon slots at the bottom of your character sheet: Main Hand, Off Hand, Ranged, and Ammunition. Two handed weapons take up both the main hand and off hand slots. The off hand may hold a weapon if your class can dual weild, a shield, or an off hand item that either adds to your attributes or looks cool (such as Bouquet of Red Roses or a Dark Iron Tankard.) I recommend something useful when adventuring, though it's fun to see what folks come up with when roaming the city.

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Filed under: Items, How-tos, Leveling, WoW Rookie, Enchants, Alts

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