Breakfast Topic: Should Blizzard brake base XP while preserving boosts for experienced players?

Consider this: What if the leveling experience weren't tuned to catapult players so quickly through and past leveling zones and dungeons? What if the pace were a little looser, giving new players more time to soak up the leveling game itself -– and then at the same time, the current XP boosts were spread across tools designed for experienced players who choose to hop, skip, and jump their way to 90?
The precedents are there -- just look at the heirloom armor system. Today, you can buy Grand Commendations to boost various reputations for your characters once you've played through them once. And remember when everyone was buying the Tome of Cold Weather Flight for their alts? The tools are already in place. From leveling XP to reputation gains to player convenience, the helping hand of a level-capped main character is key.
Do you think WoW's leveling experience should remain something to be played through quickly and efficiently, even for brand new players, or do you think there's merit to allowing that part of the game to move at a more deliberate pace? Would you support more mechanics that give experienced players a way to speed up leveling for their alts, preserving a slower pace for new players and players who enjoy slower leveling? If you like a strong emphasis on mechanics like heirlooms and commendations, should those tools be simple, affordable purchases for any level 90 player, or should they take some time, effort, or money to earn?
Filed under: Breakfast Topics










Our topic for today comes from one of our readers, Grindal. He (she? Sorry!)
This little informal survey by Ralloszek
Ever since I got a computer sophisticated enough to play WoW and created my own account, my main has been my troll rogue. Sure, occasionally I'd experiment with an undead warlock or night elf hunter, but my heart and gear belonged to the rogue.
When I first started playing the game, way back when, I didn't really pick a single class -- instead, I rolled one of nearly everything and played through a few levels here and a few levels there. I honestly don't recall how or why a warlock became my main character and my first class to 60 (and, yes, I was a warlock before warlocks were cool). It was picked, primarily, at random. I didn't have any detailed knowledge of any of the classes, but happened to enjoy leveling that one more than the rest. But after that first character, I picked classes with a bit more knowledge of what I was getting into -- after all, you can't level to 60 without learning at least a little something about the other classes. My next to 60 was a priest, whom I selected because I wanted something that was the polar opposite in playstyle of a warlock -- so I leveled a priest. (In hindsight, it wasn't so terribly unlike a warlock for soloing or questing: they're both classes with fear doing shadow damage. But in groups they were worlds apart.)



