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Mists of Pandaria is our Emerald Dream expansion

Back in the days of vanilla, life was very much about exploration. Even though the world of Azeroth was admittedly massive, there were still areas players couldn't get to -- tantalizing areas that were made inaccessible either by steep mountain faces, or simply being someplace under the world map where no one could get to. One of these areas was the Emerald Dream, shown above. Despite not being in the game as playable content, the zones still existed.

This led to all kinds of speculation about an upcoming Emerald Dream expansion. Players assumed that these files meant that we were eventually headed for the lush green lands of Ysera and her amazing druid friends. Yet despite the presence of the maps, it never happened. Ysera is now devoid of her powers as of the end of Cataclysm, whatever that implies towards her relationship with the Emerald Dream. By Cataclysm, it became apparent that whatever mysteries those old maps held, the Emerald Dream was just an idea lost in time.

Or was it? Maybe we're playing through the Emerald Dream right now.

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Filed under: Analysis / Opinion, Lore, Mists of Pandaria

WoW for Dummies, Act II: Evils of old

WoW for Dummies, Act II Evils of old SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

For both Alliance and Horde, the first part of vanilla WoW was all about putting an end to Ragnaros, and uncovering and subsequently lopping off Onyxia's head for a delightful city decoration that was not at all likely to scare the pants off of any of Stormwind or Orgrimmar's children. Seriously, who thought dragon remains on a stake was a wise design choice? Regardless, while there were definitely giant foes to be beaten, if one dug a little deeper, there was some underlying story going on in vanilla, too.

The Alliance was busy getting back on its feet, and Warchief Thrall was busy trying to make nice with the Alliance. But even though Onyxia had been defeated, the king of Stormwind was still missing. And even though Ragnaros had been sent back to where he belonged, he was far from the only menace in Blackrock Mountain. And even though these problems were leaping up in the Eastern Kingdoms, there was something lurking in Kalimdor -- something far, far worse than problems with dragons and firelords.

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Filed under: Lore, Know your Lore

Know Your Lore, Tinfoil Hat Edition: When is a well not a well?

Know Your Lore, Tinfoil Hat Edition When is a well not a well SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

When is a well not a well?

The Well of Eternity is one of the most important objects in Azeroth's history. A font of magical water with incredible properties, it has been the subject of at least two wars. First, there was the War of the Ancients, in which kaldorei fought Highborne while the Burning Legion threatened to invade. Next, the Third War, in which Archimonde sought to dominate Hyjal and the powers of the Well beneath it's roots.

But the Well has also changed Azeroth in a significant way. The kaldorei wouldn't even exist if it weren't for the waters of the Well. Neither would the sin'dorei or their curious state of magical addiction. And if rumors are to be believed, there are several races on Pandaria whose roots tie into the mysterious waters of the Vale of Eternal Blossoms -- also speculated to be a remnant of that original Well of Eternity.

The origins of the Well are shrouded in mystery. It's simply something the Titans created countless centuries ago. Or ... is it? When is a well not a well at all?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore: A requiem for Staghelm

Know Your Lore Archdruid Fandral Staghelm SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

He was in fact a leader, though his influence refused to extend beyond the kaldorei. And in some eyes, he was a madman bent on destroying kaldorei civilization. A would-be murderer. A man riddled with a lust for power that took him so far over the edge that he quite literally burned any and all bridges with the rest of kaldorei society. An angry, hollow shell of a man bent on revenge for a crime that was the fault of no one.

To others, he was a father, one who cherished his son over everything in the world. His radical ideas often clashed with those of higher rank, yet none could argue the depths of his power. And still more could argue that Archdruid Fandral Staghelm wanted nothing more than the ideal kaldorei society, free of entanglement from the affairs of others and led with strong, almost military precision.

He wanted what was best for his people and his family, but there always seemed to be something in his way.

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Filed under: Lore, Know your Lore

Know Your Lore, Tinfoil Hat Edition: The Well of Eternity

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Long, long before the rise of human and orc, the world of Azeroth was far different than it appears today. Instead of the multitude of continents we know of, there was simply one: Kalimdor. It was essentially Azeroth's version of Pangaea -- a supercontinent that covered the world. Places that we travel to today, Northrend, the Eastern Kingdoms, even the islands off the coasts of the world were all part of the massive continent. This was Azeroth, back in the day -- one world, one continent, and a lot of Old Gods.

Theories seem to be mixed on which came first, the Titans or the Old Gods. The latest theory came from the Tribunal of Ages, which implies that the Titans ordered the world and left, then the Old Gods arrived, and then the Titans returned to deal with the problem. After imprisoning the Old Gods, the Titans created safeguards to protect the world, safeguards that would prevent the rise of the Old Gods -- and in the event that the Old Gods returned, safeguards that would go so far as destroying Azeroth itself. Watchers and Aspects were both created and charged with protecting the fragile world.

And, according to various pieces of history, the Titans created the Well of Eternity.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore: The tangled web of future lore

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Spoiler warning: There are spoilers for the novel Wolfheart in this post, as well as brief spoilers for Mists of Pandaria.

Lore and story writing can be an incredibly tricky thing. The trickiness is only amplified when you're dealing with a story as large as that of Warcraft. This is a universe that spans four original games and six expansions from 1994 until now. In other words, if Warcraft were a baby when it was born, it'd be a legal adult this year -- pretty crazy to think about. What's even crazier is trying to keep track of the myriad convoluted storylines that have come to pass since Orcs and Humans was released.

As of right now, we know that Cataclysm introduced a lot of different lore threads that have not and will not be resolved by Cataclysm's end. And we also know that there is plenty of new lore coming up in Mists of Pandaria. But as new lore, Mists doesn't really address those threads left behind in Cataclysm, at least not in the first iteration of the new expansion. This may change as patches are added later on down the road -- or we may be on our way to setting up for a shift in story that Mists needs to bridge.

So why don't we take a little peek at those stories left unaddressed and try to sort out what is yet to come?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore: What exactly is up with women in Warcraft lore?

Know Your Lore What exactly is up with women in Warcraft lore SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Between Rossi, myself, and those who came before us, there have been a metric ton of Know Your Lore columns. If you're wondering exactly how many, I suggest you take a look at our lore guide for a categorized list of them all. Occasionally, I'll go back and look through the list just to see what we've missed and what needs to be filled in or updated from old columns. And I've been looking at that lore guide and going over the things in it, and I keep noticing one really particular thing about it.

There are hardly any women on that list. There's a scant handful compared to all the other heroes and villains and history and everything else on it. And it's not that women don't exist in the Warcraft universe -- they're all over the place, honestly. It's that there is only a handful worth of them that have enough character development and story to warrant dedicating a column to them.

To which I say wait a minute, what is up with that?

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Filed under: Lore, Know your Lore

Know Your Lore: The curious dissonance of Alliance leveling

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Back when I was writing up the five must-do Horde zones and five must-do Alliance zones articles, I decided to play through those zones again just for experience's sake. In beta and the early days of Cataclysm, I spent a lot of time going through the Alliance 1-to-60 leveling zones and experiencing the content. I remember being really pleased with how well the zones were laid out and how nice it was to see actual story instead of just, "I'd like six pig heads; go get them from the field next door." After that experience, I played through them on Horde side and was terribly pleased to see they were just as well done on the other side of the faction fence.

I didn't really think about it afterwards, and it wasn't until I decided to do these two articles that I took it upon myself to level through these zones again. And this time ... something had changed, a little. Perhaps it was because it had been so long since I'd played through the Alliance zones. Perhaps it was because I had just finished experiencing the Horde zones when I went back to Alliance. But there was something very, very different about the experience.

While leveling as Horde, I was having all kinds of lighthearted fun mixed with bits of serious story. While leveling as Alliance, I felt like there was an oppressive weight bearing down on me at all times, and that weight was never really removed. Odd, that.

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Filed under: Lore, Know your Lore

The surreal concept of neutrality in Warcraft

Remember the Argent Crusade? It was a result of merging two factions -- the Argent Dawn, which spent its time in the Eastern Plaguelands trying to eradicate the Scourge, and the reformed Order of the Silver Hand, an Alliance order of paladins formed by Uther the Lightbringer and Alonsus Faol. The Argent Crusade accepted members of both Alliance and Horde who wanted to fight toward the Crusade's ultimate goal: the defeat of the Lich King. Today, the Argent Crusade sits in Hearthglen, working to restore the Western Plaguelands to their former beauty.

The Argent Crusade is just one of the neutral factions in WoW, along with the Cenarion Circle, the Shattered Sun Offensive, the Earthen Ring and many others. Chris Metzen spoke about the Argent Crusade and the concept of neutral factions in our Mists of Pandaria press event interview, citing the Argent Crusade as one of the neutral factions that just rang true, whereas the Shattered Sun Offensive simply didn't feel quite as emotional.

But here's the thing -- the Argent Crusade, while being very active in Wrath, is hardly doing anything at all in the Western Plaguelands. There's a fight for Andorhal going on on the Crusade's doorstep, but they aren't stepping in. The Forsaken -- members of the Horde -- are actively seeking out activities that look suspiciously like Scourge activity, even going so far as to recruit the val'kyr, former servants of Arthas.

So ... what gives?

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Filed under: Analysis / Opinion, Lore

Breakfast Topic: Would you vote-kick that NPC from your party?

Pokey-slow NPCs on escort quests have long been the butt of player jokes, but with more extensive NPC participation in the patch 4.3 5-mans, I've started wondering if things are going from bad to worse. Shortly after patch 4.3 hit, I wrote on Twitter that Tyrande, Illidan, and Malfurion in the Well of Eternity are all shining examples of players who would be vote-kicked from the average PUG.

Really! Think about it:
  • Tyrande runs out of arrows, still manages to pull aggro, and then stops DPSing entirely past a certain point during the Mannoroth fight.
  • Illidan thinks he's leet and never shuts up, and he's also the archetypal Go Guy from Wowcrendor's How to win at PUGs and Gear Score.
  • Malfurion goes AFK before the boss fight and then (conveniently enough) shows up while loot is being distributed.
So does this mean that the average person with a bit of common sense is a better player than three major lore figures? I think it kinda does. This is not to say that all NPC participation in your questing or 5-mans is bad (Anduin Wrynn during the Alliance's pre-Twilight Highlands quests is pretty cool), but I hope this isn't a sign of more to come. Oh, and Thrall -- epic ground mounts are not expensive these days. You have no excuse.

Filed under: Breakfast Topics

Know Your Lore: Top 10 lore developments of 2011, part 1

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Since Rossi is taking a look at the top lore reveals of Cataclysm, I decided to jump in hand-in-hand with that. A little over a year and a half ago, I addressed some of the storytelling methods of Wrath -- what worked, what didn't work. It wasn't a look at specific lore moments as much as a look at how Blizzard was handling lore as a whole. Compared to the early days of WoW, Wrath made some giant strides forward in how we as players interacted and mingled with the various storylines of the expansion.

Much like Wrath, Cataclysm observed all that had come before, took a good look at all of it, and promptly made some giant strides of its own. What we've gotten in the past year has been nothing short of astonishing in terms of creating a meld of gameplay and lore that draws the player in and keeps them there ... to a point. After all, nothing's perfect in this world, and there are always things that could be tweaked and improved upon. Let's take a look at the top 10 lore developments of 2011 -- not the story we've seen in the foreground, but all those wonderful mechanics behind it.

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Filed under: Lore, Know your Lore

Aiding the Alliance: Tyrande Whisperwind and Malfurion Stormrage

Tyrande Whisperwind has been a central part of the Alliance since way back in vanilla WoW. She was one of the key figures in the events of Warcraft III, and she's had a substantial role in the course of Azeroth as a whole -- she was there at the Sundering, she was there at Mount Hyjal, and as far as we can tell, she'll be around much longer than that.

Truthfully, my issues with Tyrande are not as substantial as those I had with King Varian Wrynn. Even in vanilla WoW when nearly every other faction leader sat idle, she was called front and center to cleanse Eranikus in Moonglade. She's active. She's powerful. She's faithful. She's as close to perfect as Alliance faction leaders get. There's only one problem: Malfurion Stormrage.

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Filed under: Analysis / Opinion, Lore

Know Your Lore: The Dragon Soul

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

It was a tiny, small, inconsequential disc. Golden in color, simple in appearance, the talisman was far more dangerous than any could comprehend. Well ... almost anyone. The goblin servants of Neltharion, the Earth-Warder, created the object, and even they weren't truly aware of just how terrible that creation truly was. For the golden disc held not only the power to tear through the Burning Legion; it held the power to control every dragon, every flight in the world -- with the exception of Neltharion, of course.

For he would rule them all. The voices told him so and promised him glory above all creatures of the world, mortal or immortal, no matter how insignificant. The Burning Legion was simply an army of pests to be eliminated, as were the kaldorei; the War of the Ancients was a petty squabble marring the glorious moment of his ascension. It was only a matter of time.

The Dragon Soul was perhaps the most dangerous creation in existence, and it was held in the claws of a dragon that was most certainly completely insane.

Today's Know Your Lore contains some information regarding Thrall, Twilight of the Aspects, the 4.3 5-man dungeons and the Dragon Soul raid. If you're avoiding spoilers, I'd skip this for now.

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Filed under: Lore, Know your Lore

Know Your Lore: Queen Azshara, Light of Lights

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

In all of Kaldorei history, stretching back to days unknown, no monarch has ever been as beloved as Queen Azshara. Though she spends her time these days idling deep under the ocean, in patch 4.3 we finally see through the window of the Caverns of Time the leader that was once the crowning glory of Kaldorei civilization. She was born with golden eyes, a rarity at the time and so uncommon among the Kaldorei that they were heralded as a sign of future greatness.

But the greatness for which Azshara was destined would have caused her followers a moment of pause had they realized it had nothing to do with them at all. After all, when one is born into a world that demands greatness, one has to walk the fine line between greatness and humility. Though Azshara excelled at many, many things, humility was nowhere to be found on that list. Proud, arrogant, and incredibly powerful, Azshara let the devotion of her people go to her head and nearly brought Kaldorei civilization as we know it to an end because of it.

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Filed under: Lore, Know your Lore

Patch 4.3: Blizzard's official preview of the Well of Eternity heroic dungeon

Today seems to be a huge day for patch 4.3 news, as Blizzard has just released a second 4.3 dungeon preview, this one for the Well of Eternity. After opening the gateway to the past in End Time, players will be transported back in time to Azshara's palace during the War of the Ancients to retrieve the Dragon Soul. Sounds easy enough, right? Yeah, not so much -- the Dragon Soul is busy hovering over the Well of Eternity and being used to open the portal that will allow Sargeras into the world.

In order to retrieve the Dragon Soul, players will have to fight and defeat the enemies that stand in the way, including Queen Azshara herself. Also seen in Well of Eternity are two names that should ring a bell to those familiar with lore -- the pit lord Mannoroth, whose blood is responsible for the corruption of the Orcish race, and Varo'then, head of Queen Azshara's personal guard. We already know what happens to Mannoroth and Varo'then in the future, so what will happen if we mess with them in the past?

It seems as though all this mucking around in time is something players will have to be considerate of, however. According to Zarhym, "The tragic events which took place at the Well of Eternity must ultimately come to pass, leading to the Great Sundering, the creation of the Maelstrom, and the loss of countless lives."

I don't know about anyone else, but I'm looking forward to saying hello to the younger versions of Tyrande, Malfurion, and Illidan. Check out the official website for the full preview, with plenty of images and more information on the various bosses in the dungeon.

Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Look at what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: Analysis / Opinion, News items, Raiding, Lore, Cataclysm

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