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Know Your Lore: A second look at Maiev Shadowsong


Welcome to Know Your Lore, where each week Alex Ziebart brings you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm. Have suggestions for future KYL topics? Leave a comment below!

As I mentioned previously, Maiev Shadowsong is one of my favorite characters in all of Warcraft lore. When I said that, the statement was quickly met with the cries of people calling her all sorts of unpleasant names. And you know what? That's the beauty of the character. Sometimes, not all good characters are people you would sit down and have a beer with. In fact, some of them are downright nasty people. I wouldn't go that far with Maiev, but I think it's okay that she's not a peaches and sunshine sort of character, especially considering what's been done to her.

Yes, Know Your Lore has covered Maiev before, but now it's my turn. Elizabeth and I have pretty substantial differences of opinion on the Warden, so I don't think you'll mind too much.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Patch 3.2 PTR Tier 9 set names


Even though Blizzard already said that they'd be introducing a whole new set (or sets) of tier gear, it's still a little overwhelming to see information for Tier 9 gear considering that Tier 8-8.5 has only recently been unleashed with Patch 3.1 and Ulduar. Still, Patch 3.2 looks like some ways off and we can't get too excited about the Call of the Crusade just yet.

As soon as the PTR went live yesterday, Alex and Adam scrambled to put together a whopper gallery of Tier 9 gear which might've overwhelmed the whole lot of us who were all too eager to find out what goodies are in store with the new patch. While a lot of things can still change now until the patch goes live, we do know a few things. Check out the Tier 9 sets in the gallery below, which has been re-organized by class and spec (because we love you all that much), and let's take a look at the Tier 9 sets after the jump.

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Filed under: Patches, Items, Lore

The Queue: All your fault


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

You know, I was getting bored of that whole musical intro thing, but having it around certainly made these preambles easier to write. What do you write here every day about a daily Q&A column? Guess what, guys! We're A'ing more Qs! Shock! Awe!

So you've broken me. Congratulations. I am now a hollow husk of a man that can do nothing but uphold the status quo. I hope you're proud of yourselves. Here it goes again.

WootZoot asked...


"Any word on if Blizzard is working on a new novel or RPG book?"

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Filed under: Analysis / Opinion, Death Knight, The Queue

All the World's a Stage: So you want to be a Druid

This installment of All the World's a Stage is the nineteenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

Nature is a system of life energy in constant flow, peaceful one moment and turbulent the next. All living things draw their life from it, and depend upon its balance for their existence. Druids are the protectors of this balance, who harness the energies it contains and try to live their lives according to its laws and principles. In this way, they become intimate members of the natural system, embodying the very force that they seek to protect. The druid is not merely a spellcaster who draws on nature to do cool stuff -- he is nature, in himself, completely one with it in every way. The world is his body, and he is an inseparable part of the whole.

It can be rather hard for those of us living in the concrete jungles of modern city life to get a feeling for what nature really is, or what it feels like to be a part of it. Perhaps if you have ever ventured off the paved highway into the distant reaches of the world, you will know the feeling of connection to the greatness of the natural world in which the human race evolved, long, long ago in a state of mind far, far away from billboards and electronic devices, pop culture and prime-time TV programming. It may no longer be possible for human beings to simply return to its ancient state, nor would that necessarily be a good thing. Today, people look out at the world outside the closed-off bubble of material civilization and wonder their new relationship with the ancient balance of nature could be.

To play a druid in WoW as a class in a game is one thing, but to try and get inside the druid worldview and understand what they might be thinking is something else. To start, it would help to look inside ourselves and see what sort of connection to nature exists there. Is there a balance? What would balance look like? How would it feel to be in complete harmony with the natural world? What would it be like to channel all the power of nature through your body or indeed feel the world itself as an extension of your body?

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Filed under: Night Elves, Tauren, Druid, Analysis / Opinion, Lore, Guides, RP, Classes, All the World's a Stage (Roleplaying)

All the World's a Stage: So you want to be a night elf

This installment of All the World's a Stage is the seventh in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

The night elves are probably the most difficult race to roleplay well in all the World of Warcraft, which is particularly ironic considering how very popular they are. Many a roleplayer has been disappointed by seeing player character night elves who are 21 years old, who were born in Darnassus or Teldrassil, or whose mother or father is human -- all of which would be next to impossible according to the actual lore of the game. The only way to make things like this is to change the lore to suit your own preferences, or to rely on cliche devices such as time travel and special magics which really go too far into the realm of the abominably self-centered Mary Sue.

Night elves can also be difficult to understand, and full of contradictions: they can be over 10,000 years old, and yet they often do not possess the vast wisdom that would seem to come with such an age; they are deeply connected to nature, and yet they sometimes act without the blessings of nature; their women are supposed to be very fierce warriors, and yet their animation in the game has them bouncing up and down like teenage girls at their favorite boy-band concert.

And yet much of this is just the sort of thing that draws people to the night elves. There's a youthful passion combined with ancient grace and sadness that many roleplayers just love to get into. Also, for those who love to develop long and complex background stories for their characters, there is a great deal of history about the night elves' ancient past which can serve as good inspiration for many of your own character's life events. We won't go into every detail of ancient history today, however; instead we'll cover the basics that you'll need to know in order to start out with a night elf that fits in the Warcraft story, and direct you to some more resources if you'd like to make one with a really deep and complicated background.

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Filed under: Alliance, Night Elves, Druid, Hunter, Warrior, Lore, Guides, RP, All the World's a Stage (Roleplaying)

Know Your Lore: Ysera the Dreamer


Welcome to Know Your Lore, where each week Alex Ziebart brings you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm. Have suggestions for future KYL topics? E-mail us!

Last week we looked at Alextrasza, and this week we're going to continue the Dragon theme with the Aspect of the Green Flight, Ysera.

Ysera is a dragon that goes by many names. Ysera the Dreamer. She of the Dreaming. The Queen of Dreams. The Lady of Dr-- you know, forget it, I guess it's just that one name, really. Just take the word Dream and add a title to it and you can probably use it to refer to Ysera. Though, I guess Commodore of Dreams doesn't really work, does it? Hm.

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Filed under: Night Elves, Druid, Analysis / Opinion, Lore, Know your Lore, Wrath of the Lich King

Tigole talks about Inscription and Hero Classes in Wrath

In an interview at Computer and Videogames, Tigole mostly discusses some things we've already heard about, such as the Lake Wintergrasp PvP zone and the process to unlock the Death Knight class, but also reveals a few very tasty little morsels of new information as well.

First, he tells us a little bit more about Blizzard's philosophy behind Inscription, the new trade skill slated to be released with the expansion. While it appears that only one inscription will be allowed to be on a spell at one time, their goal is not to create one or two all-powerful inscriptions that will be used above all others, but to give players a variety of valid choices as to how to modify their spells. The example he gives is that of Frost Nova. One player might choose an inscription that gave their nova a longer range, while another might choose one that would lengthen the duration of the root associated with it.

And what's this? More hero classes?

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Filed under: Druid, Mage, News items, PvP, Expansions, Lore, Death Knight, Wrath of the Lich King, Inscription

WoW Moviewatch: Mount Hyjal

Raid videos can be monotonous. Most are one long shot of the same spell effects hitting the boss mobs for 20 minutes straight. Then there are videos like this one. Let's list all the things that sets this video apart:
  • A 2 minute story-based intro with (are you sitting down?) excellent voice acting
  • Dynamic editing synched to the soundtrack that keeps the fights interesting
  • Many different types of music to give each encounter its own flavor
For 98% of the WoW population that will never see the Mount Hyjal raid instance, this is video is a gift from the gods.

Previously on Moviewatch...

Filed under: Machinima, Raiding, WoW Moviewatch, Lore

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