The World of Warcraft
is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
One of the real problems with the New Horde is fairly simple. A lot of the people attracted to playing it were not players of
Warcraft or
WCII. They discovered the game with or after
WCIII -- and in
Warcraft III, the Horde isn't portrayed as the group that came marching through the Dark Portal anymore. Trying to put the war back in
Warcraft is hard for players who see the Horde as the group Thrall led, who first discovered the Horde in
Warcraft III or in one of
World of Warcraft's expansions.
The Horde we have today, even after Garrosh Hellscream took over the reins, simply can't sustain the narrative weight of the Horde as the existed for two
Warcraft games. The Horde that burned Stormwind, led by Gul'dan's puppet Blackhand and usurped by Orgrim Doomhammer, is not the Horde that Thrall led across the sea. It's a Horde composed primarily or exclusively of orcs with a few allies, a Horde that burns and rampages and murdered without remorse. It was to the
Warcraft setting what the Empire was to
Star Wars, a force of pure malevolence. The biggest difficulty reconciling that Horde with the current one is the idea of honor, which the Horde of
WC and
WCII could not have cared less about if they had tried. They were thieves and monsters, and their goal was to murder and steal.
They were the villains.
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Filed under: Analysis / Opinion, Lore, Know your Lore, Wrath of the Lich King, Cataclysm