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Posts with tag malygos

Wrath Retrospective: Raiding Naxxramas, Malygos and Sartharion


With the final content patch of this expansion on our doorstep and Cataclysm following close behind, we'll be taking the next several weeks to look back on Wrath of the Lich King and everything that made it what it is, for better or for worse, in Wrath Retrospective.

Raiding has been the generic end game for massively multiplayer online games for the past 10 years. Originally comprised of hard-to-kill, non-instanced world and dungeon bosses, end-game raiding tested players' coordination, skill, communication and tenacity. World of Warcraft pioneered the accessible raid -- instanced dungeons that guaranteed loot drops. Many people forget that guaranteed loot drops was a huge deal, right along with no failures during crafting.

Vanilla WoW raiding was an evolution on the EverQuest system, naturally, due to the prevalence of EverQuest players' not only designing and producing World of Warcraft but also their prevalence in the installed player base. Raiding had a language all its own. The first expansion to World of Warcraft: The Burning Crusade, attempted to stretch the bounds of raiding by scaling down player numbers and, at the same time, creating new and unique challenges in an attempt to make content more accessible. EverQuest routinely failed to make content accessible, and WoW was determined to turn the tides with the introduction of the 10-man raiding tier comprised of Karazhan and Zul'Aman. The popularity of 10-man raiding soared more than Blizzard could have ever imagined.

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Filed under: Analysis / Opinion, Wrath of the Lich King

New Warcraft manga previews available

Warcraft: Shadow Wing, Vol. 1: Dragons of Outland, the new Warcraft manga written by Richard A. Knaak and illustrated by Jae-Hwan Kim, now has a preview available online at BlizzPlanet.com. Shadow Wing follows the continuing story of Jorad Mace and the blue dragon Tyrygosa, who parted ways with Kalecgos and Anveena at the end of the Sunwell Trilogy. Jorad and Tyri meet up in Outland -- and hopefully the manga explains what the two have been doing out on Celestial Ridge all this time, and how Tyri's research eventually ties in to Malygos' efforts up in Northrend.

In addition, there is also a preview available for Warcraft: Mage, the second in the series of class-based books that began with Warcraft: Death Knight. Unlike Death Knight, which detailed the untold story of Thassarian, Warcraft: Mage seems to be taking a different route and telling the story of a character as yet unseen in World of Warcraft. Aodhan is a young man who comes from a lineage of paladins and warriors, but finds himself drawn to an entirely different path. While training to become a mage in Dalaran, Aodhan and the rest of the city abruptly find themselves under siege by Malygos and the Blue Dragonflight. Warcraft: Mage is also written by Richard A. Knaak and illustrated by Ryo Kawakami, who has also done work for the Warcraft: Legends series.

While the manga novels still aren't available for pre-order, it looks like both novels will be released on June 1, 2010, from TOKYOPOP, and will be available at bookstores across the country.

Filed under: News items, Comics

Know Your Lore: The Blue Dragonflight


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The past few KYL's have been focusing on dragonflights, and this one's no different. This week, we cover the Blue Dragonflight, Azeroth's masters of magic. Before we do, though, we should go back and link my Red Dragonflight post and Anne's Black Dragonflight one, because a lot of the same ground is about to be covered.

In some ways, the blue dragons are the ones players may be most familiar with. From Azuregos wandering about Azshara to Sapphiron in Naxxramas and Sindragosa in Icecrown Citadel, with appearances by Kalecgos in the Sunwell, Arygos in Ahn'Qiraj, and of course two 5 man instances and a raid in Coldarra, players have plenty of opportunity to run into a member of the Blue Dragonflight.

The Blue Dragonflight has been involved in many of the important events of Azeroth's history despite suffering unimaginably from those events. From the War of the Ancients and the Sundering to the Third War and to the present with the Nexus War, blue dragons have attempted to hold to their ancient charge to shepherd the world's magics no matter what it costs them. And it has cost them very, very dearly. For thousands of years, the blue dragons were almost extinct, nearly wiped out by Deathwing and the Dragon Soul. Their leader and father, Malygos the Aspect of Magic, was driven mad by the loss of so many of his children and the betrayal of his best friend and most trusted confidant, Neltharion.

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Filed under: Lore, Know your Lore

The Queue: Not quite mutual destruction


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

I want to kick off this edition of The Queue by thanking you guys for submitting your armories to the reboot of Pimp My Profile. Our first edition will be hitting this upcoming Wednesday. In an ideal world, we'll have one for you every single Wednesday after that.

On to the Q&A!

RogueJedi86 asked...

"Why were the Dragonflight Aspects created/assigned if they can be killed with no repercussions whatsoever? Killing Malygos didn't do so much as give Mages a nosebleed, despite being the Custodian of Magic. And I doubt killing Deathwing will do anything to the earth either."

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Filed under: The Queue, Cataclysm

Time Is Money: Putting your emblems to work


Kebina Trudough here, offering you the best gold making secrets they don't want you to know about! I was like you once, poor and homely, before I discovered my patented system. Now you too can fill your pockets with the good stuff without ever breaking a sweat! Why spend all your time toiling when you could be vacationing in the Hot Springs? I'm not offering these tips for 100 gold, or 90 gold, or even 50 gold! No, not even 20 gold! My system is yours for FREE! Satisfaction guaranteed or I'll give you a full refund (handling charges may apply). After all, Time Is Money.

If you're like me, you have a lot of excess emblems sitting around. Maybe you never got around to spending them before the next tier came out, or maybe the badge gear just never quite compared to your raid drops. Whatever the case, there is no sense letting them go to waste when you could put them to work and earn some gold!

First, here is a quick breakdown of the current badge system, from most recent and difficult to acquire on down:
  1. Emblem of Frost: These can be acquired primarily by raiding Icecrown, completing the Raid Boss Per Week "weekly," or by completing one WotLK heroic dungeon per day using the Random tool.
  2. Emblem of Triumph: Most raids now drop these badges, as well as heroics. You will also be awarded these for doing any number of WotLK heroic dungeons past your first one per day using the Random tool. You will also get some by completing your first normal WotLK dungeon per day using the Random tool, as well as completing the Raid Boss Per Week "weekly." Also of note: If you get Heroic Oculus using the random tool, don't drop group! Not only has it been nerfed like crazy, but when you defeat the end boss, every player will receive a loot bag that will contain these badges and more, plus a chance at getting the super rare Reigns of the Blue Drake, which used to be available only by killing Malygos, who now drops his 25-man version (Azure) in both 10 and 25-man.
  3. Emblem of Conquest: Originally, these were acquired by running 10-man Coliseum, or 25-man Ulduar.
  4. Emblem of Valor: Originally these dropped from Ulduar 10-man and Naxxramas 25-man.
  5. Emblem of Heroism: These were among the first WotLK badges, and dropped from Naxxramas 10-man and heroic dungeons.

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Filed under: Analysis / Opinion, Tips, How-tos, Economy, Features, Guides, Making money, Time Is Money

Blizzard: Run Oculus, win fabulous prizes

Despite the nerfs in Patch 3.3, it's pretty obvious that whole lot of people still hate Oculus, enough so that they immediately bail when it comes up as a random dungeon. Apparently, it's a substantial number of people doing this, enough that Blizzard's taken notice and taken action.

But they're not removing it from the system. Instead, they're incentivizing it -- or, if you prefer to be a bit more pessimistic, turning final boss Eregos into a loot pinata in the most direct way possible. Zarhym's announced that those who happen to get Heroic Oculus with the random dungeon finder and stick it out to the end will find their own personal loot bag in Eregos' cache. The bags will contain two extra Emblems of Triumph, rare gems, and a chance at the Reins of the Blue Drake, formerly the rare mount drop from 10-man Malygos. To make up for the switch, the Reins of the Azure Drake will have a chance to drop from both 10-man and 25-man Malygos.

Will this staunch the exodus from Oculus? Will the lust for yet another pretty dragon mount inspire people to tough out the dreaded vehicle mechanics? Or will people just tough it out until they get their drake and start group dropping again? It should be fun to see what happens.

Filed under: Items, News items, Instances, Bosses

The Queue: Oh no, not again

Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

This is The Queue that doesn't end. Yes, it goes on and on, my friend. Some people started writing it, not knowing what it was, and they'll continue writing it forever just because this is The Queue that doesn't end. Yes, it goes on and on, my friend. Some people started writing it, not knowing what it was, and they'll continue writing it forever just because this is The Queue that doesn't end. Yes, it goes on and on, my friend. Some people started writing it, not knowing what it was, and they'll continue writing it forever just because this is The Queue that doesn't end. Yes, it goes on and on, my friend. Some people started writing it, not knowing what it was, and they'll continue writing it forever just because this is The Queue that doesn't end.*

dpoyesac asked...

"Every time I kill his son I forget to ask High Overlord Saurfang when the doors to the next wing will be down. Soon?"

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Filed under: Analysis / Opinion, The Queue

BlizzCon 2009: Tokyopop creates stories about the little guys

While wandering about the floor at BlizzCon, I stopped over at the TokyoPop Manga booth and spoke a bit with editor Troy Lewter, who we've talked to before.. Currently, the big series they write for the world of Azeroth is the Warcraft Legends series, which is on its 4th volume with a 5th due out next month.

Talking with Troy and other members of the Tokyopop team at the booth, what I was most struck with was the passion for the work and the universes of Blizzard's games that they display, and, perhaps more importantly, to the art and stories they tell.

Troy laid out three important concepts that they follow in creating the mangas: Telling a solid story, focusing on a few characters, and cross-pollinating with other forms of media.

In telling a solid story, the aim is to create the story such that you don't need to rely on the Warcraft world and characters, per se. In short, even if the story wasn't about Thrall or Varian or the Scarlet Crusade or anything else, you could still connect with the characters themselves.

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Filed under: Lore, RP, Interviews, Comics

The Azeroth Ethicist: Special I.W.I.N. edition

In reading the commentary on the site concerning the brouhaha surrounding Martin Fury and The Marvel Family's steamrolling of raid content, there were a lot of assertions made that left an impression on me, but the overwhelming feeling I had coming away from it was the players were treating it as a TOS issue when ultimately it's not. For obvious reasons, Blizzard doesn't spend a lot of time creating specific rules for what happens when players get ahold of items that are not officially supposed to exist. I do, however, believe it to be a moral issue.

Was Karatechop wrong to use the shirt, or just wrong past a certain point?


Someone made of stricter stuff than myself would probably say that it was wrong to use the shirt at all, but I have to admit -- I don't have it in me to condemn Karatechop's initial impulse to try it out. GM items don't officially exist for players; we know about them only because they've been data-mined, and you'd have to be a fairly frequent habitué of Warcraft fan sites to have any inkling that they're in the game at all. If I'd been in Karatechop's position, like many players I would've believed that Martin Fury was a joke when I first saw it. Who honestly expects to run across an item like that, let alone one that was mailed to a guildie's level 13 Warlock? I don't believe Karatechop was wrong to try the shirt when he had no reason to believe it was anything other than a joke or some bizarre glitch.

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Filed under: Analysis / Opinion, Cheats, Features, Bosses, Achievements

Guildwatch: It wasn't me, man


*Sniff sniff*. Smell that? It's the smell of desperation -- the smell of a ninja who knows he's been caught. Zlickrick above found a piece of loot in his mailbox that was supposed to go to someone who won a raid roll, but instead he put it on. And now, confronted, you can almost see the desperation in his text. Unfortunately, once an item is soulbound, it's pretty much lost. But still, he knows he's been caught. And GW knows it, too.

That story and more in this week's Guildwatch, bringing you drama, downed, and recruiting news from around the realms. Send your guild's information (or any drama you've spotted) to wowguildwatch@gmail.com, and click on to read this week's column.

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Filed under: Items, Analysis / Opinion, Guilds, Odds and ends, Instances, Humor, Raiding, Guildwatch, Bosses

Loot, rationality, and the Sunwell effect


Here at WoW Insider we don't always agree with each other. Whether it's debating the merits of various tanks on different encounters, the damage difference between pure and hybrid DPS classes, the ideal function of a particular healing class in raids, or the superiority of cake over pie, our back-channel discussion tends to be pretty interesting.

Eliah Hecht's article "25-man gear should not be better than 10-man gear" sparked a lot of great discussion with our readers and, I think, some illuminating poll results as well. The majority of responders believed that giving 10-man and 25-man raids the same loot table would result in a significant drop in popularity for 25-man raiding. Overall, I tend to agree with this, but I also think that Eliah touched on something that speaks to Blizzard's evolving sense of game design, much of which is evident in the transition between late Burning Crusade and Wrath.

I would like to call this the Sunwell effect, or "ingame rationality." To wit: don't incentivize players to behave in a manner contrary to your actual design interests. I believe this played a huge role in the differences between BC and Wrath raiding, and that it underlies why the 25-man loot table has to remain superior to its 10-man counterpart.

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Filed under: Items, Analysis / Opinion, Blizzard, Features, Raiding

Guildwatch: "This is not a f$#(ing joke"


How dare you find something amusing that raidleader Strakken of Shattered on Winterhoof says?!? What do you think this is, some kind of "game" where people "play" for "fun"? He has been forced, forced to increase the amount of time he plays just to deal with people in his guild. And whereas once he may have been proud of the guild and what they've done in terms of progression, times have changed. There's no way he's "going into 3.1 with a guild like this." Guildleading, my friends, is some serious business.

Eesh. That drama and more can be found in this week's Guildwatch. We encourage you to click the link below and read on, if only so you too can realize that it is completely possible to take this game and its guilds way, way too seriously (and by the way, if you know of any guilds you'd like to see here, email us about 'em at wowguildwatch@gmail.com). Because here's the secret: this is a joke. It is a game. And if you're not having fun, it's not time to increase the amount of time you play. It's time to walk away.

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Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Raiding, Guildwatch

Guildwatch: Let them eat cupcakes


The Zug Initiative on Kael'thas turned two a little while ago, and to celebrate, their guildie Pacheco made these adorable cupcakes. The Horde symbols are red fondant, the Hearthstones are white chocolate (which sounds way too tasty), and of course the other ones say "Zug Zug." Very awesome. The guild had a little local gathering to celebrate, and we're sure these things were enjoyed. Congrats on two years!

Lots more guild news about all of the drama, downed, and recruiting news from around the realm's in this week's Guildwatch (a little late, but given that it's Patch Day, you're probably used to delays by now, right?). To send us your guild information, drop a note to wowguildwatch@gmail.com. Click on to read on!

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Filed under: Analysis / Opinion, Guilds, Humor, Raiding, Guildwatch, Bosses

Phat Loot Phriday: Black Ice


Today's item comes to us from the wild and strange land of Twitter, where Jezriyah suggested this might be the prettiest item in the game. Maybe -- but only if you don't count characters, as my Night Elf Hunter is pretty hot. Also, if you're not following WoW Insider on Twitter yet, now's the chance to do so -- you get to suggest items like this!

Name: Black Ice (Wowhead, Thottbot, Wowdigger)
Type: Epic Polearm
Damage/Speed: 570 - 856 / 3.50 (203.7 DPS)
Attributes:
  • +108 Agility, +88 Stamina
  • 2084 Feral Attack Power, if you're into that sort of thing, and you probably are -- this is one of the best cat DPS weapons for Feral Druids

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Filed under: Druid, Hunter, Items, Analysis / Opinion, Odds and ends, Phat Loot Phriday

Ask a Lore Nerd: Fallout


Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

I apologize for the grim picture accompanying today's column, but I found it fitting. You know, even if it does have an artificial grain filter thrown over it to make it extra creepy. Chernobyl is creepy enough as it is without the filter, but I happened to like this particular shot. It's relevant, too! I promise!

Sal asked...

"Why don't the level 80 gnomes take back their home and clean up the toxic in it? We're able to run through at level 24 or so and clear the place, but a bunch of level 80's can't?"

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Filed under: Analysis / Opinion, Lore, Ask a Lore Nerd

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