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Posts with tag mana-conservation

Mage mana costs to be slashed across the board

So Mages. Do you think you spend way too much mana to cast your spells? If you answered yes, here's some good news: The dev team agrees.

However, says Ghostcrawler, they didn't want to reduce the cooldown on Evocation anymore, nor did they want to make Mage Armor so powerful that other Mage armors were no longer worth using. Thus, they simply lowered the mana cost on Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.

Of course, we still won't know exactly how much until the next build hits the Beta servers, but it seems like it's got to be good news if it's anything of a significant cost reduction. Of course, some Mages are still hoping for a more active mana regeneration mechanic such as the Warlock's Life Tap, but in the meantime, hopefully this reduction is enough to make a difference.

[Thanks to VyseV1 for the heads up!]

Filed under: Mage, News items, Expansions, Wrath of the Lich King

Latest Beta build kills spell downranking [UPDATED]

Note the mana drained versus the mana costA new build has hit the Wrath Beta server tonight, and while it's minor enough that it doesn't even fix quite a few bugs from last build, it does have a doozy of a change: Blizzard appears to have killed downranking, the practice of using a lower rank spell (usually, but not always, a healing spell) to save mana, prevent overhealing, or apply an attached buff or effect.

They've done this by making all lower levels of a spell cost one high mana cost, sometimes more than 100 mana higher than the highest rank. Right now, it's looking like all these spells are now a percentage of base mana.

Read more →

Filed under: Analysis / Opinion, News items, Expansions, Wrath of the Lich King

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