It was perhaps one of the most unexpected and controversial changes to hit Wrath Beta: Potion Sickness, the debuff that spelled the end of chain-chugging by allowing only one potion to be quaffed per combat and no more. Some people loved, since it would cut down on pre-raid farming and perhaps allow for bosses to be balanced more around classes and roles and less around Haste, Ironshield, and Destruction potions. Some saw it as a major nerf to Alchemists and to casters who were used to chaining mana pots to stay in the blue.
Posts with tag mana-potions
Raid Rx is designed to encapsulate and cure the shock and horror that is 25-man raid healing. Ok, so it's mostly horror... Anyways, if you're a big fan of X-TREME Whack-A-Mole (or are being forced into it against your will) this is the column for you. If you take a looksee at the picture to the right, you'll notice something staggering: +3206 Healing. I've enlarged the number for your viewing pleasure, covering over the 0 Hit Rating in the process.
Yes, gear has a lot to do with such a high +healing number, but lest we forget the impact of consumables. Behind the scenes, our lovely shammy model is sporting the latest in elixir and food chompables, namely [Elixir of Healing Power], [Elixir of Draenic Wisdom], and what I'm guessing to be [Golden Fish Sticks].
And that's what I'm here to talk about today... Healing Consumables: How they work, what they do, and when you should be using them. All of that and maybe a bit more can be found behind the break.