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Posts with tag mana-regen

Blessing of Wisdom and Mana Stream totem go exclusive

Eyonix has posted some bad news for Pallies and/or Shamans on the forums: the Shaman's Mana Spring totem, while still providing a raid-wide buff, won't play nice with the Paladin's Blessing of Wisdom spell. The two mana regen buffs will essentially be equivalent, but won't stack in the upcoming content patch.

The reasoning? Eyonix says that Blizzard feels that Pallies and Shamans brought too many unique buffs to a group, and that this change was designed to pull in an either/or choice: either Pallies can hit up Blessing of Wisdom, and Shaman can go with Healing Stream (which isn't, apparently, being combined with the Mana Spring totem as we first heard) or do some cleansing with their Water totem slot, or Shaman can use the raid-wide Mana Spring, leaving Paladins open to use Blessing of Kings.

Which makes a strange kind of sense, even though lots of Pallies and Shammies will likely be disappointed to hear of one less unique buff they can bring to a raid. There is one hidden benefit here, however: since raids were previously recieving both benefits together (and now can only get one or the other), we can probably look forward to a buff for at least one (since the Totem suffers the weakness of not being portable, you'd expect it to have some extra ability) or both.

Filed under: Paladin, Shaman, Classes, Buffs, Forums

WoW Patch 3.1 PTR Druid glyphs and undocumented changes


Personally the change I'm still plotzing over most in relation to 3.1 is the sheer locational chutzpah of the Argent Tournament. I'm not sure I understand why the northern portion of Icecrown is considered an appropriate spot. It's like seeing some Milwaukee strip-mall developer parachute into the middle of Mordor and exclaim over the retail and tourist opportunities within a 100-yard radius of Sauron's eye. What does the Scourge think about this tournament? Did they get a cut of the concession stand's profits as a means of buying their cooperation? Who else was bribed in order to make this happen? These are all questions to which I think we deserve answers.

Anyway, I seem to be one of the unlucky souls doomed to disconnect every 10 minutes from the PTR (although I'm not anywhere near Dalaran), but I'm sure it'll get fixed. One minor suggestion for all those Druids porting to Moonglade in order to pick up dual-specs immediately; have 1,000g in hand before you do so. As we all know, getting into Moonglade is rather easy. Getting out of Moonglade tends to be rather more time-consuming unless you're willing to burn your hearth in a world newly free of ghetto-hearthing.

Some of the undocumented changes we've actually already talked about, so if you don't see something here but missed our first article, you should find them here.

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Filed under: Druid, Patches, Analysis / Opinion, News items, Features, Guides, Classes

Ghostcrawler gives specifics for patch 3.1 mana regen changes

One of the big changes coming in patch 3.1 is the change to mana regen, and it has a lot of people pretty frantic. The last thing healers want is for their life to become harder, right? Well, Ghostcrawler hit the forums today with some clarification on the subject.

Base regen (which is an equation that factors in both Intellect and Spirit) will be nerfed by about 40%. This means the mana you would regen while just standing around doing nothing will be quite a bit lower than it currently is. However, in exchange, regen-while-casting talents such as Meditation, Intensity, Spirit Tap and many others, whille be buffed so your in-combat mana regen shouldn't be harmed very much. It'll essentially prevent you from trying to wiggle in and out of the 5 second rule for big regen ticks, while not terribly bothering your mana regen while you're actually doing things.

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Filed under: Druid, Paladin, Priest, Shaman, Patches, Analysis / Opinion

Arcane Brilliance: Patch 3.1 Musings



Each week Arcane Brilliance dispeneses a tall glass of sweet Mage content. Sometimes this content consists of pure, undistilled truth. Other times, there's some crap in the mix. I blame Blizzard, for putting the truth and the crap right next to each other on the same shelf. You'd think they'd put the truth all alone on its own shelf--you know, to prevent any misunderstandings--or maybe put labels on this stuff, clearly distinguish the truth from the crap. If it were me, I think I'd just stop stocking the crap all together. They must know something I don't. I guess that's why they're the giant game developer and I'm the guy sitting in front of my computer in my pajamas eating pop tarts and trying not to get too many crumbs on the keyboard.

In case you've been stranded on a remote island for the past week with nothing but a volleyball for company and only just made it back to civilization, put a shirt on, shave your beard and brace yourself: we finally got some solid patch 3.1 info. I know, it totally makes that week of eating coconuts and talking to yourself worthwhile, right?

We've been waiting for this patch almost since day one of Wrath, with its tantalizing promises of Ulduar and dual specs, and now Blizzard has given us a lot more details. There will a huge amount of class changes, and Mages will not be left out of the mix. The announced changes are intriguing, even if they are infuriatingly vague. We're definitely getting some new stuff, some buffs, some nerfs, some buff-nerfs...but as to the specifics, who knows, really? Pending more detail, we're going to have to take our best educated guesses as to what all of this means. Follow me after the jump for as much unsubstantiated conclusion-jumping as you can handle.

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Filed under: Mage, Patches, Analysis / Opinion, Features, Classes, Talents, Buffs, (Mage) Arcane Brilliance, Wrath of the Lich King

Mage class changes in patch 3.1, so far

You can subtitle this post: "Where's my Mage changes at, dawg?"

While other classes have been getting some insane changes (no more consumable ammo for Hunter? Huh?), the Mage class was left with little information.

The only major change that really came out in the last day was that there will be a replenishment like talent added, taking the place of Improved Water Elemental. The overall effect will be similar to what Shadow Priests do with their mana regen.

Some of the other things, which we are assuming have been intentionally left vague, include changes to make spirit a more "useful and interesting" statistic for Mages, and increasing a Fire Mage's survivability. There is also a blurb about giving Frost Mages an Ice Lance "Shatter Combo" in PvE encounters.

So if you're like everyone else and scratching your head, asking where are all the more detailed changes... don't panic! We're sure there's a ton more to come.
Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

Filed under: Mage, Patches, Analysis / Opinion, News items

Mana regeneration changing dramatically in 3.1

The devs have been telling us for some time that they're not happy with the current state of (most) healers having infinite mana, and it looks like the reckoning is going to come in 3.1. And make no mistake, we're getting hit hard.

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Filed under: Druid, Mage, Priest, Shaman, Patches, News items

A look at the stated Priest changes for patch 3.1

By now you've seen that Eyonix has started announcing some class changes for the upcoming patch 3.1. Priests were actually the first class up to bat this time around, and there are a handful of really cool changes in there. Some of them way cooler than they really need to be, so we'll see how things work out. Let's take a look, eh?
  • Divine Spirit - this spell is now a core ability available to all Priests.
Adding Divine Spirit to every Priest's repertoire is, by itself, a pretty fantastic change. Now that Spirit is used by more classes than just the Priests themselves, Divine Spirit has awesome group utility. I suspect Improved Divine Spirit will remain a talent, but even without the improved version of the spell, it's a great little boost. I love this change so much that I'm actively looking for problems with it, so I can curb my enthusiasm. Hmm. Oh, I know! This will make me spend more money on reagents. Ugh, clearly this is just another money sink. How dare they! Slap in the face!

Nah, it's pretty cool.

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Filed under: Priest, Patches, Analysis / Opinion, PvP, Buffs

Replenishment is mandatory and other buff discussion from Ghostcrawler

One of the major overhauls heading from Burning Crusade into Wrath of the Lich King was the consolidation of buffs and debuffs. In an attempt to keep raid groups from thinking they had to bring one specific class to get one specific buff or debuff, Blizzard switched some spells up, gave buffs to more classes, and made them unstackable, the result being that one can take one of a certain handful of class and specs to get the buff or debuff they desire, in theory giving a raid more choice about who they bring.

Still, the buffs and debuffs remain, and Ghostcrawler has been having some pretty interesting discussions about them in the past few days. To start with, he came out and said it pretty plainly: Replenishment is Mandatory. Blizzard will balance fights under the assumption you have Replenishment much as they do under the assumption you have a tank. In the short term, this means your raid is probably going to want to find a Shadow Priest, Retribution Paladin, or Survival Hunter if they haven't already.

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Filed under: Analysis / Opinion, News items, Instances, Raiding, Bosses, Classes, Buffs, Wrath of the Lich King

The Queue: Archdruids? Nahh. Okay, maybe.


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

Apparently I missed a Doctor Who reference in one of the questions I answered yesterday. Maybe? Heck if I know. If you're looking for our resident Doctor Who nerd, direct your references to Elizabeth Harper. They go way over my head.

Zoidberg asked...

A while ago, we heard some rumors about a new hero class called archdruid. (Or something like that.) What do we know about these guys? Is this a possibility for the 4.0 hero class?

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Filed under: Analysis / Opinion, Blizzard, Expansions, The Queue

Patch 3.02 for Restoration Druids, part 1

The single biggest change for most restoration Druids with patch 3.02 will be the disappearance of at least four commonly-used PvE and PvP specs:
  • 8/11/42 (the traditional resto PvP spec)
  • 11/11/39 (Resto PvP with Insect Swarm)
  • 13/11/37 (Resto PvP with Insect Swarm and Nature's Reach)
  • 11/0/50 (PvE Tree of Life with Insect Swarm).
The first three are kaputski because Feral Charge is now a 21-point talent in the feral tree, and the last three are bye-bye because Insect Swarm is now a 21-point talent in the balance tree. If you still want talents from the balance tree especially, you'll have a ton of stuff to play with (frankly I ran out of space here to discuss the new restokin specs but we'll cover it as soon as we can), but for the moment we're only going to concern ourselves with stuff squarely in the Restoration tree. Shifting Perspectives later today will have a full run-down on moonkin in patch 3.02 and Wrath. Otherwise, there's still a ton of new stuff for tree Druids in this patch, including a resurrected Tier 3 set bonus, a vastly-improved Tree of Life form, an out-of-combat rez, and an insane +haste buff to two of your most-used spells. If you also want a look at what early 5-man healing in the beta is like as a resto Druid, head here.

Read on for a comprehensive look at the new healing and mana regeneration mechanics, Restoration abilities, talents, and glyphs!

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Filed under: Druid, Patches, Analysis / Opinion, News items, Expansions, Raiding, Guides, Classes, Buffs, Wrath of the Lich King

Aspect of the Viper changed again

The Hunter mana regeneration tool, Aspect of the Viper, has been revised again. Currently, in live, it provides passive mana regen. It was recently announced that it was going to be changed to provide 100% of your damage as mana regen, but cut your damage output by 50% (less with talents). This lets the hunter switch it on when they need mana, fill up their mana pool, and switch back to Hawk to DPS some more, as opposed to being in Viper all the time as many hunters do these days.

Apparently, though, it was just a bit too powerful, as many users have commented. Hunters with good gear were filling up their mana bar way too fast. So it's going to be changed again, this time to restore a percentage of your base mana each time you hit. While this does do away with some scaling issues, it seems to introduce others. For instance, this makes a fast weapon vastly more desirable for mana regen. But (say it with me) it's still beta, so I'm confident that they'll work out any game-breaking flaws there may be in this new incarnation.

Filed under: Hunter, Wrath of the Lich King

New tailoring recipes discovered in Wrath Beta files

MMO-Champion has just discovered 3 interesting new tailoring patterns in the Wrath Beta files. Rather than things you can sell, however, these are soulbound cloak embroideries, and at least at first glance, they seem very nice indeed.

  • Lightweave Embroidery: Embroiders a subtle pattern of light into your cloak, giving you a chance to cause an additional 800 to 1000 Holy damage when you damage an enemy with a spell. You can only embroider your own cloak and embroidering your cloak will cause it to become soulbound.

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Filed under: Tailoring, Items, News items, Expansions, Wrath of the Lich King

Mana Regen Calculator updated for Mages

Resto4Life has updated their very helpful Mana Regen Calculator -- if you want to figure out just how much mana you're picking up while buffed and dressed in a raiding or group situation, it'll tell you, including talents, items, and even abilities used on you (Innervate and Mana Tide totem). Pretty slick.

The new update allows for Mages to have a set of abilities of their own, including Mage Armor, and Evocation, which means that Druids, Priests and the followers of the Arcane all have their chance to see how much Mana they're getting back per tick. Shame that Shaman aren't on the list yet (maybe all of the mp5 on Shaman abilities and gear would make it too hard to do?), but if you're one of the listed classes, it's a terrific resource for seeing what your Mana regen abilities are like and how you can best make use of them. Very cool.

Filed under: Druid, Mage, Priest, Analysis / Opinion, Odds and ends, Talents, Buffs

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